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The Opening Hour
Now that GLADoS is gone, you are the only one who can still keep tests running for who knows what happens if they stop. ____ My first "big" project. The map is a mix of various Portal 2 map styles: factory, bts, chambers etc. Workshop page: http://steamcommunity.com/sharedfiles/f ... =380441134 Enjoy!
An easyhard level
Might look easy, but very hard! Enjoy!
Kyleprotec's Slider Doors
Hello. These are the slider doors i made. They are just doors surrounded by trigger. And each door has 2 Logic_relay's The two logic_relays are used to open and close the door manually. To open the door with the realy trigger @slider_door_open To close it trigger @slider_door_close. Thanks
TTT: Tool Texture Tester
This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.
Light Catcher puzzle element
This contains the instances and other files mappers need to utilize the new Light Catcher element (as seen here Gathering Light). Archive contains versions for both Hammer mappers, as well as users of BEE2. Installation notes (from the readme.txt): If you aren't utilizing the Puzzle Maker w/ the BEE2 mod, simply extract the "mironos" folder from sdk_content\maps\instances to the equivalent location in your Portal 2 directory. For BEE2 users: Extract all files in this archive to your Portal 2 directory Run StyleChanger once Close and reopen BEE2. The Light Catcher element should appear in most style collections by default Note This archive contains two instances of the Light Catcher. These instances are identical, with the exception of their origins and orientations within Hammer. BEE2 will use the instance in the p2editor folder, whereas Hammer users will likely find it more convenient to use the version inside the "mironos" folder.
Above Aperture - Part 4
STORY : --------------- You continue your journey through the destroyed and deserted Aperture Center, on the surface. PART 4 : ---------------- This part contains 3 open sky testing chambers. You will mainly have to use pneumatic diversity vent. Two directions are used: propultion and aspiration. You should try to combine them The puzzles contains lightbridge, cubes and turrets. BONUS : ---------------- This time, the song is not hidden. You will find it in the first test chamber. DOWNLOAD : https://mega.co.nz/#!yINklJyB!Wgkis1SFf ... pJtLckVV6Q YOUTUBE : https://www.youtube.com/watch?v=Y9T0Flnmm6E CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Hard Hell Tests
These test are hard but simple You should play : HHT 1,2,3,8,0 (Easier to harder) Comment
Above Aperture - Part 1
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =341945084 STORY : --------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 1 : ---------------- This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles BONUS : ---------------- A secret song is hidden in the level. Will you find it ? CREDITS : ---------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 3
STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
Above Aperture - Part 2
WORKSHOP LINK : --------------- http://steamcommunity.com/sharedfiles/f ... =342174009 STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 2 : -------------- This part contains a half open sky testing chambers. You will have to use lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo