Laws of physics ... they still apply.

by Pjuvigny · Uploaded Jun 04, 2011

Screenshot 1

File Size: 3.93 MB

Downloads: 2132

Rating: (10 votes)

Description

True story. My contribution to the contest. UPDATED : bug fix.

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Pjuvigny • Jun 04, 2011 • #43796
33 posts

True story.

My contribution to the contest.

UPDATED : bug fix.

File Name: mp_coop_they_still_apply.zip
File Size: 3.93 MiB
Click here to download [Coop]Laws of physics ... they still apply.

ForbiddenDonut • Jun 04, 2011 • #43797
142 posts

That was a long map, but a fun one. I think in some places, it might serve to make the solution or method of solution more obvious. I don't think my friend and I solved the chamber after the light bridges properly, but no matter. It was very well done.

And kudos on using the portal 1 rocket turret model.

Pjuvigny • Jun 05, 2011 • #43798
33 posts

ForbiddenDonut wrote:
That was a long map, but a fun one. I think in some places, it might serve to make the solution or method of solution more obvious. I don't think my friend and I solved the chamber after the light bridges properly, but no matter. It was very well done.

And kudos on using the portal 1 rocket turret model.

Thanks for the feedback, in my point of view there shouldn't be so many ways to solve the room after the light bridges (i thought there were only one, but you make me doubt now :p), can you tell me how you did it ? or maybe post a brief video of the room ?

ForbiddenDonut • Jun 05, 2011 • #43799
142 posts

Well, first we tried to get it in using the air from the pneumatic diversity tube, but that just made the ball fall into the water. Then, we went back and grabbed the light bridge and placed it at a 45 degree angle facing up, but it was difficult to get the ball to hit it properly. Lastly, we got the light bridge, placed it perpendicular to the ball launcher, had one of us stand on it while the other pressed it, and then when the first player caught it, they walked over and threw it into the ball catcher.

Pjuvigny • Jun 05, 2011 • #43800
33 posts

ForbiddenDonut wrote:
Well, first we tried to get it in using the air from the pneumatic diversity tube, but that just made the ball fall into the water. Then, we went back and grabbed the light bridge and placed it at a 45 degree angle facing up, but it was difficult to get the ball to hit it properly. Lastly, we got the light bridge, placed it perpendicular to the ball launcher, had one of us stand on it while the other pressed it, and then when the first player caught it, they walked over and threw it into the ball catcher.

Ok i should totally fix that, thanks !

Hawkeye • Jun 15, 2011 • #43801
20 posts

It's good. But its just so long that it gets frustrating. If it had more arrows to where to place gel and such, it might be better. That way you could complete it easier and actually have more fun with the map. The puzzles were quite clever tho.

Wasn't sure how to get the first ball into the chute without dying, though. Is there a way?

Pjuvigny • Jun 15, 2011 • #43802
33 posts

Hawkeye wrote:
It's good. But its just so long that it gets frustrating. If it had more arrows to where to place gel and such, it might be better. That way you could complete it easier and actually have more fun with the map. The puzzles were quite clever tho.

Wasn't sure how to get the first ball into the chute without dying, though. Is there a way?

Yes, there is, you need to use the air flow of the ball launcher to change the ball trajectory on the last panel, honestly i'm not very proud of this room ... i just didn't have time to make it better in time for the contest closure ...
I do agree with your remarks, i think i'd been a little bit greedy and planed a map a little bit too large for the time available for the contest.

xdiesp • Jun 15, 2011 • #43803
1,078 posts

Enormous map, 5 chambers long - with emphasis on "long". I know the competition only allows one for a single map per type, but there's such thing as exhaustion.

It starts off moderately, with a remote controlled ball first and lasers next: our attention was still high. Then it plummets into jump mania: we tried ch. 3 jumps a hundred times, always missing the floor for 1 inch. By chamber 5 death was cheap, monster backtrack became mandatory (God help you if you die at the 2nd part, requiring you to do the first all over again)... and by then we couldn't give a damn about the level anymore.

Imho it spirals into excess while trying too much, bulimia style, losing attention to detail and fun. Had it been limited to 2-3 chambers, it would have left us with a better impression. Bug: there was no way in hell that cannon ball would have entered even the first portal, 20 tries wise.

Djinndrache • Oct 07, 2011 • #43804
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

e6iZ_1q2cJU
(Link: http://www.youtube.com/watch?v=e6iZ_1q2cJU)

Also note the video description for more feedback and my signature for additional project information.

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