very wierd leaks...
Spam Nugget wrote:
ok, thats the last of it
FAR OUT! Is it possible you could only post the part of the compile log with the error with it? Most of those compiles look fine.
But according to the last compile your func_door is the nearest entity to the leak. Try loading the pointfile AND checking whether or not the origin of your func_door (the helper marker) is not in the void.
and yeah i checked for the func-door that it said was leaking, ive looked long and hard and as far as i could see it does not exist. just to be sure though i did check all my func doors and all their origins are not in the void. i also arranged them so that the origins dont move into the void when the doors moved either. this did not work.
again, sorry for the full log file.

and yeah as i said a couple of posts back, i tried checking the origins, and they were all fine.
that also wouldnt explain why it didnt leak when copied to a new map file.
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.
Spam Nugget wrote:
oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.
Why not saveas...?
chickenmobile wrote:
Spam Nugget wrote:oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.Why not saveas...?
"Save as" would probably keep the corrupt entities. Since they can't be selected, copy-paste is the only safe method. It was a long time ago since I had this kind of problem though, so I can't say for sure.
Hi,
I had a problem like this the other day.
In the end, I found that there was a corrupt 'func_brush' in the my .vmf file.
I opened it up in notepad, and at the end, there was a func_brush, but it had no 'Solid' section/tag, so it was not actually visible at all in hammer.
I just removed it in notepad, and all was good...
entity
{
"id" "24434"
"classname" "func_brush"
"disableflashlight" "0"
"disablereceiveshadows" "0"
"disableshadowdepth" "0"
"disableshadows" "0"
"drawinfastreflection" "0"
"InputFilter" "0"
"invert_exclusion" "0"
"origin" "-1028 960 136.01"
"parentname" "moving_arm"
"renderamt" "255"
"rendercolor" "255 255 255"
"renderfx" "0"
"rendermode" "0"
"shadowdepthnocache" "0"
"solidbsp" "0"
"Solidity" "0"
"spawnflags" "2"
"StartDisabled" "0"
"targetname" "moving_panel"
"vrad_brush_cast_shadows" "0"
}
