Portal 2 Test - Laser and Funnel

by Omnicoder · Uploaded Apr 20, 2011

Screenshot 1

File Size: 0.46 MB

Downloads: 4265

Rating: (14 votes)

Description

Test of Portal 2 mapping pre-SDK.

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Omnicoder • Apr 20, 2011 • #39915
299 posts

Test of Portal 2 mapping pre-SDK.

File Name: test_map_2.bsp
File Size: 473.07 KiB
Click here to download Portal 2 Test - Laser and Funnel

msleeper • Apr 20, 2011 • #39916
4,095 posts • Member

Awesome!

Jomonay • Apr 21, 2011 • #39917
294 posts

Oh Omnicoder, you've done it again.

quatrus • Apr 21, 2011 • #39918
1,047 posts

Anyone?:
I can't load up the .bsp file. I tried in the developer console in Portal 1 and Portal 2 (single player). What am I doing wrong?

] map test_map_2
Portal 2: CModelLoader::Map_IsValid: No such map 'maps/test_map_2.bsp'
map load failed: test_map_2 not found or invalid
Portal 1: CModelLoader::Map_IsValid: Map 'maps/test_map_2.bsp' bsp version 21, expecting 20 map load failed: test_map_2 not found or invalid

Omnicoder • Apr 21, 2011 • #39919
299 posts

Portal 1 won't work as its a Portal 2 map. As for Portal 2, you didn't put it in the right place.

quatrus • Apr 21, 2011 • #39920
1,047 posts

Of course, wasn't thinking. In the right folder it works, thanks....

superking11 • Apr 21, 2011 • #39921
1 posts

where would i put this file and how would i open it?

Phil42 • Apr 22, 2011 • #39922
4 posts

You have to put it in C:\Program Files\Steam\SteamApps\common\portal 2\portal2\maps.
Then you have to open ingame with the console; just type in "map MAPNAME".

I have a question too: This map contains a funnel. Is the funnel-entity also in your FGD?
And how can you create co-op maps?

Omnicoder • Apr 22, 2011 • #39923
299 posts

Phil42 wrote:
You have to put it in C:\Program Files\Steam\SteamApps\common\portal 2\portal2\maps.
Then you have to open ingame with the console; just type in "map MAPNAME".

I have a question too: This map contains a funnel. Is the funnel-entity also in your FGD?
And how can you create co-op maps?

Funnels are in the fgd, the entity is referred to as a tractor beam. And I haven't added coop entities because there are so many without any documentation. I can add basic versions to it over the weekend.

FilthyHeadshot • Apr 23, 2011 • #39924
1 posts

This is pretty amazing, considering you made this before any tools used to create maps were released. This is a bit off topic, but I was wondering if you could make a basic room with all of the correct cooperative entities in place. If you want a good template for the room, you could refer to the video below. I think that room in the beginning of the video is a good template.

The video: http://www.youtube.com/watch?v=H50wW4eAFKo

Menkhor • Apr 24, 2011 • #39925
4 posts

Ok, stupid question... but is this an actual map? Or just a room with some objects for testing purposes?

DaMaGepy • Apr 24, 2011 • #39926
361 posts

Sorry for posting here, just a question:
I cant log in with my damagepy accountname, always asks that captcha and I dont know trhe answer (isn't pluto?)
So I created another acc, this one, but maybe Im a noob but cant find any new topic button

update: I tried to start a topic here, thats why I couldnt find it. Then I start one at mapping, since I dont have anything to upload, just got some question.
update2: I just experimentin with testmaps, I can still upload it? My other topic is locked so I guess I have no choice, but then I fix it and add 1-2 more fast challenge first so those who want to play some minute can find that useful too.

hanging_rope • Apr 24, 2011 • #39927
435 posts

You can start a topic with the button in the top left that says "new topic" in red. You cannot start a new topic in community releases. If you want to start a new topicin community releases, upload a relavant file to the database with some info and it will make a thread for you.

liquid • May 25, 2011 • #39928
1 posts

Menkhor wrote:
Ok, stupid question... but is this an actual map? Or just a room with some objects for testing purposes?

i have the same stupid question..

Xello • Oct 14, 2011 • #39929
37 posts

liquid wrote:
Menkhor wrote:

Ok, stupid question... but is this an actual map? Or just a room with some objects for testing purposes?

i have the same stupid question..

I also have this same apparently stupid question lol.

Djinndrache • Oct 14, 2011 • #39930
1,442 posts

It's just that room. You can sv_cheats 1 and noclip around to see that there is nothing more.

This was made pre-SDK that means he was just testing the elements (laser & funnel) here. Nothing to play.