Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

OTI mappack
Uploaded by Kwinten06 · Sep 11, 2015
1 comments · 5.0 (1)

I release here some textures and instances of OTI. Most of the instances in OTI are downloadable in this site, but I have updated a lot, add mines and put them here ! I add my vmf too .. Hope this could be useful !!

OTI mappack
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Auto mod creator.
Uploaded by CO Gaming · Apr 02, 2015
5 comments · (No ratings)

Having trouble creating P2 mod? Let this thing do most of the work for you.

Auto mod creator.
HELI BOMBER
Uploaded by Fracture · Feb 20, 2015
1 comments · (No ratings)

This right here is your very own remote control exploding helicopter. Made right here at Blappeture Mesa. This download includes its own ingame tutorial and a playable map to test out its glorious destructive power. The flying death machine also comes with a cubedropper that dispenses more and more flying cores of unholy fury. GET YOURS TODAY!!

HELI BOMBER
256x128 Corner Observation Room
Uploaded by Crawfish · Feb 09, 2015
4 comments · 5.0 (1)

The title sums it up pretty well, this is a 256x128 observation room that fits snugly into a corner, so long as you have a 128x128 hole in each wall to fit it in! Inspired by the corner observation room in Test Chamber 15 in the first Portal. Be sure to let me know what you think, and how I might be able to improve it! Constructive criticism is always appreciated. And finally, I hope you get plenty of use out of it should you decide to download it! V1.1: Added a cubemap that I'd forgotten to add before initial release. Better Pictures [spoiler]I can't get proper images to work for life of me, so you might have to click the links. Sorry 'bout that. http://i58.tinypic.com/1037b78.jpg http://i62.tinypic.com/kak1sn.jpg http://i57.tinypic.com/2n06ngo.jpg[/spoiler]

256x128 Corner Observation Room
Hover Board V.9
Uploaded by Fracture · Feb 07, 2015
1 comments · (No ratings)

This is my latest update to Blappeture Science Hover Board. The design is notably different as it features a core chasse instead of a beheaded Glados as before. The control setup has been modified from before to allow the user to carry the device without needing to use it. Unfortunately the machine gun was removed for this feature to work. The missile launcher however remains intact. The overall functionality has been stabilized and it can now actually float in water. This should make it less difficult to lose in a bog of ooze. Additionally it will not dissolve under normal Weighted Cube conventions. The New Control Interface goes as follows: Engage and disengage engine: (spacebar) Forward throttle: (W) Nitro Booster: (right Mouse button) Missile Launcher: (left Mouse button) Steering: (Mouse Movement)

Hover Board V.9
Kyleprotec's Slider Doors
Uploaded by kyleprotecX · Jan 17, 2015
1 comments · (No ratings)

Hello. These are the slider doors i made. They are just doors surrounded by trigger. And each door has 2 Logic_relay's The two logic_relays are used to open and close the door manually. To open the door with the realy trigger @slider_door_open To close it trigger @slider_door_close. Thanks

Kyleprotec's Slider Doors
TTT: Tool Texture Tester
Uploaded by mironos · Jan 10, 2015
1 comments · (No ratings)

This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.

TTT: Tool Texture Tester
Ratman Drawings v.0
Uploaded by Turret Cube · Sep 09, 2014
3 comments · (No ratings)

Hello Here's my Ratman Drawings pack for more info read the "readme" in side the file. ======Updates====== ======v.0====== +Releace

Ratman Drawings v.0
[TOOL] A Propper MOD
Uploaded by josepezdj · Sep 05, 2014
5 comments · 5.0 (1)

This is a very useful tool for mappers, mainly if you haven't got any modelling knowledge. This tool will allow you to make models out of brushes; create whatever thing into your Hammer editor by means of only brushes and then turn it quick and easily into a custom model usable in game! Propper is not new at all, many of you know about it already. I even wrote a tutorial some time ago... But since I know many of you are having trouble in making it to work out after some Valve updates and the new SteamPipe file system, I've decided to share this little mod I managed to prepare some time ago mounted in the Alien Swarm game and as a mod. I borrowed TopHatWaffle's batch file altogether with the required binary files from his awesome tutorial some time ago, and edited it a bit for my purposes. So credit goes to him before anything.

[TOOL] A Propper MOD
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Elevator with Extra Skins
Uploaded by CamBen · Aug 11, 2014
6 comments · 5.0 (2)

(As requested by Lonewolf) This is a default Portal 2 elevator model with 4 skins: Clean with light on, Clean with light off, Dirty with light on, and Dirty with light off. These correspond to skin0-skin3 in hammer respectively. High resolution preview: http://i.imgur.com/PqnpUqf.jpg To install, simply extract the zip to /steamapps/common/Portal 2/portal2/ (The readme basically says all this too) Please credit me for making this if used in a map, and also link me to the map on here because I'd love to see what you make of it

Elevator with Extra Skins