What program does valve use to model all their models?

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BobbyJEL101
69 Posts
Posted Dec 23, 2011
I need to know so I can develop my own game... Or at least that is my intention....
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spongylover123
944 Posts
Posted Dec 23, 2011
Replied 3 minutes later
XSI or Maya or 3DS Max.
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TheCakeIsASpy
75 Posts
Posted Dec 23, 2011
Replied 40 minutes later
They use Maya, but it doesn't matter. You need to set the output of the model to a custom one that Valve made, so If you want to make models to the game, download the output and pick a software.
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spongylover123
944 Posts
Posted Dec 23, 2011
Replied 2 minutes later
I reccomend XSI.
1) Valve used it in P2
2) It's free if you use the mod tool.
3) Imports/Exports .SMD, .VMF, .DMX
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Daschnookle
34 Posts
Posted Dec 23, 2011
Replied 22 hours later

They use Maya but it's shareware. There are a couple of free programs you can use to make models like kHED, MilkShake 3D or Softimage XSI.

https://developer.valvesoftware.com/wik ... y:Modeling

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Pitkakorvaa
200 Posts
Posted Dec 24, 2011
Replied 18 hours later
You can use 3DS Max with student license, its for 3 years.
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BobbyJEL101
69 Posts
Posted Dec 27, 2011
Replied 2 days later
So once I get the models done, what program could I use to develop my own FPS, list anything besides Blender.....
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ChickenMobile
2,460 Posts
Posted Dec 27, 2011
Replied 8 hours later
You want to create a First Person Shooter or Frames Per Second? The first makes more sense than the second.

I would first try 'modding' for Half-Life: 2 (as the source code is released) first. Creating a game from scratch is a very long and difficult process, usually done by a highly motivated, skilled and organised team.

I use softimage (free version) if I want to do anything with models. Animating is done differently depending on which program you use, if you are using Softimage, look up animation tutorials on the Maya tutorial website.

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Vordwann
767 Posts
Posted Jan 05, 2012
Replied 8 days later
I use student version 3ds Max... it's the best.