First Transcendental Building Course 02

by Brits · Uploaded Jun 26, 2011

Screenshot 1

File Size: 5.49 MB

Downloads: 1664

Rating: (23 votes)

Description

First Transcendental Building Course - Test Chamber 02 Now in Workshop: http://steamcommunity.com/sharedfiles/f ... d=73755776 RC2 -fixed the sounds of the panel in the middle coming from random places -moved the last faith plate A destroyed/repaired themed test chamber including lasers, faith plates and bridges. Good luck and have fun. Feedbacks are welcome! Special thanks: FusedCore for Customizable Spawn Map Options Omnicoder for Chamber Sign Maker Darkylight for how to make custom chamber signs

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Brits • Jun 26, 2011 • #41763
39 posts

First Transcendental Building Course - Test Chamber 02

Now in Workshop: http://steamcommunity.com/sharedfiles/f ... d=73755776

RC2
-fixed the sounds of the panel in the middle coming from random places
-moved the last faith plate

A destroyed/repaired themed test chamber including lasers, faith plates and bridges.

Good luck and have fun. Feedbacks are welcome!

[img]http://dl.dropbox.com/u/10487050/rsz_brits_sp_020011.jpg[/img]
[img]http://dl.dropbox.com/u/10487050/rsz_brits_sp_020013.jpg[/img]
[img]http://dl.dropbox.com/u/10487050/rsz_brits_sp_020017.jpg[/img]

Special thanks:
FusedCore for Customizable Spawn Map Options
Omnicoder for Chamber Sign Maker
Darkylight for how to make custom chamber signs

File Name: brits_ftbc_02_rc2.zip
File Size: 5.49 MiB
Click here to download First Transcendental Building Course 02

Cache • Jun 26, 2011 • #41764
12 posts

SUPER!

xdiesp • Jun 26, 2011 • #41765
1,078 posts

Brilliant, follows in the steps of 01 with a puzzle far bigger than the room it's in. Actually, easier this time: every step's counted but all enjoyable.

Short map in a discrete Broken style, with plenty of destruction around and at least one stroke of genius. Puzzles are stimulating, never punishing even with excessive guidance in the 2nd half. The only oddity is that laser on the catapult, doesn't look something Glados would do: if I may suggest, you could tilt it among some debris to show it originally aimed elsewhere.

MonoTon • Jun 26, 2011 • #41766
5 posts

Nice work, really liked it!

Here's my solution.

1Vb6om2VvDE

Nahor • Jun 26, 2011 • #41767
54 posts

Very good map.

Two little things:
- The pneumatic sound coming from the right when activating the button behind the blue panels even though there is nothing moving there. In a real world, there might be something but in the game it makes the player look in the wrong place.
- The second faith plate sending the player in a weird oblique trajectory.

satchmo • Jun 27, 2011 • #41768
415 posts

Excellent use of dynamic lighting and attention to lightmap density, although I may argue that the sharpness of the shadow should blur when the surfaces are farther from the object casting the shadows.

The brushwork really demonstrates attention to detail. The tilting of the wall, the small displaced ceiling tiles. You really put a lot of attention to the look of this map.

The puzzles are fairly challenging, and it took me a while to realize that you have to backtrack to the entrance area to stand on the button to have a clear shot of the portal to the tilting wall. I like the fact that it's tilted, so it draws the player's attention to that piece of wall.

The brush that falls onto the light bridge looks out of place, because it remains floating even after the light bridge has been moved elsewhere.

I would suggest moving the faith plate closest to the exit door to near the button that activates the faith plate in the middle area so it does not target at an oblique angle.

And the laser receptacle for the exit door looks abnormally elongated (stretched out). I can't think of a reason why it needs to look that way.

smwlover • Jun 27, 2011 • #41769
68 posts

Excellent look. Excellent logic. Excellent idea. You have a perfect control over the difficulty of your map. The map is not so easy that it can be solved within five minutes and makes players bored, and not so hard that it becomes frustrating and discouraging. Everything is all at its right place where it should be, so this map is perfectly designed. In a word, it's a splendid masterpiece!! Keep going!!!!!!!!!!
[I'm looking forward to a longer map with the same quality as this one!]

quatrus • Jun 27, 2011 • #41770
1,047 posts

Great map and nice puzzle. I liked it. Thanks for creating

wismeril • Jun 29, 2011 • #41771
29 posts

Nice map, great puzzling ideas. Need to think to resolve the map but not too hard to get stuck for two hours. Very clever level design. the laser the the fields are very well used. Keep going like that.

Darkylight • Jun 29, 2011 • #41772
81 posts

Woa, first time I taked 6 mins of thinking XD, but its not much hard. Some things I suggest you:

-You can make it larger and fun if you make another chamber where you can get the cube and not with a simple button xD.
-Your map can make lag because you dont have anything to optimize (i saw), you need to use skip, hints and nodraw. I wish you know how to do it, if not there are much tutorials in youtube.
-Glasses needs cubemaps, you need one cube map for the glasses, if not it will take the toxic cubemap.
-Fog is so low, in valve maps its 0 to 2000 or 2500, and with a brigher blue.

Your map is awesome, here is my run, its possible to do it in less than a minute but I take a little more:

yHDLNJysJyw

Brits • Jul 03, 2011 • #41773
39 posts

Thanks everyone for the feedback and support.

Nahor wrote:
Very good map.

Two little things:
- The pneumatic sound coming from the right when activating the button behind the blue panels even though there is nothing moving there. In a real world, there might be something but in the game it makes the player look in the wrong place.
- The second faith plate sending the player in a weird oblique trajectory.

The sounds of the panel always seemed to be random, but somehow I didn't pay much attention to it. I'm going to fix these in an update as soon as I have more time.

satchmo wrote:
And the laser receptacle for the exit door looks abnormally elongated (stretched out). I can't think of a reason why it needs to look that way.

I don't really get what you mean. It looks normal to me.

Darkylight wrote:
Woa, first time I taked 6 mins of thinking XD, but its not much hard. Some things I suggest you:

-You can make it larger and fun if you make another chamber where you can get the cube and not with a simple button xD.
-Your map can make lag because you dont have anything to optimize (i saw), you need to use skip, hints and nodraw. I wish you know how to do it, if not there are much tutorials in youtube.
-Fog is so low, in valve maps its 0 to 2000 or 2500, and with a brigher blue.

-I won't. One thing I don't really like about this map, that when you make a little mistake at the end (going through a fizzler for example.) you have to start the whole map again if you didn't save. Or kill yourself or anything to load the autosave but that's not obvious since autosaves are hidden. It's not necessary to overcomplicate it with an extra puzzle in order to get the cube.
-? I did optimize it to the best of my knowledge. I've used hint and the unseen walls are textured wit nodraw.
-I used sp_a2_bridge_intro as a reference since it's similar to my map in size. It used the environment_destroyed entities for fog and tonemap control so I just copy/pasted it. I liked the result so I didn't experiment further.

Anyway, thanks again, an update is coming as soon as I'm able to do it.

KennKong • Sep 21, 2011 • #41774
942 posts

I liked this map, the look was just right and the puzzle interesting.

If you do another update, have mercy on poor souls like me that play with a controller, instead of a mouse. I needed just one more second on the button push to give me a chance to hit the portal in time. I must have punted the cube through the second fizzler 20 times before I hit it right. That really ruined my enjoyment; I won't play this map again knowing how frustrating that one step will be.

Portal2Two • Sep 21, 2011 • #41775
88 posts

Short and easy, yet a fairly good puzzle.
5 of course.

Chander Test 2.1

yzXT4JVX_08

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