Why is the Portal 2 Authoring Tools still in Beta?

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opticalprocessor
88 Posts
Posted Jun 17, 2014
Seriously, why?
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Lpfreaky90
2,842 Posts
Posted Jun 17, 2014
Replied 10 minutes later
because someone at valve is too lazy to remove beta from the name :wink:
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opticalprocessor
88 Posts
Posted Jun 17, 2014
Replied 2 minutes later
Also, why can't we get all the instances Valve used.

If you decompile a valve map, at least 25% of the instance that they use aren't given.

Again, why didn't they give use the Human Vault map?

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opticalprocessor
88 Posts
Posted Jun 17, 2014
Replied 6 minutes later
.
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opticalprocessor
88 Posts
Posted Jun 17, 2014
Replied 1 minute later
I'm trying to get my post count to 42.

Once it is there, I am putting a 42 on my avatar.

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User
630 Posts
Posted Jun 18, 2014
Replied 8 hours later
Just make your own instances (Its really better). I (for example) have over hundred custom instances, for anything.
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josepezdj
2,386 Posts
Posted Jun 18, 2014
Replied 1 hour later

TheTobbell wrote:
Just make your own instances (Its really better). I (for example) have over hundred custom instances, for anything.

Agreed :wink:

To the topic: to me, the answer is really easy: because it IS a beta stage of a tool! I'm still shocked by the amount of improvements that the tools STILL need from the day they were released, while VALVe seems to be doing nothing really to fix them.

Honestly, I would at least work on one important improvement asap if possible: I'd try to make the hammer editor more flexible "memory-wise", being capable to use more memory there where it's possible and there's enough available! I'm tired of measuring up its lack of memory every time I spent 5-10 minutes mapping and I want to open my textures browser, hit Ctrl+S, open it, crash! (I tend to don't do this, but save the map, close hammer, re-open it, go to my textures browser)... Or open the hammer model browser and it isn't capable to render anything but a white window... or crash it when trying to open a 2nd map while another one is already opened...

Would VALVe ever spend the few time needed to improve the tools? I bet they have got a better hammer editor version than we have.

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| \_/ ()
62 Posts
Posted Jun 18, 2014
Replied 21 minutes later

josepezdj wrote:
I bet they have got a better hammer editor version than we have.

Well, Yeah, they do have source 2.

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josepezdj
2,386 Posts
Posted Jun 18, 2014
Replied 18 minutes later

| _/ () wrote:
Well, Yeah, they do have source 2.

Oh yeah, I forgot it! :biggrin: It's the best reason to be ignoring the current hammer editor...

SOURCE 2 ENGINE
Redesigned Tools & Workflow

    ?Powerful GUI front end for content authoring.
        -Can be easily extended with custom and pre-game assets
    ?Browser for quickly finding, managing, editing assets
    ?Simple, automatic compiling of content

Source

.... Well, let's cross fingers then and pray for they release Source2 soon, and let's hope they won't mess much everything up as usual.

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opticalprocessor
88 Posts
Posted Jun 18, 2014
Replied 1 hour later
For the love of god.

Valve, please add portal support to Source 2 (and maybe asset support too).

If they do, guess who is going to be making Portal 2 : UHD Remix.

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opticalprocessor
88 Posts
Posted Jun 18, 2014
Replied 3 minutes later
-snip-
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Gemarakup
1,183 Posts
Posted Jun 18, 2014
Replied 1 hour later
But the thing is that the non Beta version should have source modding tools, like particle editors and an automatic sourcemod maker.
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FelixGriffin
2,680 Posts
Posted Jun 18, 2014
Replied 55 minutes later
That would require fixing a lot of broken things (like the Tools mode in P2), which I doubt they will at this point.
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BenVlodgi
633 Posts
Posted Jun 18, 2014
Replied 2 hours later

opticalprocessor wrote:
Again, why didn't they give use the Human Vault map?

Speak for yourself

http://steamcommunity.com/sharedfiles/f ... d=78158738

http://steamcommunity.com/sharedfiles/f ... d=78158687

I've expanded it a lot too in the back for the Backstock intro cinematic. I also let Harry use it in his trailer for Aperture TAG

https://www.youtube.com/watch?v=TZdCx_Wf4Nw

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kyleprotecX
116 Posts
Posted Jul 22, 2014
Replied 1 month later
Well valve cant count to 3 so why do you expect them to change the name!
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DaMaGepy
361 Posts
Posted Jul 24, 2014
Replied 2 days later

kyleprotecX wrote:
Well valve cant count to 3 so why do you expect them to change the name!

But then can count to 2 multiple times, so its also possible to have Portal 2 ep 2 part 2...
But there surely will not be a Source3...
Or they secretly trying to break their "rule" and will suddenly release L4D3 portal3 hl3 and tf3 with a big bang! :smile:

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Another Bad Pun
516 Posts
Posted Jul 24, 2014
Replied 2 hours later
Source: Episode 1