Logaritm v2.4 FINAL

by Mplayer · Uploaded Jun 16, 2011

Screenshot 1

File Size: 1.79 MB

Downloads: 866

Rating: (16 votes)

Description

This is my first map I realease after 2 failures. Hope you enjoy it. It contains : Aerial Faith Plate Excursion Funnel Hard Light Surface Sorry for my bad english.

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Mplayer • Jun 16, 2011 • #45731
51 posts

This is my first map I realease after 2 failures. Hope you enjoy it.
It contains :
Aerial Faith Plate
Excursion Funnel
Hard Light Surface
Sorry for my bad english.

File Name: logaritm_v24.zip
File Size: 1.79 MiB
Click here to download Logaritm v2.4 FINAL

watanukikun • Jun 16, 2011 • #45732
16 posts

gel blue is not be used for me.

Hellraiza827 • Jun 16, 2011 • #45733
11 posts

Did not require the cube or the tall shaft in the second room. Did I miss something?

Cache • Jun 16, 2011 • #45734
12 posts

And you think this map? If you can go directly.
I hurried to put the three! Do not pull!

http://www.youtube.com/watch?v=9d0YR32vVbg

Mplayer • Jun 16, 2011 • #45735
51 posts

thx cache i will fix that right away

matrixbandit • Jun 16, 2011 • #45736
16 posts

Did you mean to misspell "Logarithm"?

Mplayer • Jun 16, 2011 • #45737
51 posts

@matrixbandit no thats how logarithm is spelled in my language (romanian)<br />Now the map its complete and I made a walktrough for you guys as well :
-edit the walktrough is outdated-

P.S:Again and again sorry for my bad english

Skerik • Jun 16, 2011 • #45738
59 posts

I can't launch this one!

matrixbandit • Jun 16, 2011 • #45739
16 posts

The walk-through you posted doesn't match the level, now that you've changed a lot of things, so it's pretty much useless now. So is the excursion funnel, since you removed the portal-able surfaces that made it possible to actually use it.

Also, there used to be a way to skip right to the end by placing the hardlight bridge over the exit and walking through the portal to get to it, then just falling down into that room instead of using the Arial Faith Plate. It's fine that you removed this solution, but it looks like you did it by just putting an invisible brush in front of that wall so it's no longer possible to walk through the portal there. You really need to find a different way to block the player, one that makes sense to them and doesn't just block them for no reason. For example, put a grate in front of that surface instead of an invisible brush.

The whole point of portal is to get the players to think creatively. When you block them from being able to do things they know they should be able to do, and for no apparent reason, the player resents it.

Mplayer • Jun 16, 2011 • #45740
51 posts

Thank you matrixbandit for the info i will try to use a grate this is acctualy my first released map and i`m still learning the design part of hammer.

Nahor • Jun 16, 2011 • #45741
54 posts

Maybe I didn't do it right but putting the blue gel on the light bridge was exceedingly difficult. The timing was too short.

Other than that, I like that map.

xdiesp • Jun 16, 2011 • #45742
1,078 posts

Broken, bad looking map. For starters, it won't even start if not renamed. Then, overall unaligned and unimaginative walls aren't much of a welcome - but the ceiling lights are really in a league by themselves (they don't even look solid).

If you are so inconsiderate to put your cube on the plate, you will become stuck: in that case just leave the map, and all hope. The door to the plate will come to your help, often opening in sound only - while remaining shut.

Mplayer • Jun 17, 2011 • #45743
51 posts

xdiesp wrote:
Broken, bad looking map. For starters, it won't even start if not renamed. Then, overall unaligned and unimaginative walls aren't much of a welcome - but the ceiling lights are really in a league by themselves (they don't even look solid)

Maybe that is true... that`s why i am a beginner .

xdiesp wrote:
If you are so inconsiderate to put your cube on the plate, you will become stuck: in that case just leave the map, and all hope.

That`s not true and you know it. You are just showing off if you put your cube on the plate just go back, press the button and take another one. Let me remind you this is a FREE MAP and you you can download it or not you can like it or not but at least you can do FOR ALL FREE MAPS is show your appreciation.

xdiesp • Jun 17, 2011 • #45744
1,078 posts

Mplayer wrote:
least you can do FOR ALL FREE MAPS is show your appreciation

What you should do with bad maps, is to download a better one.

The cube getting you stuck is either a terrible idea by design, or a broken puzzle supposed to achieve something: choose your poison. Don't insult my honesty: I played your map to the end and used the full spectrum of ratings, as with all others.

Mplayer • Jun 17, 2011 • #45745
51 posts

xdiesp wrote:
Mplayer wrote:

least you can do FOR ALL FREE MAPS is show your appreciation

What you should do with bad maps, is to download a better one.

The cube getting you stuck is either a terrible idea by design, or a broken puzzle supposed to achieve something: choose your poison. Don't insult my honesty: I played your map to the end and used the full spectrum of ratings, as with all others.

Ok dude if you said so... I will not begin to argue with you.

Skerik • Jun 17, 2011 • #45746
59 posts

Skerik wrote:
I can't launch this one!

Now i can with the new version.
It's a good one for me.

phenx • Jun 18, 2011 • #45747
9 posts

Hi,

No fixed sorry. You can go directly !

http://www.youtube.com/watch?v=OFANcDM_bV8

Skerik • Jun 18, 2011 • #45748
59 posts

phenx wrote:
Hi,

No fixed sorry. You can go directly !

http://www.youtube.com/watch?v=OFANcDM_bV8

I should have erase this comment, i had launch it when you released the new version.

Lpfreaky90 • Jun 18, 2011 • #45749
2,842 posts

Just played the map and there were some things that really caught my attention:
1) An auto save right after the elevator would be nice, since I died quite some times trying some things. This just makes it a lot easier.
2) It was quite hard to keep the ball falling, in order to launch it in the first room.
3) It was really odd to place a cube on a button through the floor. It would be more logical if you could place the cube on the button when having a portal on a wall.
4) I didn't use the paint or the funnel. (so I didn't need the cube)
I placed a portal to get the hard light bridge, I place a portal on the ceiling, lanced myself to that one, then quickly placed the hard light bridge on the wall so I could land.
5) When I ran back to the hard light bridge spawn I couldn't go back through the portal since it was to low (even crouching didn't work).

I think the total conclusion should be that the map isn't quite finished yet. Maybe you can get some friends playtest the maps first? Usually that is a very good way to get these kind of bugs out.

Good luck on further mapping!

Djinndrache • Jun 20, 2011 • #45750
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

WtSIEyal5Eo
(Link: http://www.youtube.com/watch?v=WtSIEyal5Eo)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Jan 27, 2012 • #45751
942 posts

Putting the gel on the bridge was a little too tricky. The opening and closing doors were unnecessary. You didn't need the companion cube (although I did). It worked, but just barely. 3/5 from me.

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