We are now deleting "playground", fullbright, etc. type maps

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RJK 616
56 Posts
Posted May 23, 2011
Replied 1 day later
Maybe you could implement a system to automatically delete maps with an average of 2/5 over a set amount of votes like 10 or 20?
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msleeper
4,095 Posts
Member
Posted May 23, 2011
Replied 1 minutes later
I very much dislike the idea of an automated deletion system.
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Hober
1,180 Posts
Posted May 23, 2011
Replied 48 minutes later

msleeper wrote:
I very much dislike the idea of Skynet.

So say we all.

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Supervillain
34 Posts
Posted May 23, 2011
Replied 20 minutes later

Hober wrote:
msleeper wrote:

I very much dislike the idea of Skynet.

So say we all.

I, for one, welcome our new AI overlords.

I also welcome keeping the Released section of TWP awesome. These types of "restrictions" are a good move.

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RJK 616
56 Posts
Posted May 24, 2011
Replied 1 hour later

msleeper wrote:
I very much dislike the idea of an automated deletion system.

Manual then. Unless you want to end up like mAL, that site is flooded with maps that were clearly made in 10 minutes by people with no fingers. There needs to be some kinda incentive to stop everyone and their dog posting MY FIRST EVURR MAPP LOLZ and drawing downloads and views away from the laboured maps that should be getting them instead.

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msleeper
4,095 Posts
Member
Posted May 24, 2011
Replied 19 minutes later
That's why we have the reporting system. If you think a file really should be pulled, then report it and explain why.

Just don't overdo it. It emails all of the mods, and it gets kind of annoying.

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kwp21 pitts
260 Posts
Posted May 28, 2011
Replied 4 days later
At least this site is absolutly nothing like the garrysmod sites. Always cluttered with complete garbage. You rarly see anything good.
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SeriousMoh
31 Posts
Posted Jun 05, 2011
Replied 8 days later
Personally I like the idea of some kind of quality control. But to me, lighting doesn't really matter that much in a puzzle game. The puzzle itself has to be good. Not necessarily hard, but clever. Having nice lighting or other eye candy sure is a nice thing, but not a requirement in my opinion.

Though I do have to say, some people release their maps far too early. Sometimes you think they haven't even tested the map themselves. Getting rid of those or at least moving them to the WIP section is definitely a good idea.

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Idolon
417 Posts
Posted Jun 06, 2011
Replied 1 day later

msleeper wrote:
In fact, consider that a challenge. Anyone who thinks they can make a playground map that is also a "high quality download", do your best. I dare you.


not really

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MasterLagger
1,695 Posts
Posted Jun 11, 2011
Replied 4 days later
I hope some of the competitive co-op maps I'm still making won't get deleted when I upload them. Maybe I should upload only one and see what people think.
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Mr. Happy
61 Posts
Posted Jun 13, 2011
Replied 2 days later

msleeper wrote:
In fact, consider that a challenge. Anyone who thinks they can make a playground map that is also a "high quality download", do your best. I dare you.

What will I win?

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kwp21 pitts
260 Posts
Posted Jun 15, 2011
Replied 1 day later

Mr. Happy wrote:
msleeper wrote:

In fact, consider that a challenge. Anyone who thinks they can make a playground map that is also a "high quality download", do your best. I dare you.

What will I win?

You might win a virtual cookie.

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r1corix
90 Posts
Posted Jun 15, 2011
Replied 32 minutes later

Mr. Happy wrote:
msleeper wrote:

In fact, consider that a challenge. Anyone who thinks they can make a playground map that is also a "high quality download", do your best. I dare you.

What will I win?

The cake.

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Mr. Happy
61 Posts
Posted Jun 15, 2011
Replied 13 minutes later
cookies are delicious!
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CrazyGuy
144 Posts
Posted Jun 17, 2011
Replied 2 days later

msleeper wrote:
In an effort to help keep high-quality maps a mainstay of the ThinkingWithPortals.com community, myself and the staff will begin removing "Released" maps from the Download Database that do not meet absolute minimum standards. These include, but are not limited to:

** - Maps with no lighting (fullbright maps)
- "Playground" or sandbox type maps (assuming they are of general poor quality on their own, see above)
- Maps with no goal, puzzle or objective**

These are not hard-and-fast rules; the decision to remove a file is entirely up to the discretion of the staff. Period. The goal is not to stifle creativity or make a "No Fun Allowed" rule; we want to make sure that visitors know that ThinkingWithPortals.com will continue to have some of the best quality Portal 2 maps on the internet.

Let us know if you have any questions about this policy. Thanks.

good. They are a waste of space. May as well make your own

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iamafractal
272 Posts
Posted Jun 18, 2011
Replied 1 day later
isn't that what the ratings are for? if people don't like a map, they are free to give it 1 or 2 out of 5. downloaders will hesitate before downloading such a lowly rated map.
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kwp21 pitts
260 Posts
Posted Jun 19, 2011
Replied 1 day later

iamafractal wrote:
isn't that what the ratings are for? if people don't like a map, they are free to give it 1 or 2 out of 5. downloaders will hesitate before downloading such a lowly rated map.

Problem is, the more crap maps that get on the site, the harder it is to find a decent playable map.

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Hober
1,180 Posts
Posted Jun 20, 2011
Replied 1 hour later
Also, ratings are all over the map. They tend to be pretty unreliable.
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kwp21 pitts
260 Posts
Posted Jun 20, 2011
Replied 23 hours later

Hober wrote:
Also, ratings are all over the map. They tend to be pretty unreliable.

All players have varying opinions, and there are more that don't vote at all. The more votes, usually the more accurate, but it can still be flawed.

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satchmo
415 Posts
Posted Jun 21, 2011
Replied 13 hours later
I am happy to see that there is some QA going on here.
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