[sp] E3_propulsiongel

by CPC · Uploaded Jun 06, 2011

Screenshot 1

File Size: 22.01 MB

Downloads: 779

Rating: (8 votes)

Description

To start with this was a recreation of the propulsiongelmap showed off at e3 2010, but then I decided to make it in the wheatleystyle and then I wanted to add another chamber to get more out off the puzzle.

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

CPC • Jun 06, 2011 • #40181
9 posts

To start with this was a recreation of the propulsiongelmap showed off at e3 2010, but then I decided to make it in the wheatleystyle and then I wanted to add another chamber to get more out off the puzzle. write "buildcubemaps" in the console after opening the map ingame to fix the tubes looking awful

File Name: sp_e3_propulsion_v2.rar
File Size: 22.01?MiB
[sp] E3_propulsiongel

Omnicoder • Jun 06, 2011 • #40182
299 posts

You forgot cubemaps, I had to build them myself because the tubes looked odd.

CPC • Jun 07, 2011 • #40183
9 posts

Omnicoder wrote:
You forgot cubemaps, I had to build them myself because the tubes looked odd.

Yeah, I discovered that too, so If you play it now before I'm able to change it again, Write "buildcubemaps" in the console, then the map will look much nicer.

CPC • Jun 07, 2011 • #40184
9 posts
CrazyGuy • Jun 08, 2011 • #40185
144 posts

not bad, it did look a lot like the demo at e3. But a couple of problems. First: The second area (down and to the right) where you go up and hit the button then quickly propel through the gel and fling up to the faithplates: I found that part REALLY annoying, for two reasons. One, the timer was way too short, only JUST long enough to press it. I found myself frantically stopping, running forward to shoot the portals then backing up to get enough speed in time to do the fling. Second: for each one of the levels after that you have to go back down and do the fling thing again, seriously compounding the issue.
Otherwise the rest of the areas in your "offshoot area" were nice. The funnel part looked like it was going to be super tricky but it turned out to be ok (I actually got it the first time)
One strange bug, I don't know if anyone else got this, but after getting the cube to the end of the maze, before figuring out that I need to fling to get the cube out, I instead fired the funnel at the angled surface and used it to go back up to the button. When I did this and tried to strafe out, the funnel physics kept effecting me no matter how far away I tried to go from it, and then the game crashed when I tried to disconnect it by firing a portal. Probably meaningless and unreproduceable, but worth mentioning.

Finally, the zoom through the crushers: I think the timing is a little off. Do the crushers activate a stationary trigger_hurt between each pair? Because I found myself dying before actually getting hit by the spikes on the first several runs. My only way to get past it was to start running and hit the crushers really early just after they hit and before they open up so I was actually running through part of the prop.

Hope this helps

3/5 pretty good but not winning material

xdiesp • Jun 08, 2011 • #40186
1,078 posts

Well done, I had wanted to play a decent version of the E3 map for some time! All reconstructions so far were too incomplete, at least now it looks like a proper map - with a definite goal and everything.

Still glitchy I'm afraid: you can fall on the lower beams at the crushers ramp, and be stuck there (couple white floors maybe); bringing the lasercube to the door allows you to skip the 2nd new puzzle; not to mention how reaching the door without a cube gets you stuck too. If you need testers to keep fixing it, I can help.

If I may suggest, since in the intended solution the actual E3 part comes last, you could input the elevator in the new level and open the E3 when completing the fizzlers test.

Djinndrache • Jul 12, 2011 • #40187
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

P_q2bpUrY9I
(Link: http://www.youtube.com/watch?v=P_q2bpUrY9I)

Also note the video description for more feedback and my signature for additional project information.

rbtoab • Jul 14, 2011 • #40188
25 posts

twitch sucks

grent • Jul 14, 2011 • #40189
26 posts

A nice map, but it does have some issues. The two big ones have already been addressed: If you do the crusher part first, you're stuck at the end and the timer for the laser/fling puzzle is frustratingly short. Also, I don't know if this was just me, but I had to hit the button for the propulsion gel twice before it would actually release. Good work expanding on the E3 map, though!

CPC • Aug 13, 2011 • #40190
9 posts

grent wrote:
Also, I don't know if this was just me, but I had to hit the button for the propulsion gel twice before it would actually release.

Look up and you'll see why it's taking so long

KennKong • Dec 24, 2011 • #40191
942 posts

The button push/fling sequence is much too tight, well past impossible with a controller. If the timer runs out just as I run into the wall, the panels close and trap me. I get really tired of the noise with the smashers; maybe you could keep them together at the start to force players into the other room, then start them with the cube coming out. Fix the problem of falling below the ramps.
Looks like a 4, plays like a 2, let me call it 3/5, and remove from playlist.

Advertisement
Registered users don’t see ads! Register now!