[coop] refraction

by naNuke · Uploaded Jun 06, 2011

Screenshot 1

File Size: 6.90 MB

Downloads: 3768

Rating: (23 votes)

Description

Hope you enjoy my map

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naNuke • Jun 06, 2011 • #45078
5 posts

Hope you enjoy my map

File Name: mp_coop_refraction.zip
File Size: 6.9 MiB
Click here to download [coop] refraction

Qosmo • Jun 07, 2011 • #45079
2 posts

I recommend trying out the map, it's not very long and it has an interesting approach

Sorrow • Jun 07, 2011 • #45080
4 posts

played it with friend in coop - very very very good map, well designed tricky but perfectly doable...

DannyBoy76 • Jun 12, 2011 • #45081
7 posts

really liked it - some thinking and experimentation required, nice look and original design

infernet89 • Jun 14, 2011 • #45082
174 posts

Maybe this map is too tricky.
For istance, we can't really see why that panel will open if you jump from the angled portalable surface with the companion cube. We just tried because we don't have anything else to do.
Also, the useless blue gel dropper confuse me a little. We tryed a way to activate it, without any result.
The lasercube puzzle instead was really nice.

My final judgement is a thumb up, really nice work.

naNuke • Jun 14, 2011 • #45083
5 posts

Sorrow wrote:
played it with friend in coop - very very very good map, well designed tricky but perfectly doable...

Qosmo wrote:
I recommend trying out the map, it's not very long and it has an interesting approach

DannyBoy76 wrote:
really liked it - some thinking and experimentation required, nice look and original design

thank you

infernet89 wrote:
Maybe this map is too tricky.
For istance, we can't really see why that panel will open if you jump from the angled portalable surface with the companion cube. We just tried because we don't have anything else to do.
Also, the useless blue gel dropper confuse me a little. We tryed a way to activate it, without any result.
The lasercube puzzle instead was really nice.

My final judgement is a thumb up, really nice work.

the jump through wall was made like that on purpose, it's purpose is to surprise players who explore the map , personaly I think its obvious enough with angled surfaces and space for long fall + some broken pieces at the wall itself

true that blue gel might be confusing, it was last addition to offer players some way to the top of the wall

thanks for criticism tho, always good for future mapping . Wanted to keep players longer in my map by making them explore and try out stuff, you know... fully understand every part of it.

xdiesp • Jun 15, 2011 • #45084
1,078 posts

The english language lacks a specific kind of curse, the blasphemous kind used to directly offend and wish harm to God himself. That's the origin of "taking the Lord's name in vain".

That's where we got once that panel had been refusing to open after 20 minutes of flings. Until that point the level had been smooth, but really with potentially game breaking sequences one should pay attention to have them trigger 100% of the time. BTW we flinged one by one, both, each with the cube, both with the cube.

roksonixx • Jul 04, 2011 • #45085
8 posts

i found that the hole in the wall refused to open 100% of the time, this map is very mind blowing and took me and a friend a good hour or two at least ... i wouldn't recommend this to anyone below an advanced player, they would probably get bored

i particularly liked the ending with the lazer, somehow we spent 20-30 mins messing around with it thinking logically (we're we missing something blindingly obvious?), then mashed a load of buttons until only 3 and 4 were down... we luckily got through it

baca25 • Jul 24, 2011 • #45086
342 posts

Pretty good map, but the fact that the panels that are supposed to open when you fly towards them don't open all the time, really screwed us over. I slammed into the wall and they never opened so we spent a great deal of time trying to figure out a different way to get into the other room.

Djinndrache • Sep 22, 2011 • #45087
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Gm3dg9-xoBQ
(Link: http://www.youtube.com/watch?v=Gm3dg9-xoBQ)

Also note the video description for more feedback and my signature for additional project information.

naNuke • Oct 05, 2011 • #45088
5 posts

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

video
(Link: http://www.youtube.com/watch?v=Gm3dg9-xoBQ)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the vid, really cool to see how other people approach the map ... and the wall thingy ...yeh been told that many times, the thing is it worked perfectly and always behaved, but then glados got angry or something and is trolling on purpose.

Working on v2 of the map + additional chambers so it will be better

Thanks again, your vid actualy gave me good idea for one puzzle

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