Were Looking For Workers

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TeamYogert
1 Posts
Posted Feb 06, 2012
hay,
my team and i are looking for some workers,
if you are a:
modeler
animater
programer
or a mapper
and are very fimiliar with source sdk
then message me at '[email protected]' with a small trial of your skill
thank you for reading
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msleeper
4,095 Posts
Member
Posted Feb 07, 2012
Replied 1 hour later
So, if you're looking for modelers, "animaters", programmers and mappers... What are you bringing to the table, exactly?
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dinnesch
105 Posts
Posted Feb 07, 2012
Replied 23 minutes later
Ideas.

Actually I wouldn't mind working with a good ideas guy on my upcoming maps

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ChickenMobile
2,460 Posts
Posted Feb 07, 2012
Replied 1 hour later

dinnesch wrote:
Ideas.

Actually I wouldn't mind working with a good ideas guy on my upcoming maps

So giving you puzzle concepts wasn't good enough eh? Maybe you need me to make them for you too...
EDIT: 1000th post -.-

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kwp21 pitts
260 Posts
Posted Feb 07, 2012
Replied 2 hours later
I seen how it goes, when one person plays boss while the other are supposed to make what the one guy wants. Its poor distasteful modding practices in my opinion.
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dinnesch
105 Posts
Posted Feb 07, 2012
Replied 4 hours later

chickenmobile wrote:
dinnesch wrote:

Ideas.

Actually I wouldn't mind working with a good ideas guy on my upcoming maps

So giving you puzzle concepts wasn't good enough eh? Maybe you need me to make them for you too...
EDIT: 1000th post -.-

No no no, they're great I will have a lot of time to map at the end of this month and some will definitely be used!

Constantly having someone come up with good puzzle ideas while working on a map(for uninspired mappers like me) simply is the ideal situation though so that's why I made the ideas guy comment.

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WinstonSmith
940 Posts
Posted Feb 07, 2012
Replied 8 hours later
Alright this is going to seem very picky and irritating, but did you mean for "TeamYogurt" to be your username? As in the tasty dairy product?
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ChickenMobile
2,460 Posts
Posted Feb 07, 2012
Replied 54 minutes later

WinstonSmith wrote:
Alright this is going to seem very picky and irritating, but did you mean for "TeamYogurt" to be your username? As in the tasty dairy product?

Team of Yoghurts? Ill have some.

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BenVlodgi
633 Posts
Posted Feb 22, 2012
Replied 14 days later
I'd have to agree with everyone else... it is terrible modding practice when one guy plays boss man.
Your projects will fall through the floor, because what will happen is your mappers, are going to realize they don't need you, they can make sweet maps without your ideas

On my team, I am the head mapper, I've made over 20 chambers for Back-Stock, we have the occasional "mapper" who wants to join, but then they eventually just become an ideas guy, who cant map. and eventually they run out of ideas and are off the project.

This is how you should build your Team
You(leader): need to be a good mapper, with lots of time
someone1: another mapper is good, they probably wont make nearly as many maps as you though
Then add people as nessesary.. you dont need a modeler from the get go, and if you think you need a coder then you probably dont know much about portal2's engine.

by the end of your mod, you should be an expert in just about everything. because you wont find a lot of help right off the bat.

When I started it was just me for months
Now I've got a great core team of
Me(BenVlodgi): Mapper
AnotherBadPun: Mapper
LPFreaky90: Mapper
DrDoozer: Script Writer

the team is larger than that, but only these people are actually activly participating in mod making
and as you can see, its mostly mappers, because that is the biggest challenge, is to pump out those maps.

Anyways, what I'm saying... dont start a project if you're an ideas guy.

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Spam Nugget
492 Posts
Posted Feb 22, 2012
Replied 8 hours later
Another point to make is that you dint even need a team, im working in my mod solo, ive certainly learned a whole heap of everything doing it that way. makes it easier in that you dont have to rely on others to do work for you. i would recommend trying it solo, and inly getting someone else in if you find you really cant get anything happening.