Into the Multiverse (work in progress)

by Fracture · Uploaded Jan 01, 2014

Screenshot 1

File Size: 62.17 MB

Downloads: 189

Rating: (0 votes)

Description

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

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Fracture • Jan 01, 2014 • #60938
797 posts

The Into The Multiverse Saga tells of a test volunteer that broke protocol early in the PTI development stage and ripped a hole in time and space, being sent to an unknown parallel universe where they must search for a way home. Encounter new enemies, new technology, and new friends. Along the way you experience more than just an adventure, you experience the Multiverse.

File Name: Multiverse1-4.zip
File Size: 62.17 MiB
Click here to download Into the Multiverse (work in progress)

Fracture • Jan 23, 2014 • #60939
797 posts

a small portion of part 2 has been added, however there has been a rendering glitch involving the sun.

light_environment has worked before now, but now the earth is black as night

protoborg • Jan 29, 2014 • #60940
288 posts

How does this relate to the other Into The Multiverse mappack you released?

Fracture • Jan 30, 2014 • #60941
797 posts

its a complete overhaul of the work and it is still in progress. I am a perfectionist

Fracture • Mar 08, 2014 • #60942
797 posts

PART 2 has been re-uploaded. However it is still with a stubborn glitch that enforces godmode for no apparent reason. I have tried everything i could think of to fix it, but nothing works. If ANYONE can figure out how the hell to make it go away, I would be very grateful for the help.

Fracture • May 07, 2014 • #60943
797 posts

blap1.png blap2.png blap3.png fghs.png

Part 3 developing images have been asked for by many to keep their curiosity satisfied while i work on it, so here are some pics

Fracture • Jun 30, 2014 • #60944
797 posts

part 3 is now available

EDIT: to keep the masses from going nuts, here are the hammer maps on part 4

Fracture • Oct 11, 2014 • #60945
797 posts

Part 4 is now available to play. I would like for anyone volunteering to beta test it for bugs and glitches.

Additionally I need help trying to figure out how to optimize. I have read over func_details and it is all just so confusing. I just basically made everything you can walk around that isn't the outer walls a func_detail, i doubt it was a good idea, but that happened. Most of the time i use skip or hint, the compiler basically just shouts back "ur doin it rong" in its sadistic little red text.

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