very wierd leaks...

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ChickenMobile
2,460 Posts
Posted Jun 22, 2011
Replied 20 minutes later

Spam Nugget wrote:
ok, thats the last of it :smile:

FAR OUT! Is it possible you could only post the part of the compile log with the error with it? Most of those compiles look fine.

But according to the last compile your func_door is the nearest entity to the leak. Try loading the pointfile AND checking whether or not the origin of your func_door (the helper marker) is not in the void.

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Hober
1,180 Posts
Posted Jun 22, 2011
Replied 1 hour later
What the fuck? What would possess you to post 14 times in a row? You were posting pretty much every compile you've done on this map. Only the most recent one is relevant, and it's the one that says "Entity func_door (-837.64 387.84 137.00) leaked!"
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Spam Nugget
492 Posts
Posted Jun 23, 2011
Replied 16 hours later
sorry guys, beginners stupid mistake, I wasnt aware that the log holds all the compiles, id assumed every time you compiled it would overwrite the previous one.
and yeah i checked for the func-door that it said was leaking, ive looked long and hard and as far as i could see it does not exist. just to be sure though i did check all my func doors and all their origins are not in the void. i also arranged them so that the origins dont move into the void when the doors moved either. this did not work.
again, sorry for the full log file.
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kwp21 pitts
260 Posts
Posted Jun 23, 2011
Replied 2 minutes later
Still could have done it in one post, not four.
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Spam Nugget
492 Posts
Posted Jun 23, 2011
Replied 3 minutes later
no it wouldnt let me, apparently there's a character limit as to how much you can post at once. trust me, i tried.
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Aldéz
221 Posts
Posted Jun 23, 2011
Replied 2 hours later
You could have put the log file as an attachment to your post ("Upload attachement" tab under the submit button). Anyway, if a leak appears to come from nowhere, it might be that a brush entity has its origin outside the world. Check your func_doors for it. The origin is shown as a blue ball in the 3D view and white circle in the 2D view when the brush is selected.
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Spam Nugget
492 Posts
Posted Jun 23, 2011
Replied 53 minutes later
oh ok i wasnt aware i could attatch it like that, lol wish id known earlier :razz:
and yeah as i said a couple of posts back, i tried checking the origins, and they were all fine.
that also wouldnt explain why it didnt leak when copied to a new map file.
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Aldéz
221 Posts
Posted Jun 23, 2011
Replied 9 hours later
Sorry, I just skimmed through the thread. Hammer can sometimes, but seldom, create corrupt entities that can't be found other than by the entity report list. Out of curiosity, how did you copy the map? More specifically; how did you select all brushes and entities?
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Spam Nugget
492 Posts
Posted Jun 23, 2011
Replied 2 hours later
oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.
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ChickenMobile
2,460 Posts
Posted Jun 23, 2011
Replied 3 hours later

Spam Nugget wrote:
oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.

Why not saveas...?

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Spam Nugget
492 Posts
Posted Jun 23, 2011
Replied 20 minutes later
.......i dunno lol i didnt think of doing that.
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Aldéz
221 Posts
Posted Jun 24, 2011
Replied 13 hours later

chickenmobile wrote:
Spam Nugget wrote:

oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.

Why not saveas...?

"Save as" would probably keep the corrupt entities. Since they can't be selected, copy-paste is the only safe method. It was a long time ago since I had this kind of problem though, so I can't say for sure.

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Robdon
204 Posts
Posted Jun 25, 2011
Replied 17 hours later

Hi,

I had a problem like this the other day.

In the end, I found that there was a corrupt 'func_brush' in the my .vmf file.

I opened it up in notepad, and at the end, there was a func_brush, but it had no 'Solid' section/tag, so it was not actually visible at all in hammer.

I just removed it in notepad, and all was good...

entity
{
   "id" "24434"
   "classname" "func_brush"
   "disableflashlight" "0"
   "disablereceiveshadows" "0"
   "disableshadowdepth" "0"
   "disableshadows" "0"
   "drawinfastreflection" "0"
   "InputFilter" "0"
   "invert_exclusion" "0"
   "origin" "-1028 960 136.01"
   "parentname" "moving_arm"
   "renderamt" "255"
   "rendercolor" "255 255 255"
   "renderfx" "0"
   "rendermode" "0"
   "shadowdepthnocache" "0"
   "solidbsp" "0"
   "Solidity" "0"
   "spawnflags" "2"
   "StartDisabled" "0"
   "targetname" "moving_panel"
   "vrad_brush_cast_shadows" "0"
}

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Spam Nugget
492 Posts
Posted Jun 28, 2011
Replied 3 days later
oh ok, maybe ill try that next time, i didnt even know you could do that. thank you all for your help, its much appreciated.