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Aperture Science Mobility Gel Removal Receptacle (Gel Cleanser)
A glorified water dropper. Yes, it does get a bit buggy at times, and the reason it spawns a water blob is because trigger_paint_cleanser's aren't working for whatever reason. (If someone could help me with this, that would greatly appreciated.) Drag 'auesomeman_instances' into your 'portal 2\sdk_content\maps\instances' folder. To use in a map, create a func_instance and select either 'paint_cleanser_black.vmf' or 'paint_cleanser_white.vmf'. HD Preivew Pic: http://imgur.com/HCFOWeR
Auto mod creator.
Having trouble creating P2 mod? Let this thing do most of the work for you.
Hazardous Infrastructure 2
A sequel to Hazardous Infrastructure. This map incorporates test chambers with industrial themes. In this map you will see a lot of Aperture's infrastructure. However, it's a bit hazardous. Fire, laser fields, crushers, bottomless pits, bombs and of course turrets. All hazards are deadly. Yes, the bombs will kill. Medium difficulty. Once unzipped, place the .bsp file in your game's map folder. steam/steamapps/common/portal 2/portal2/maps
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )
Petrified
A smaal map with a custom testing element. I'm having trouble with the spawn point.
Chamber #05 Clean
Chamber 05 from the Portal 2's singleplayer campaign converted to the clean style. Credit for the gear signage goes to josepezdj. Screenshot Gallery: http://imgur.com/a/bRF2x If you find any bugs/problems with the map, please let me know. Also, I know that the subtitles stay on the screen for a tiny amount of time. I don't know why that happens, and if anyone could help me fix that, it would be greatly appreciated. [Changelog] v1.1 -Fixed GLaDOS saying to continue to the next chamber multiple times. v1 -Initial Release
Cleanup Portation
After my last map pack ( Cleanup! Invertigo ), I've had the plan to make a second part to it, wrapping up the story. Problem was though, that I didn't had the time nor energy anymore after some months to continue my work. But even with that fact, I was able to finish two maps (three actually [missing now is the "intro" map], but I won't release it 'cause of a big bug), which I want to release now. So what is this, in short? These two maps are my remaining work of the second chapter of my Cleanup!-mappack. They are, actually, in a quite polished condition. And I didn't want my work go to waste just because I won't work on any more Portal 2 stuff anymore. So here it is - have fun! I won't fix any bugs or problems, if any appear. But I still would like to hear some feedback, just so I know what you think of my work. Cheers~ Screenshot #1: http://steamcommunity.com/sharedfiles/f ... =148770774 Screenshot #2: http://steamcommunity.com/sharedfiles/f ... =210744863
FudgePacker 0.4 - With Hammer Intergration.
FudgePacker lets you create a list (or several lists) of files to add to your map, and automatically packs the files you want for each map while it builds. You can now choose which lists to load from inside hammer itsself.
Holoemitter
This is a hologram emitter, requested by Soundlogic. The model has a footprint of 32x32. It has 4 skins, on and off in blue and orange (just illumination turned on or off). There are 2 models. The first model (holoemitter.mdl) got 3 animations: idle auf (open) zu (close) The second model (holoemitter_statisch.mdl) is a static prop. I recommend to use the static one, because of its small size the animations are just a small detail. If somebody needs a bigger version, I can rescale it. Texture resolutions in original are double sized. Because of the size of THIS model, they are downsized.