I guess. It's not such an important detail.
I'm just fine at making the animations, map, and sounds. This would only be one part of the mod, and I basically have no other option.
Oh, Felix, if you want, I can convert all the humans from hl2 and upload them here for you, cause I figured out how now.
All you need to do is decompile every model with crowbar after moving them to your portal 2 directory, then recompile it again.
Are you able to use them as the actual charactor, or would they just be models with animations?
oh ok. well no, simply because they have a completely different set of animations.
Ok, thats unfortunate, i was hoping that you found an easier way to get chell alternatives into portal 2 than the long process that i used for Link.
i have no clue what cutscene cave would be in here, but a workaround that wouldnt look as strange is if he was wearing a gas mask or similar to cover his mouth, but it depends on the story. if he is at his desk, another workaround would be to have the camera view be such that his mouth is hidden behind a lamp or monitor on his desk. or even view him from behind. just dont show his mouth while he speaks, it looks too weird if there's no lip sync.
UnfortunatelY I can't do the gas mask workaround cause of the specific story... I'm probably going to put it off till later, then once I need it, I'll see if I can storyboard it and the commission someone else to make it in SFM or something.