Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Test File Uploading 2
Test filesystem uploading 2 edit
Aperture Science IBM 5150 3D model
This is a model of an IMB 5150 for anyone who wants to enforce that 80's theme of old aperture.
Failure Snowy's Instant Detail Instances
For now, a xtx until I have time to do this right.
Gel converter device
Heyho, I made a gel converter for you. The concept of the gel converter is to convert a gel into another gel. For example: Convert bounce gel to portal gel. You may change some settings for your own implementation. This map contains: ? gel converter device ? rotating device ? binary switch for two colors How to install: Just export the .vmf to /../Portal 2/sdk_content/maps and open with the hammer editor.
Time buttons
This is my time buttons for Portal 2. The blue buttons activate the object immediately, but deactivate after a some time after releasing. Green buttons work in reverse, activate the object after a some time after pressing, but deactivate immediately. If you use these buttons in your maps, don't forget to include materials and models in your .bsp file!
(Instances) Extra Elevator Instances
This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator b...
[PuzzleMaker] prop_floor_button fixed instances
Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.
CO-OP color gates
This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!