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Hard Hell Tests
These test are hard but simple You should play : HHT 1,2,3,8,0 (Easier to harder) Comment
Above Aperture - Part 1
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 3
STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 2
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
[TOOL] A Propper MOD
This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.
Into the Multiverse (work in progress)
The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.
Ratman Drawings v.0
Hello Here's my Ratman Drawings pack for more info read the "readme" in side the file. ======Updates====== ======v.0====== +Releace
Affinity
Medium sized map with challenge version AFFINITY v1.0 A Portal map by Magnar "insta" Jenssen ([email protected]) How to install : Extract affinity.bmz to wherever you want. Start Portal, click on Bonus Maps, click on Import Maps Browse to where you placed affinity.bmz and click Open. Thanks to : All the people that playtested the map. The people keeping the Valve Developer Wiki updated. Notes : Map supports both LDR and HDR lighting. I accept no responsibility if this map destroys your computer or anything else in any way. You are free to put the map on a disk and distribute it via public restrooms. The map uses some HL2 assets so it is recommended that you have HL2 installed. Description:Medium sized map with challenge versionAFFINITY v1.0A Portal map by Magnar "insta" Jenssen ([email protected])How to install :Extract affinity.bmz to wherever you want.Start Portal, click on Bonus Maps, click on Import MapsBrowse to where you placed affinity.bmz and click Open.Thanks to :All the people that playtested the map.The people keeping the Valve Developer Wiki updated.Notes :Map supports both LDR and HDR lighting.I accept no responsibility if this map destroys your computer or anything else in any way.You are free to put the map on a disk and distribute it via public restrooms.The map uses some HL2 assets so it is recommended that you have HL2 installed.File Name: affinity.zipFile Size: 23.71?MiBAffinity
a little bit vegetation
Just a map i made with plants and such update v3 note: -Retextured the whole map -changed the lightning -plants and vines+ light in room before entering test chamber -made the lighning in first room a bit darker -plants and vines at where you encounter the first catcher -added reconstruction failed panels -sphere now auto-respawns and removed old panels and replaced with new one to push the sphere out at right time
Time 2 Cooperate - Part 2 (1.1)
Hello guys, here is my second map of 'Time 2 Cooperate'. This map had been build with the hammer editor only. ** Gameplay:* ** You will start without a portal gun. All three tests are solveable without it. After then you will get your portal gun to solve the last test. Can you find the secret room and reveal what is inside there? Steam workshop: http://steamcommunity.com/sharedfiles/f ... =308709295 * Known Bugs:* ** Unfortunately there are some bugs, that I could not fix it yet o.O - If you want to pick up your portal gun, it could be possible that you are trapped in the room. - After picking up the portal gun it could be respawn itself. If you find other bugs, report it. ** Update 1.1* ** Some people asked me how to know when the counter value is 4 and where the secret room is. Well, I decided to add a visual 'counter' to see when the counter value is 4. The secret room is somewhere in the map. The room at the end which opens by two cubes shows an easter egg. ^^ Finally, I hope you enjoy the map and have a lot of fun ____ Difficulty: logical difficulty: 6/10 - medium execution difficulty: 8/10 - hard Duration: expert: less than 30 minutes advanced: between 30 minutes and 60 minutes beginner: more than 60 minutes