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TTT: Tool Texture Tester
Uploaded by mironos · Jan 10, 2015
1 comments · (No ratings)

This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.

TTT: Tool Texture Tester
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Light Catcher puzzle element
Uploaded by GLaDOS · Jan 02, 2015
0 comments · 5.0 (1)

This contains the instances and other files mappers need to utilize the new Light Catcher element (as seen here Gathering Light). Archive contains versions for both Hammer mappers, as well as users of BEE2. Installation notes (from the readme.txt): If you aren't utilizing the Puzzle Maker w/ the BEE2 mod, simply extract the "mironos" folder from sdk_content\maps\instances to the equivalent location in your Portal 2 directory. For BEE2 users: Extract all files in this archive to your Portal 2 directory Run StyleChanger once Close and reopen BEE2. The Light Catcher element should appear in most style collections by default Note This archive contains two instances of the Light Catcher. These instances are identical, with the exception of their origins and orientations within Hammer. BEE2 will use the instance in the p2editor folder, whereas Hammer users will likely find it more convenient to use the version inside the "mironos" folder.

Light Catcher puzzle element
Above Aperture - Part 4
Uploaded by twxootb · Dec 13, 2014
1 comments · (No ratings)

STORY : --------------- You continue your journey through the destroyed and deserted Aperture Center, on the surface. PART 4 : ---------------- This part contains 3 open sky testing chambers. You will mainly have to use pneumatic diversity vent. Two directions are used: propultion and aspiration. You should try to combine them The puzzles contains lightbridge, cubes and turrets. BONUS : ---------------- This time, the song is not hidden. You will find it in the first test chamber. DOWNLOAD : https://mega.co.nz/#!yINklJyB!Wgkis1SFf ... pJtLckVV6Q YOUTUBE : https://www.youtube.com/watch?v=Y9T0Flnmm6E CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 4
Hard Hell Tests
Uploaded by izark · May 12, 2012
8 comments · 5.0 (5)

These test are hard but simple You should play : HHT 1,2,3,8,0 (Easier to harder) Comment

Hard Hell Tests
Above Aperture - Part 1
Uploaded by twxootb · Nov 15, 2014
5 comments · 5.0 (1)

WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 1
Above Aperture - Part 3
Uploaded by twxootb · Nov 16, 2014
1 comments · 5.0 (1)

STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 3
Above Aperture - Part 2
Uploaded by twxootb · Nov 16, 2014
1 comments · (No ratings)

WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo

Above Aperture - Part 2
[TOOL] A Propper MOD
Uploaded by josepezdj · Sep 05, 2014
5 comments · 5.0 (1)

This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.

[TOOL] A Propper MOD
Into the Multiverse (work in progress)
Uploaded by Fracture · Jan 01, 2014
8 comments · (No ratings)

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

Into the Multiverse (work in progress)
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Ratman Drawings v.0
Uploaded by Turret Cube · Sep 09, 2014
3 comments · (No ratings)

Hello Here's my Ratman Drawings pack for more info read the "readme" in side the file. ======Updates====== ======v.0====== +Releace

Ratman Drawings v.0