Co-op tube ride sequence

by Mr. P. Kiwi · Uploaded Oct 12, 2011

Screenshot 1

File Size: 0.04 MB

Downloads: 107

Rating: (0 votes)

Description

This is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub. To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports. You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush. There are four alternate remote destinations for these brushes: @orange_tuberide_long_teleport_trigger @orange_tuberide_short_teleport_trigger @blue_tuberide_long_teleport_trigger @blue_tuberide_short_teleport_trigger You can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence: @orange_tuberide_long_teleport_trigger2 @orange_tuberide_short_teleport_trigger2 @blue_tuberide_long_teleport_trigger2 @blue_tuberide_short_teleport_trigger2 YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly. Hope you'll make the best out of it, I'm sure I will.

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Mr. P. Kiwi • Oct 12, 2011 • #55532
97 posts

This is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub.
To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports.
You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush.

There are four alternate remote destinations for these brushes:
@orange_tuberide_long_teleport_trigger
@orange_tuberide_short_teleport_trigger
@blue_tuberide_long_teleport_trigger
@blue_tuberide_short_teleport_trigger

You can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence:
@orange_tuberide_long_teleport_trigger2
@orange_tuberide_short_teleport_trigger2
@blue_tuberide_long_teleport_trigger2
@blue_tuberide_short_teleport_trigger2

YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly.

Hope you'll make the best out of it, I'm sure I will.

File Name: coop_tuberide_ents.zip
File Size: 39.51 KiB
Click here to download Co-op tube ride sequence

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