One of everything

by AntiVector · Uploaded Jun 06, 2011

One of everything

File Size: 5.06 MB

Downloads: 327

Rating: (3 votes)

Description

My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)

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AntiVector • Jun 06, 2011 • #41010
102 posts

My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting.

Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)

File Name: One_of_everything.zip
File Size: 5.06 MiB
Click here to download One of everything

scummbeard • Jun 08, 2011 • #41011
9 posts

My computer can't seem to handle the level well enough for a good play-through, the first area is huge, and it's really hard to dodge a turret with such low frame-rates. Looks like there were a lot of ideas going on here, but the execution has made it unplayable for me.

xdiesp • Jun 10, 2011 • #41012
1,078 posts

Level which might be taking too far the satire of Wheatley's messy chambers. Indeed it looks like one, but also laggy and overdone in a way that can't be intended. The puzzle hits the right notes, but is quite loose: you can get past the fizzler with just gel; the wall mounted button can be ignored. And it needs some vista outside, instead of the blue nothingness.

Plenty of bugs too: in the very first room, chance is you will find the floor platform all warped (?!); shooting the slated panel opens a portal behind it; the items dropped by the button on the wall seem to fizzle randomly, sometimes when just one of them is lost, or not; could use a water dispenser because the aforementioned items get blued easily; the door to the last room can get you stuck in it.

infernet89 • Jun 11, 2011 • #41013
174 posts

Loved the confusionary style of the level, in pure wathley design.
Unfortunately, the puzzle are confusionary too. Plenty of bugs (as stated above) and maybe too much unintended solution.
Also, without the 3d skybox this looks very bad.

Lawton • Jun 12, 2011 • #41014
19 posts

That's a painful amount of lag right there.

Djinndrache • Jun 14, 2011 • #41015
1,442 posts

I don't understand your lag issues. Even while recording I do not experience any lag at all at highest settings.
Any chance that you got low settings and that causes the lags?

Btw the sphere did get lost and would not respawn ever again, so I got stuck (yay buggy map), so no recording for this map, at least no blind recording. Maybe I could record a second run if you fix the bug first

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