Release: mp_coop_Watson1

by GenWatsonHV · Uploaded May 14, 2011

Screenshot 1

File Size: 9.77 MB

Downloads: 4584

Rating: (11 votes)

Description

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

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GenWatsonHV • May 14, 2011 • #44341
8 posts

This is a difficult map. It might be hard to know what to do at first. Just make sure your looking around the map and finding where to place the portals. This definitely does not look pretty, it's 'CSS looking', but you do think in this map! NOTE: You can also play this and beat this in Single Player. It's hard!!

File Name: mp_coop_Watson1.rar
File Size: 9.77 MiB
Click here to download Release: mp_coop_Watson1

cainsith • May 14, 2011 • #44342
1 posts

Map was somewhat hard to get through but became pretty easy with a good partner, all in all I loved it 5/5.

PortalCombat • May 15, 2011 • #44343
306 posts

hey there.

It is definitely a very hard map, where you need good timing.
I really like that part and all the flinging.

But you should place some hints / arrows / markers on the walls.
We had to figure out what to do in each new room... and that takes time.

suggestions
- the last very dark room, with only a few lights was too big and too dark
- its hard to place a portal in air, when it is so far away

- all rooms need something to let the players know what to do


Map design is nothing special, but puzzles are hard and good.
Maybe try to combine these good puzzles with some better mapping next time.
Good work and please keep goin!


Regards
PortalCombat

Sulfaras • May 15, 2011 • #44344
67 posts

noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.

we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea

Doolittle • May 15, 2011 • #44345
2 posts

Quote:
noise is anoying, momentum bugs (you come with less momentum out then you get in), no map design, again finding a gap.... no hints what to do or where to get.

we got what we have to do but ended then. seems like it is our personla opinion but we dont liked the idea

Pretty much this, this doesn't seem like a Portal-type puzzle.

GenWatsonHV • May 15, 2011 • #44346
8 posts

So you 2 didn't complete the map? Maybe that's why you didn't enjoy it as much?

The 'momentum bugs' is a part of Portal 2. Nothing I could've done there except not have it as big.

This map is a 'Portal-type puzzle', because you need portals to complete the puzzle. It's definitely not a Portal Styled map though!

KotBasil • May 16, 2011 • #44347
9 posts

This is a very nice map. There is a really well thought-out puzzle in it. Yes, it is difficult, but it's good, my friend and I like challenge ) It only lacks visual aesthetics.

Result: 4.5/5

Zahl • May 16, 2011 • #44348
15 posts

I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?

GenWatsonHV • May 16, 2011 • #44349
8 posts

Zahl wrote:
I guess we were just to impatient here, cause we couldn't figure out what the hell to do in that room with the moving bars. We looked at all the walls carefully, no hole, no gap, nothing lying on the bars... After 10 minutes, also because of the annoying sound the bars make, rage quit!
Any hints?

Look at every corner. ('Look' as in walk to every corner)

There is nothing invisible or brushes that you can walk through.

Vandread83 • May 19, 2011 • #44350
66 posts

It would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.

Would much prefer a button instead of a timed switch.

Branokil • May 19, 2011 • #44351
2 posts

map sux, me and my friend tried to figure out what to do. we didnt find anything intersting whatsoever apart from the moving blocks , which i dont see what the hell they are for, since there nothing anywhere. was the only map from the download coop map list that we didnt do, and we thought it looked like crap.

xdiesp • May 19, 2011 • #44352
1,078 posts

Don't pull this stuff on players without some clear indication they're not playing a big empty box made by a beginner, or rest assured they will pull the plug after 60 seconds of confusion. Which is what we did and won't go back.

GenWatsonHV • May 21, 2011 • #44353
8 posts

Vandread83 wrote:
It would be nice if the moving blocks you have to place portals on didn't remove the portals the moment they unmoved or if you were able to freeze them with a switch instead of a button, one slightly off jump and have to start over from the bottom again gets pretty damn frustrating around the 20th time.

Would much prefer a button instead of a timed switch.

Listen for the tick tocking noise, then wait on the highest block so that your partner can press the button again. Also there is a checkpoint block that doesn't move at all that you can always put a portal on.

I don't like telling the player what to do, it's a puzzle, you find out what to do. Get better at games by f*cking around in the map. THIS MAP IS POSSIBLE, and obviously it needs to be right in front of your face for you to not give up. Maybe that's why there is a music player on my map, so you can listen to the music while you try to figure out what to do.

TRY HARDER. This goes for all the other give uppers.

Vandread83 • May 27, 2011 • #44354
66 posts

I was going to go back to this map now that I have time, but not if you're going to be an ass about it.

GenWatsonHV • May 28, 2011 • #44355
8 posts

Vandread83 wrote:
I was going to go back to this map now that I have time, but not if you're going to be an ass about it.

Dude, you said on your first post that you were frustrated because you thought that it was to hard to re-place a portal when the platforms started moving again, and if you messed up that you would have to start all over again.

The third platform from the bottom does not move at all, and is a checkpoint. It does not remove your portals, so your partner that's pressing the button can place a portal from the checkpoint to where he is, so IF you mess up, you can go through his portal and start from the checkpoint up, so that you don't have to do everything over again.

Sorry I got a bit raged up on the last post. I just hate it when people claim they tried everything when they mean they don't see a solution in front of their eyes, and don't explore the map by walking around and experimenting with things.

GenWatsonHV • May 28, 2011 • #44356
8 posts

xdiesp wrote:
Don't pull this stuff on players without some clear indication they're not playing a big empty box made by a beginner, or rest assured they will pull the plug after 60 seconds of confusion. Which is what we did and won't go back.

Is Portal 2 not a puzzle game?
Isn't the player puzzled what to do?

Players give up because they want a steady flow of entertainment, without them having to figure everything out for themselves. This map purposely makes the player think that its a shitty non beatable map, when in fact there's more to it, MAKING IT A PUZZLER/RIDDLE.

If you leave the map giving up, you are NOT up for the challenge, and is looking for easy entertainment.

Who likes the feeling you get when you achieve something after spending time trying to achieve it? I do.

xdiesp wrote:
some clear indication they're not playing a big empty box made by a beginner

Maybe I should put a sign at the spawn that says: "THIS MAP IS BEATABLE, DON'T GIVE UP LIKE A NOOB"

bakamjakafoo • May 29, 2011 • #44357
1 posts

Is the player puzzled when they start a level with two broken buttons, chutes that don't chute and rooms large enough to hold a dozen blue whales with zero aesthetic value whatsoever? Yes.

Does that make it a puzzle? No.

This map was not difficult due to its creativity. It was difficult due to its monotony and volume.

My one real issue with this map is that it was not a co-op map. It was a single player map where another person could do the same things you just did. The only use of the second player was to push a button that you don't even need to push if you are even just mildly good at throwing portals while flying.

coopcrowd • Jun 12, 2011 • #44358
45 posts

This level is definitely a hard one to complete, and most frustrating in parts. It focuses a lot on the use of momentum and not much else as others have pointed out, would be interesting to see what else you can do if you play with some of the other portal dynamics as in places this map was still quite original it just lacked in style overall.

(You probably don't want to watch this if you haven't completed this map yet)

4eJ-PmWecaU

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