Portal 4 Life

by Madman2.0 · Uploaded May 05, 2011

Screenshot 1

File Size: 3.42 MB

Downloads: 2404

Rating: (3 votes)

Description

It's only been 4 years and I'm back! Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system. In v. 2.0 The map is totally reworked. -now looks better(still awful though) -map is now frustration-safe! well, almost... -crap puzzles removed, new puzzles introduced -boss fight added -fixes of all sorts If you like the idea of portal gun in HL2, give it a try.

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Madman2.0 • May 05, 2011 • #42521
5 posts

It's only been 4 years and I'm back!

Portal4life is a short linear map that introduces some gameplay elements from Half-Life 2 integrated with Portal puzzle system.

In v. 2.0 The map is totally reworked.
-now looks better(still awful though)
-map is now frustration-safe! well, almost...
-crap puzzles removed, new puzzles introduced
-boss fight added
-fixes of all sorts

If you like the idea of portal gun in HL2, give it a try.

File Name: Portal4Life.rar
File Size: 3.42 MiB
Click here to download Portal 4 Life

Hober • May 05, 2011 • #42522
1,180 posts

A few days ago, someone was asking about how hard it was to include Half Life 2 assets in Portal 2 maps. If you feel like sharing, a guide or tutorial on the steps to do that would be pretty cool.

Oh, and welcome back.

Madman2.0 • May 05, 2011 • #42523
5 posts

>how hard it was to include Half Life 2 assets in Portal 2
First of all, it's a Portal 1 map. And it's actually impossible to use proper HL2 NPCs without making a mod of your own for all I know.
NPCs don't go through portals without scripting
NPCs cant use firearms
Turrets dont target NPCs through portals
I just used a bunch of lame workaround solutions.
My previous version of the map had a firearm simulation so lame that I facepalm every time I remember it. You can check it out and laugh.

Kaiaatsel • May 05, 2011 • #42524
22 posts

Odd, I managed to get headcrabs in a Portal 1 map I made (wasn't very good, was one of my first tries with hammer) without any trouble.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun .

Madman2.0 • May 05, 2011 • #42525
5 posts

Kaiaatsel wrote:
Odd, I managed to get headcrabs in a Portal 1 map I made (wasn't very good, was one of my first tries with hammer) without any trouble.
I also had antlions in it but I ended up removing them because they were too hard to kill with a portal gun .

Yeah, but melee damage is pretty much all you can get. Have antlions too, btw.

axe_1337 • May 05, 2011 • #42526
10 posts

I have found some problems.
See the vid I made
http://videozer.com/flash/4Jluw6Ho.swf

The door closes too quikly, and the button works without cube.

Madman2.0 • May 05, 2011 • #42527
5 posts

Thank you very much for feedback, axe_1337!
>The door closes too quikly
Think with portals, man!
>and the button works without cube.
Not really a problem
Also, the vent portal seems to be annoying, I should consider this.

axe_1337 • May 06, 2011 • #42528
10 posts

If you watch my vid, you can see I tried to shoot portals but it didn't work.

Madman2.0 • May 06, 2011 • #42529
5 posts

axe_1337 wrote:
If you watch my vid, you can see I tried to shoot portals but it didn't work.

Not going to spoil, but you're just doing it wrong. It's not on timer for nothing.

moah2 • Oct 29, 2011 • #42530
4 posts

not a bad map by any extent

well designed for the most part, though with some small issues relating to exploitation otherwise i liked the ideas

all in all good work

ShahJahan • Jun 28, 2012 • #42531
12 posts

I managed to get into the room where there are a lot of switches and locked myself into that room to protect myself from the combine. Now what to do?