Paint Mess

by Macgta · Uploaded May 17, 2011

Screenshot 1

File Size: 1.25 MB

Downloads: 4684

Rating: (8 votes)

Description

First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

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Macgta • May 17, 2011 • #45060
9 posts

First map i've done for Portal 2, Focussing heavily on paint, hence the name

I would say it is of moderate difficulty.

Changelog:

3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in.

2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

File Name: macgta_paintmess_vpk_v3.zip
File Size: 1.25 MiB
Click here to download Paint Mess

Neoxx • May 17, 2011 • #45061
48 posts

Why are you making me overwrite the paintsign model files? I figured the ones you have included were your own, but I already have them in my directory. I dont feel like overwriting them with yours until I know why.

Macgta • May 17, 2011 • #45062
9 posts

@Neoxx: the the paintsign model/texture folders contain a custom model and textures. The only thing they will overwrite is the folder; There may be a folder called "paintsign" ingame already.

xdiesp • May 19, 2011 • #45063
1,078 posts

I'm a bit wary with the installation method, would it break the puzzles if I didn't install the various folders?

Macgta • May 20, 2011 • #45064
9 posts

@xdiesp: It wont break the puzzles but you will get a large empty box and a big blue "ERROR" at the start of the puzzle. All the model/materials folders contain is 1 model and 1 texture, Which afaik doesn't conflict with any similarly named model/texture ingame, You can delete these folders afterwards. I would have BSPZIP'ed this stuff into the into the map but i couldn't get it work properly .

stephens2424 • May 21, 2011 • #45065
1 posts

Yeah, the reason this has so many downloads but so little reaction is because it's way more difficult to actually install once you have it downloaded. I couldn't figure it out looking around for like 10 minutes --- way too long. Anyone have easy install instructions?

xdiesp • May 23, 2011 • #45066
1,078 posts

A 5 mins playtime job, only useful for a change of pace. Can be soloed, except for the button.

AiRPoD • May 24, 2011 • #45067
11 posts

Howdy,

I actually really enjoyed this level. It was quite fun and involved some back and forth. Was particularly fun getting the timing correct to catch the ball

infernet89 • May 26, 2011 • #45068
174 posts

Name of the .bsp?
I can't find that in console, and don't know if there is a way to obtain it from the .vpk.
EDIT: Got some problems to auto-completition of new maps names, now is working. mp_coop_paintmess

coopcrowd • May 28, 2011 • #45069
45 posts

For a small map this was quite enjoyable, although frustrating at times trying to figure out how to finish it, I think we may have finished it a different way to most as above a ball is mentioned....what ball?

To check out how we finished this map you can watch our play through below.(You probably don't want to watch this if you haven't completed this map yet)

Gy5vOAxr-vE

xdiesp • May 28, 2011 • #45070
1,078 posts

coopcrowd wrote:
what ball?

Possibly in another map.

Macgta • May 28, 2011 • #45071
9 posts

Updated the map if you guys want to check it out

xdiesp • May 29, 2011 • #45072
1,078 posts

Good job with the updates, how about centering this funnel output?


Macgta • May 29, 2011 • #45073
9 posts

@xdiesp: I've centered the funnel just now (honestly didn't spot that originally). Will probably do a few more fixes before uploading it though

Djinndrache • Jun 07, 2011 • #45074
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=W8X-FwM0R4c

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