[BETA 7] Aerial Faith Plate Quality Control
by Moth · Uploaded Oct 03, 2011
File Size: 15.60 MB
Downloads: 409
Rating: (3 votes)
Description
An upcoming map for the Team Citruz project. A short atmospheric and explorative map: Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link: http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01 ------------------------ BETA 7 Added music track Added Radio Music (just for lpfreaky90) BETA 6 Fixed: Intro Door Clipping Exploit Fixed: Visible pipe debris spawns BETA 5 Now with 100% more VMF file! Detail fixes, further optimisation of brushwork Tweaked Lightmap sizes for more beautiful shadows Tweaked Fog controller 'Suck tube' clipping issues (hopefully) resolved This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty
Comments
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Nice to see you doing another BTS map! The pipes were a nice addition; they make it look alive!
By the quality control area, you can clip through the middle of the white wall, shown here http://steamcommunity.com/profiles/7656 ... 685115357/?
Also, the crushers aren't lethal if I touch them.
Can't wait to see more of this!
Lethal?Lol they are not even solid.Should atleast make em solid for now so we can explore unless thats it
The pipes are gorgeous aren't they? Skotty taught me how to do them.
Thanks as always for the helpful comments. I'll be sorting those things today.
As usual, there's a lot more to see than an initial quick run-through will reveal :-p
This is a BTS map that will be inbetween tests. It's part of the Citruz Project.
Beta 2 uploaded!
Found a couple of bugs. I think the biggest thing you'll want to do is put clip brushes around your catwalks so people don't go jumping outside of the map. I'll upload a vid with all the bugs I find.
You're just too late, Tyronis. I just uploaded a new version, so your vid is old, but still contains many things which I will sort for next release. Thanks for the useful video, though it serves you right for getting yourself stuck in such ways on purpose :-p
Amazing map design! really really great!
I only walked and placed two portals is that intended?
can't wait to see the rest!
Report:
nice updates, you can't get stuck anymore at the beginning of the level.
HOWEVER:
The radio in the first room doesn't play it's song :-O
You can still get stuck in the door if it opens and you run back, maybe you can add a player_clip there, which is inactive but gets enabled when the door closes?
I more or less no-clipped through the suction tube at the end. Maybe add a trigger with a camera that lets you fly in. that way it will still look good and you won't have clipping issues?
The map is still ... looking pretty good.
23 minutes compile time?! Oo
Good luck with the rest of this and other maps 
Looking forward to play the whole mod 
~Lp
Love the improvements! The turret in the observation annex was a nice little touch!
The ending with the suction, is it supposed to take you back to the main menu, because I stayed stuck there in the darkness.
Loving the atmosphere of this!
You're stuck in the dark because you don't have moth_bts02.bsp because it's not released yet 
I'm glad you found the easter egg 
Keep the comments coming please.
PAGE TWO!!
29th October - just updated to Beta 6. Placed some rectangular trigger_push brushes inside the intro heavy doors to prevent the nasty 'Tyronis3 bug' :-p
These gently push the player through the door with a low force of 50, and it's one way only, determined by the push direction. Full changes steam-rolled into the VMF
This map is beautiful. I've never seen such a detailed one. Loved that turret sitting in that chair haha. So far I've found two bugs with the latest beta. I'm no good at explaining through text so I made a short vid with the bugs. Link: http://youtu.be/GaYAWHrOemQ
From a certain point on the catwalk you can shoot a portal through that...thingy and have it pop up way over to the other wall. Also that chamber off to the left has an overlap issue with the light. Hope that helps! Excellent work. Oh, and I forgot about this in the video, but the suction tube where the cubes are flying into is not solid. You probably knew that but there ya go. Oh (Ugh I keep finding things after I made the vid haha) when you get on the conveyor belt with the Aerial Faith Plates being tested, you don't move with the belt.
Thank you for your kind comments 
ALL of the issue in your video have been addressed, but you'll have to download the upcoming 'Episode One' from team Citruz before you get to play the revised map 
Our website is sparse at the moment, but keep checking it - there WILL be news.
Cool! Oh but another thing: Could you (If you haven't already) make it so that when you jump off the railing to your death give it that sort of fading effect in the real game instead of that landing-on-the-floor-and-taking-damage thing? Also remember that...thing I was talking about that you can (or used to be able to) shoot through? In the real game that surface is portalable. Just a thought.
I just found something else that you may or may not have fixed. If you emancipate the radio, the music continues.
DannySwish wrote:
If you emancipate the radio, the music continues. LOL
.. only for a very short time :-p
Still :p
Also there is still a tube with visible cube spawns. It's the one to the right furthest down i think when you walk in. I also think it would be a good idea to make the tubes busier, with more flyin through. Also if this is set in early aperture like the 70's or something then shouldn't the cubes be the old style? Up to you I guess
The tubes used to be busier, but increasing them past the current setting causes noticeable massive lag, because I'm pretty much pushing the limit right now for visible models on-screen. The framerate really suffers if I'm not careful to stay within the budget, and that's the reason why the final in-mod BSP with HDR and cubemaps is 88MB :-p
But you'll love it, I promise.
Re: Gedomes - in the single player campaign, Geodomes were used extensively from 1940 to the 1970s, and then stopped being used so much towards the late 70s/early 80s, with most things after this carved out of rock or made of very primitive modern cube chambers.
Play chapter 5 'the fall' again, and especially right at the end when you ascend from the pump station, there's some of the very first modern chambers, supported by giant shock absorbers.
Incidentally, I loved the hugeness of those spring models so much, I think I did a pretty good job of fitting them into this map.
Can't wait. When is the mod planned to be released? Oh and PLEASE tell me it is compatible with Mac.
The 'when it's done' approach has always pissed me off, but now I'm actually on a small team of amazing people who dedicate ridiculous hours of their free time, I really can see why definite dates just don't get committed to.
We've decided to release episodic content, so we can get it to you faster, and break our workload up into manageable chunks, whilst also being able to thoroughly play-test and bug-stomp.
The quality of some of the stuff that has come from our team so far is truly astounding. We're not releasing it all, of course - but all I can say at this point is this;
You've seen past work from all of the team members here on TPW - you know it's going to be nothing short of completely awesome.
Mac compatibility is an ABSOLUTE cert, as is Linux on Wine
I own several Macs, and IF there are problems at release, I'll personally work to push a Mac release.
Keep checking our website and forums for news.
"episodic content, so we can get it to you faster" wonder where I heard that before...
anyways: I'm really looking forward to the project 
6 months since anyone posted.
Was this ever completed and posted to the regulae Downloads section ?
A final version of this map hasn't been released to the public yet. It will be featured in our upcoming mod. Read about that by clicking on my sig.
if there is enough vocal interest, I may consider releasing a custom modified standalone version in the 'Single Player' release section.


An upcoming map for the Team Citruz project. A short atmospheric and explorative map:

Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link:
http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01
------------------------
BETA 7
Added music track
Added Radio Music (just for lpfreaky90)
BETA 6
Fixed: Intro Door Clipping Exploit
Fixed: Visible pipe debris spawns
BETA 5
Now with 100% more VMF file!
Detail fixes, further optimisation of brushwork
Tweaked Lightmap sizes for more beautiful shadows
Tweaked Fog controller
'Suck tube' clipping issues (hopefully) resolved
This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty
File Name: moth_bts01_291011.rar
File Size: 15.6?MiB
[BETA 7] Aerial Faith Plate Quality Control