Bad Day

by 262LetsPlay · Uploaded Feb 18, 2012

Screenshot 1

File Size: 2.91 MB

Downloads: 145

Rating: (3 votes)

Description

A normal day in the aperture science enrichment center? Or is it going to be a bad one? Features: -Jumpenturrets (My new use of Frankenturrets) -Funnels -Fizzlers -Faith Plates -Buttons -BTS area and the intro of an intresting story...

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262LetsPlay • Feb 18, 2012 • #53984
51 posts

A normal day in the aperture science enrichment center? Or is it going to be a bad one?
Features:
-Jumpenturrets (My new use of Frankenturrets)
-Funnels
-Fizzlers
-Faith Plates
-Buttons
-BTS area
and the intro of an intresting story...

File Name: sp_bad_day_1.rar
File Size: 2.91 MiB
Click here to download Bad Day

torquestomp • Feb 18, 2012 • #53985
37 posts

I like Jumpenturret, very interesting mechanic, and overall the puzzle was good.

Here's the problems I noticed:

- What is the point of the flashback to the lasered chamber? Nothing on camera seems to attract attention...
- Not a particular fan of the [spoiler]Wheatley toss over the emancipation grid bts. I frown on cube-tossing in general, but it seems like you want us to be able to jump OVER the grid using the turret and cabinet. However, the cabinet is a smidgen too tall.

- You have some z-fighting between the pipes in the pump room. Check your model placement
- The voice of the Adventure Core is clearly not global like those of the announcer and GLaDoS, but we never see the source. I recommend making it global so that it melds with the other voices.[/spoiler]

Looking forward to more!
- torquestomp

Djinndrache • Feb 18, 2012 • #53986
1,442 posts

Great map so far, however some things are weird/buggy/annoying.

-Why is there that flashback? Nothing happens
-The fizzler is bugged. I guess to get Wheatley up you have to put a portal downside, disable the fizzler to go through and put a portal upside. However, the fizzler reactivates after only a second and won't give you another chance. Means you are completely stuck if you ruin the first try... So I had to noclip around it in my blindrun
-Some of the sounds are played way too often like Wheatley's "fixed". He says it everytime when you get close to the door. It would be better if he would only say it once
-That one core's voice was not very loud. It was barely hearable


Apart from these (and possibly some more) issues the map is great and I hope you can improve the map before you release a final version of this WIP. I'll upload my blindrun of this map later.

benvent • Feb 19, 2012 • #53987
154 posts

I liked the map overall. The jumpenturret was cool. one issue I encountered. When I killed Wheatley in the fizzler after returning with the potato gun the save point went into a continuous loop. I had to quit and reload an earlier save point. Looking forward to see more with the jumpenturret.

262LetsPlay • Feb 19, 2012 • #53988
51 posts

To make somthing clear: It is not intended to toss wheatley oer the fizzler, or portal around it. There are 2 buttons at the sides. When you press both it deactivates. I implented this fizzler to avoid players having a portal in the gel extractor room and in the pump station. This would break the elevator fall. To the flashback:
You see gel emitters. Those gels could help you out of the testchamber, because the plate is broken. So I thought the player should think.
The logic near the heavy security door is a bit unstable (if you decompile the map, you will see), but i will look for improvement.
Thank you for feedback.

Djinndrache • Feb 20, 2012 • #53989
1,442 posts

Here is the promised blindrun:

iie6vGS6YE8
(Link: http://www.youtube.com/watch?v=iie6vGS6YE8)

cerrita • Feb 26, 2012 • #53990
26 posts

262LetsPlay wrote:
To make somthing clear: It is not intended to toss wheatley oer the fizzler, or portal around it. There are 2 buttons at the sides. When you press both it deactivates. I implented this fizzler to avoid players having a portal in the gel extractor room and in the pump station.

In mine, it wouldn't work. The buttons didn't depress when clicked on, and the fizzler never stopped. I also had to noclip around.

Tremer • Mar 11, 2012 • #53991
26 posts

It took me a while to figure out the cube was bouncy.

Perhaps make it impossible to push the first button from the blue funnel. I initially thought you either had to push it on your 1st time over or else you miss it. If you make it impossible then it would force the intended solution (add a wall?).

The buttons to disable the emancipation grid didn't work for me. I had to toss Wheatley over.

It was also a little irritating to go into the last room with the switches without Wheatley and not be able to do anything. Perhaps make it so you cannot enter the room without having Wheatley past the emancipation grid?

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