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(95)_Lost_In_The_Endless-1.zip
(95)_Lost_In_The_Endless-1.zip
Aperture Science Mobility Gel Removal Receptacle (Gel Cleanser)
A glorified water dropper. Yes, it does get a bit buggy at times, and the reason it spawns a water blob is because trigger_paint_cleanser's aren't working for whatever reason. (If someone could help me with this, that would greatly appreciated.) Drag 'auesomeman_instances' into your 'portal 2\sdk_content\maps\instances' folder. To use in a map, create a func_instance and select either 'paint_cleanser_black.vmf' or 'paint_cleanser_white.vmf'. HD Preivew Pic: http://imgur.com/HCFOWeR
Auto mod creator.
Having trouble creating P2 mod? Let this thing do most of the work for you.
Hazardous Infrastructure 2
A sequel to Hazardous Infrastructure. This map incorporates test chambers with industrial themes. In this map you will see a lot of Aperture's infrastructure. However, it's a bit hazardous. Fire, laser fields, crushers, bottomless pits, bombs and of course turrets. All hazards are deadly. Yes, the bombs will kill. Medium difficulty. Once unzipped, place the .bsp file in your game's map folder. steam/steamapps/common/portal 2/portal2/maps
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )