[Coop] Colours Co-Op : : Map 1

by IanB · Uploaded May 01, 2011

Screenshot 1

File Size: 23.21 MB

Downloads: 19498

Rating: (25 votes)

Description

UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack. Note there is also a Colours Single Player Map Pack. Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player. And yes the plots from both will cross-over. Note: You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2

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IanB • May 01, 2011 • #41917
36 posts

UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces

The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack.

Note there is also a Colours Single Player Map Pack.

Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player.

And yes the plots from both will cross-over.

Note:
You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2

File Name: COLOURS_Map_1_v9.zip
File Size: 23.21 MiB
Click here to download Colours Co-Op : : Map 1

ciaspy123 • May 01, 2011 • #41918
22 posts

Oh wow, very well done. Is Colours a full length mod, similar to Portal-prelude in the sense that it'll be tied to the main story or is it standalone?

Pops • May 01, 2011 • #41919
9 posts

My friend and I just played through it , good job !


We got a little stuck finding the cube but that's the fun part XD

Cant wait to see whats next... I saw you post somewhere else about your idea for a hub and that sounds nice.

Custom voice and stuff was nice touch.

Sulfaras • May 02, 2011 • #41920
67 posts

Very nice desing and the custom voices make it very charming. but i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.

Hospital • May 02, 2011 • #41921
3 posts

Sulfaras wrote:
i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.

This, but overall it was a great map, seems like you put alot of work into it. keep up the good job =)

ZeronFX • May 02, 2011 • #41922
32 posts

Looks great! I always enjoy maps of yours, Ian. I can get you those prefabs if you still need them.

narfomatikus • May 02, 2011 • #41923
38 posts

ehm, mabe i read your post wrong, but this is only coop? you wrote something about singleplayer version!? but where? i cant find them in the sp downloads!?

Quote:
Note there is also a Colours Single Player Map Pack.

or are the standart singleplayer maps only orange now?

hitmanjaret • May 02, 2011 • #41924
17 posts

I liked this map. Only complaints are too short and maybe the textures give people seizures . Also, I didn't think the cube was too hard to find at all, took a little thinking but thats the point making these type of maps in my opinion.

Hope to see an update and further coop maps soon.

Lpfreaky90 • May 03, 2011 • #41925
2,842 posts

Liked the humour in this map, liked looking for the cube!
Love the fact that I still haven't found a proper solution to this map!

Need to take a look later to see if we can find the proper solution
Can't wait for part two

~Lp

*Edit: Typo

DaTa • May 04, 2011 • #41926
3 posts


Nice map, but there are some little mistakes:
At the start player can set a portal at skybox with a planet, which is visible through the hole, and later get access to it with another portal.
There is a missing texture directly under both of lifts, shown in pink-black.
This is not a mistake, but it is really annoying: some surfaces don't provide ability to set portals from some angles (for example, 1x2 sized hole beneath). In my opinion, you should use at least 2x2 portal surfaces.

Des • May 05, 2011 • #41927
2 posts

I couldn't play it with my friend! I started chapter 2 first map, then typed map mp_blabla and it closed the server.. :S

narfomatikus • May 05, 2011 • #41928
38 posts

you have to type "changelevel mapname" but you can also start the server with the map, you dont have to go to lobby first

Azkoyen • May 06, 2011 • #41929
7 posts

narfomatikus, how do you start a server with the map and with your coop buddy connected?

IanB, great map, great fun, thanks dude. My only issues with it have already been listed, where the skybox is portalable through the hole in the wall in the first room, and where you have to 'sneak' a portal through the grid to get at the box. With puzzles like that, I always feel as if I've cheated a solution out of it.

Keep up the good work dude

Where's your colours single player map? Is it a Portal 1 map only or something?

sampo • May 06, 2011 • #41930
9 posts

Well done!

A friend and me feel as we've cheated even more xd.
We didn't find a cube so we did it without.
He used the bunnyhop(strafe) technique to get to the elevators from the brown wall with the hole in it.

PortalCombat • May 06, 2011 • #41931
306 posts

Hey there.

Very nice co-op map! We enjoyed playin on it.

suggestions and hints
1.) the cube
- placing the cube down there was the only part we did not like.
- portal is a game where we want to be challenged with timing and good puzzles
- I dont want to search for little gaps, but I do want to be challenged
=> hiding the cube is not the best solution in my opinion
=> place it somewhere else, where you have to fling or jump to it

2.) placing portals
- some portals can only be placed from some directions
- this is little bit uncomfortable

3.) sounds / music / voice
- good use of the music and sounds
- voice part makes it very funny
=> good job on that part!


Please keep up your good work.
We really need more co-op maps!


Regards
PortalCombat

bartsimpson94 • May 07, 2011 • #41932
8 posts

dont really like chambers with hidden boxes etc
but its even more fun to do it without the box
me and my friend played together and i got to the other side without having found the cube
(with good team work ,thinking and timing it is possible)
and i think it is more fun to solve the puzzle like that.
so i would move the cube to the exit of the chamber.
maybe you can make a second coop map that looks like that ?

enjoyed to solve it without cube

BenB • May 07, 2011 • #41933
25 posts

Me and my sidekick spent an hour on this one, good fun, especially the realisation at the end. The fact that we could fling someone across to the chutes whilst the other stood on the button but then not the other player, it just drove us mental. Is the timer really necessary? It makes you think you have to rush to do something when we didn't in the end.

Thanks all the same!

msleeper • May 07, 2011 • #41934
4,095 posts • Member

Finding the cube requires more luck than intelligence for my own taste, but great map regardless. Looking forward to more!

Hober • May 07, 2011 • #41935
1,180 posts

The second button's indicator strip makes it look like it goes to the first door.

Also, the glass that you can see the cube through: if you are looking at it through your partner's view, that glass (or maybe the cubemaps?) bug the fuck out and show you part of your screen repainted over that glass. Not only can't you see through it, you see something else over it that which ends up being a total brainfuck. Not sure if you can fix it yet, or if it's an engine problem, but it's something for all coop mappers to look out for.

msleeper • May 07, 2011 • #41936
4,095 posts • Member

I think using a grate instead of glass might make it more apparent that there is something down there that you want to care about. And also not give the hall of mirrors effect. I'm pretty sure that is caused by the specific refraction shader that the frosted glass uses and the partner view camera being very basic in terms of rendered effects.

BenB • May 08, 2011 • #41937
25 posts

Did it without the cube, MUCH more satisfying!

bartsimpson94 • May 10, 2011 • #41938
8 posts

agree

xdiesp • May 13, 2011 • #41939
1,078 posts

Finished this one after a million tries doing the jump right: we tried to switch each other's position fast to jump the barrier, but we were too slow. In the end I just flinged myself high enough to both press a button and portal me from the slope in one go.

I made it but my friend stayed behind, realizing how either the map was glitched, or there was a cube hidden somewhere. Noclip and voil?.

Zahl • May 13, 2011 • #41940
15 posts

Great coop map. Probably the best so far, also like the design/coloring.

Today when I saw that part 2 is released, we wanted to play them both again, but we had the problem that when we finished this map, the screens just turned black, but colours2 didn't load. Had to use changelevel.

Hurricaaane • May 16, 2011 • #41941
189 posts

Cool map, I liked the unique visual and architectural identity of the map.

However, we were stuck for a while, doing assumptions:
- We first thought that the portalable buttons were color-coded so that eventually putting the right colored portal would allow it to stick in place (proven wrong quick). We did this assumption because the wall was flashing yellow, and the introduction room bears a red-tinted texture, whereas the main room was bearing a yellow tint.
- We tried to find a way to do an inclined fling (angular fling) using dirty ways (double funneling), which is a technique that works in Portal 1 but not in Portal 2 since you can't crouch-jump anymore
- The portal to you-know-what was placed completely by accident, resulting in an instant puzzle solving, and also raised one question:

. Apart from the introductory little room about how buttons are different in Colours, it did seem that the main part of the puzzle can be solved without coop. Doesn't require 4 portals, and doesn't require button assistance. We proved that by individually solving the puzzle without the help of each other.



Nonetheless, the visual appeal and care is a real plus, the puzzle itself is nicely constructed.

mickyficky • May 18, 2011 • #41942
46 posts

Sulfaras wrote:
Very nice desing and the custom voices make it very charming. but i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.

Seconded.

If the glass above the cube was completely see-through it might be fine too (you'd see that you need to go there and specifically look for it), but the way it is now it feels more like luck than puzzle solving.

Otherwise really cool map.

kirgothi • May 20, 2011 • #41943
16 posts

Great map. I love it when you get in a map, look and see what you think is the solution, then realize it wont work. Then, slowly find one piece of the puzzle at a time to get to the solution.

Djinndrache • May 24, 2011 • #41944
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=snCjwx5ydAU

matchu • May 31, 2011 • #41945
10 posts

We felt really pro when we actually found it. Just sayin'. I didn't really mind it because of that xD

I'm glad it's a bit easier, according to the updates, but hopefully not tooo much easier.

co0op • Dec 22, 2011 • #41946
114 posts


We didn't mind the hidden cube, this map was fun!
There actually is no need for the second button, though. One can simply put a portal into the deep pit and one onto the floor underneath the button in the main room. Then you can press the button while flinging and have just enough time to put a portal on the angled wall and jump through it before the foldable wall comes down again.
Cool, easy map with splendid looks!
5/5

fma965 • Dec 24, 2011 • #41947
105 posts

jZuKr4eRJIg
http://www.youtube.com/watch?v=jZuKr4eRJIg

this map was good. this is not our first attempt.