Rick Chambers Demo

by gompasta · Uploaded Jun 05, 2011

Screenshot 1

File Size: 0.87 MB

Downloads: 629

Rating: (7 votes)

Description

Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.

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gompasta • Jun 05, 2011 • #42945
109 posts

Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements.

Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like.
I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.

File Name: sp_rick_chamber_1.zip
File Size: 890.08 KiB
Click here to download Rick Chambers Demo

Skunkrocker • Jun 05, 2011 • #42946
10 posts

Fire, countdown clocks, and explosions.

Haven't played the map yet, but those are some ideas.

gompasta • Jun 05, 2011 • #42947
109 posts

Skunkrocker wrote:
Fire, countdown clocks, and explosions.

Haven't played the map yet, but those are some ideas.

Those are needed additions. It does work with the included VO, and is very Rick-like.

Skunkrocker • Jun 05, 2011 • #42948
10 posts

I liked it. Awfully short, but effective to introduce the new element. Which, by the way, I was like "oh SNAP" when I saw it. That was awesome.

gompasta • Jun 05, 2011 • #42949
109 posts

Skunkrocker wrote:
I liked it. Awfully short, but effective to introduce the new element. Which, by the way, I was like "oh SNAP" when I saw it. That was awesome.

Yeah, it started out as an introduction map, and so, it was short, yet it shows you what you will expect, in a clear manner.

Quovatis • Jun 05, 2011 • #42950
47 posts

laggy as hell for me

xdiesp • Jun 05, 2011 • #42951
1,078 posts

Small room about a big prefab, suffers from heavy lag. Curious!

Good luck in your future endeavours.

gompasta • Jun 05, 2011 • #42952
109 posts

I forgot to mention about the possible lag problems. I did not experience any, but not all computers are too good. Yeah, i am sure i wont be using so many of them beams in the future.

OmegaMystic • Jun 06, 2011 • #42953
3 posts

Your idea is good and it fits well with Rick. As said, the lag is the main problem. One minor note as well: the light on the ceiling of the black room doesn't blend in very well.

Djinndrache • Jun 06, 2011 • #42954
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=FJPrNI0SCCg

Lightman • Jun 10, 2011 • #42955
1 posts

It's not a bad concept and I like the moving instant-killing lasers, but shouldn't this be under "Work In Progress" since it's only in the coming up with more ideas stage?

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