(SP) The Cube

by Whark · Uploaded Jun 04, 2011

Screenshot 1

File Size: 2.05 MB

Downloads: 329

Rating: 4.23 (13 votes)

Description

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work. V 2.0 - Added some visual cues and clues due to feedback. Included is msleeper's arrival/departure instance

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Whark • Jun 04, 2011 • #40784
4 posts

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work.

V 2.0 - Added some visual cues and clues due to feedback.

Included is msleeper's arrival/departure instance

File Name: TheCube.zip
File Size: 2.05 MiB
Click here to download (SP) The Cube

KingOfHeart • Jun 05, 2011 • #40785
14 posts

The white paint really makes it easy. You can also create a portal behind the switch.

xdiesp • Jun 05, 2011 • #40786
1,078 posts

Conceptual map featuring a cool piece of machinery, which could be developed further. For once, white paint wasn't as game breaking as usual - since the point lies in the machine's movements. Only problem was to understand what buttons did what.

Here's an idea: to reset the paint, you could set this in a fundry and have water cooling down the hardware.

Djinndrache • Jun 06, 2011 • #40787
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=_mZ5infFbzM

Whark • Jun 06, 2011 • #40788
4 posts

Thanks all for the feedback. Sorry I didn't get to replies early enough for more iteration. I ran outta time:)

I agree that it could very well be developed further. I may build on this idea for a future, fully featured map if it seems interesting enough.

Whark • Jun 07, 2011 • #40789
4 posts

Djinndrache wrote:
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=_mZ5infFbzM

Thanks for the playthrough. There are 3 ways to solve it that I've seen so far.

my playthrough is as follows:

ADapM91-RzE

kwp21 pitts • Jun 07, 2011 • #40790
260 posts

I think it is a unique map wit a unique concept. As xdiesp said "could be developed further" and I think you could do more with the concept. Unfoutunatly a very short map, however very well done.

Whark • Jun 13, 2011 • #40791
4 posts

kwp21 pitts wrote:
I think it is a unique map wit a unique concept. As xdiesp said "could be developed further" and I think you could do more with the concept. Unfoutunatly a very short map, however very well done.

Thanks for the feedback. I don't mind the length as it is the result of being aggressive with scope. If I would have done something more "normal," I could have made something longer and kept the quality level up. In the end I chose to make it small, unique, and polished instead of longer and buggy. If the main complaint is "its too short" then I've done my job well :wink:

I'll definitely consider length of the puzzle vs uniqueness next time though. It may pay to create something less unique but a little more substantial in length and difficulty for players who take the time to dl it and play it. So you don't feel short changed.

KennKong • Nov 29, 2011 • #40792
942 posts

A clever twist on things, pun intended. It wasn't exactly clear what buttons were for, but it was fun to play around with while figuring them out. For ingenuity alone, I give this 4/5.

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