The halls of Menoetius Co-op

by magicrat · Uploaded May 08, 2011

Screenshot 1

File Size: 2.18 MB

Downloads: 9497

Rating: (21 votes)

Description

This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file. v1.3: made the map less confusing to solve. that is all. v1.4: bumped up the difficulty a tiny bit for an interesting game mechanic. v1.5: changed and aligned textures added indicator lights for all buttons updated lighting improved overall design of map. fixed ending added companion cubes.

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magicrat • May 08, 2011 • #43299
28 posts

This is a portal 2 co-op map that is quite challenging. It is one very small and self contained puzzle, that involves no glitches, weird portal maneuvers or anything a standard portal gamer would not be able to do. The map uses portals but interestingly not through the portal gun. The Puzzle can be solved, however it will require teamwork and brain power. This is also the first map I have made in hammer. instructions to play are in the zip file.

v1.3:
made the map less confusing to solve. that is all.
v1.4:
bumped up the difficulty a tiny bit for an interesting game mechanic.
v1.5:
changed and aligned textures
added indicator lights for all buttons
updated lighting
improved overall design of map.
fixed ending
added companion cubes.

File Name: mp_coop_halls_of_menoetius.zip
File Size: 2.18 MiB
Click here to download The halls of Menoetius Co-op

PortalCombat • May 08, 2011 • #43300
306 posts

dude... this map really s.u.c.k.z... sorry to say that, but it was no fun to solve it.


- There are many flickering or even missing textures
- it is not noticeable that you are not in the same room...
- when we noticed that there is 1 lever on a different pos... oh dude - WHY?
=> we solved that map... and we were very unhappy - so boring -.-


It may be your first map, but thats not the kind of map / puzzle we want to see here.
Let the players play their co-op game and act together with good timing.

Edit: Think about the name "portal" ... why dont you use them on your map? ^^


Regards
PortalCombat

bartsimpson94 • May 08, 2011 • #43301
8 posts

i agree with you this map is really sucking
what are those shitti world portals for?
you feel like your partner is a ghost
and this map is only confusing

magicrat • May 08, 2011 • #43302
28 posts

I understand your cries of pain, but I suppose that is not the map I was going for. I went out to try and create a real puzzle. one more like a rubik's cube. If that is not your thing, then I am sorry, but I thought this to be a "puzzle" game. I suppose this is a puzzle more like you would find in the professor Layton series, and less like the ones you are used to. for your convenience I updated the map to make it less confusing.

Pops • May 08, 2011 • #43303
9 posts

We laughed and enjoyed the map.. it took us 40 minutes to complete and I think we ended up cheating. He stated before it was a brain buster and not portal gun map so I don't know what people were expecting.

The whole same but separate room thing was AWESOME and I think you could push that to even further heights incorporating portals


Did we cheat or beat id legit I would love to know. In the end we had to get ourself stuck on one of the hallway buttons to give the other person enough time to hit theirs and run for the exit room

Once we found the right side mismatch with the button against the wall we got a solution

We did not have any texture bugs

Pops • May 08, 2011 • #43304
9 posts

Aww I see you nerfed the map this morning.. I hope not too much from what it was last night.

magicrat • May 08, 2011 • #43305
28 posts

I really would not call it a nerf, however
instead of hanging on the portal button like you did, there is now a concave spot that is easier to spot and serves the same purpose. I don't know if this made the map too easy, but it seemed like an improvement I suppose, and yes that was the intended solution

Pops • May 08, 2011 • #43306
9 posts

Aww that's too bad... gonna make it alot easier. The getting stuck thing though did feel glitchy so I spose another solution was in order.


Are you going to make more of these same/different room maps ?

magicrat • May 08, 2011 • #43307
28 posts

edited the map again, this time I believe for the better.

instead of a simple concave indention, there is now a timing puzzle, and best of all it should not feel glichy

I have some pretty crazy ideas right now for future maps. and you should see more from me in the future.

Hober • May 08, 2011 • #43308
1,180 posts

Just played the map. It's definitely an interesting concept and kind of a mindfuck. I think the key is to make it clear that this is not a portal map (you won't use the portal gun at all), but a, as you say, rubik's cube-like straight up puzzle. As long as you go in expecting that, it was... interesting.

msleeper • May 08, 2011 • #43309
4,095 posts • Member

My biggest complaint is that we are sitting there, hitting buttons and we kind of have to guess on our own what they are doing. Indicator strips or numbered marks or anything would go a long way to change the puzzle from frustrating to enjoyable.

Also I would really suggest some way of teaching the player that the shared space can have objects in different locations. It wasn't until we realized that certain buttons were not in the same spot that the solution really clicked.

Azkoyen • May 09, 2011 • #43310
7 posts

Very interesting map, the world portals made things very very interesting, as the others have said. There were some texture problems when standing beside the cancel buttons (I was playing as p-body) and looking back at the exit door, and this glitch made me think that my partner being 'invisible' was another graphical glitch. The puzzle itself was actually very good. While playing we got very frustrated, and vowed to come and let you know exactly what we thought of it all, but the more I think about it the more I appreciate the mind-fuckityness of the map.

Definitely do more with that world-portal style surreality!

Sulfaras • May 10, 2011 • #43311
67 posts

hard stuff. my partner had very much fun but iam not this puzzle guy. but hey it was a very nice idea.

IlleTheFirst • May 10, 2011 • #43312
11 posts

EXTRAORDINARY!!!!!

I love this map!
Was great fun to solve the puzzle. I really like this kind of maps.

Congratulations to the Designer.

PS: Would be cool if you get a good mixture of skill maps and brain maps, while continue creating maps for that bundle.

PPS: Get us some companion cubes in the end, not just the ordinary stuff =)

theprogram00 • May 11, 2011 • #43313
51 posts

WOW. Brilliant Map. Absolutely loved it.

There was a bit of a oh Sh-- moment when we realised There were two rooms

It then took us a little longer to solve it.

We really liked the fact that it didn't actually use portals, merely required our brain power to overcome.

5/5, excellent map.

magicrat • May 12, 2011 • #43314
28 posts

I have finally updated to version 1.5 and in doing so have fixed most of the complaints against it. The map should now be much less confusing and better to understand while still avoiding the thinking on rails solution to the puzzle. This will be the final update to the map, and it should satisfy most newcomers.

msleeper • May 12, 2011 • #43315
4,095 posts • Member

Awesome! Looking forward to your next release.

xdiesp • May 13, 2011 • #43316
1,078 posts

Just solved this in about 20 mins (ver 1.5).

At first we thought the map was glitchy, since we couldn't see each other. So we pinged around and realized the 2 rooms were far away. Took at least 15 mins to spot a specific "extra" button in one of the chambers. Then it was just about writing down the effects of each trigger.

http://i212.photobucket.com/albums/cc12 ... ofMeth.jpg
by xdiesp (age 4)


I'm enthusiastic about this map, but my coop friend felt immediately uneasy and claustrophobic. Definitely too many mapmakers confuse Portal with Super Mario, and don't add deep puzzles (this sh*t looked like parallel universes!). But maybe some more open\bright graphics could help sustaining the long brainy pauses better.

Added spoiler tags for ya, brah. -Hober

edit
I'll throw in a scrappy map in the spoilers too

BenB • May 18, 2011 • #43317
25 posts

Just thought the connection was broken as we couldn't see each other in the same map. Considered two identical maps but the map didn't look thrilling enough to either figure out if there was two maps or if it was broken.

Sadly caught us after two crashy maps.

Now I'm going to have a hard time dragging my button hammering monkey friend to try it a second time.

pestchamber • May 18, 2011 • #43318
614 posts

I really liked the concept. It was confusing at first, but it was very funny when we realized what was going on. The order of the funnels was hard to figure out, but we got it eventually.

The ping tool was probably what gave away how it worked, as when we tried to ping, it was in a completely different place. At one point I even pinged a location, and it showed up somewhere else. (I must have pinged through a world portal).

Overall a very fun and interesting map. Thank you.

coopcrowd • May 21, 2011 • #43319
45 posts

This level was so insanely frustrating - pressing buttons here and their to try and get something to work. But it was so so clever, once we figured out what was going on it was 20 minutes later but it felt so rewarding to complete this map

So Thank you for creating an awesomely different map!

Here is a play through of the frustration and reward of completing this ingenious map, with commentary so you can actually here our elation.(You probably don't want to watch this if you haven't completed this map yet).

KWF7QIyTgG8

magicrat • May 21, 2011 • #43320
28 posts

coopcrowd wrote:
This level was so insanely frustrating - pressing buttons here and their to try and get something to work. But it was so so clever, once we figured out what was going on it was 20 minutes later but it felt so rewarding to complete this map

So Thank you for creating an awesomely different map!

Here is a play through of the frustration and reward of completing this ingenious map, with commentary so you can actually here our elation.(You probably don't want to watch this if you haven't completed this map yet).

KWF7QIyTgG8

Awesome play through guys! as a note I finally got to finishing my second map if you would want to check it out, it should be less of a confusing mind-twister compared to this one.

Djinndrache • Oct 29, 2011 • #43321
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

o-dj4Ajt3N8
(Link: http://www.youtube.com/watch?v=o-dj4Ajt3N8)

Also note the video description for more feedback and my signature for additional project information.

co0op • Dec 22, 2011 • #43322
114 posts


Clever puzzle, we enjoyed this very much. Took us about half an hour, and it was great fun!
5/5

KennKong • Mar 28, 2012 • #43323
942 posts

Redunzl and I almost came to blows over this mother. "Go there! No, not that there, the other there, over there, you f***ing idiot!" We cheated just a little on the solution, because I swam in the funnel to take the timing issue out of it.

Not surprisingly, with the worldportals, we had some visual glitches. If you stood by the exit and looked down the left hallway, the buttons would disappear sometimes. If you stood in the left hallway and looked at the exit, the door and the signs would disappear.

This is the type of map we like, because we play more like sumos than ninjas. Thanks for coming up with this. 4/5 for quality, but a bonus for the invisible partner trick. 5/5 from us.

EDIT: We went back and did it on timing alone. For future reference, we prefer that you exit to the lobby instead of disconnecting, because that sometimes hangs my system (I have no idea if this is a common problem or just my machine.)