PSICODELIA Test One v1.3

by carlymx · Uploaded Jun 23, 2011

Screenshot 1

File Size: 25.70 MB

Downloads: 1084

Rating: (12 votes)

Description

PSICODELIA Test One.(Original Project http://www.tarados.org/?page_id=6) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v:1.3 FINAL ------------------------------------------------- NOTE: For Problem load VPK files: VPK Extract in DLC Custom. DESCRIPTION: ------------------------------------------------ It's a very logical map and a few juggling. It's a Maps i want to be hard for people to think, but do not get bored. I'm using custom textures (included in the VPK). I have completed 100% of the puzzle. Is 100% possible to complete the map without cheating. It is a Map with Original style, with hard work. I hope it's one of the most difficult they have played. I hope you like it. GALLERY: ------------------------------------------------ Gallery IMGs: http://imgur.com/a/Nw832#FjcaE SOLUTION v1.2 - v1.3: (not view recommended, xD) ------------------------------------------------ Are you sure want to see the solution? [spoiler]FYxRIQI9gw0[/spoiler] UPDATES: ------------------------------------------------ Update Final Version v1.3: ------------------------------- improved and amplied the puzzle. Fixed Bugs: Overlays any defective. Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly. v1.2 (FINAL) improved and amplied the puzzle. Fixed Bugs. Fixed Cheats. v1.1c improved the puzzle. Fixed Bugs. Fixed Cheats. thanks to "Instantiation" & "xdiesp" for contributing failures. v1.1b: Fixed Bugs. Fixed Cheats. Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info. v1.0 Final: Complete 100% map. v194a: Completed 70% map. Fixed Bugs. It is possible to take the cube company, up to the mark , without cheating. V190a: Fixed Dilbao detected faults (Thank Dilbao) A?adidas mas indicaciones, para hacer el puzzle mas facil. Completed 55% map. It is possible to complete without cheating around the map built and brought to the second room the hub company. V186a: First public release. Companion cube, can be no cheating in the second room. .. ..

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carlymx • Jun 23, 2011 • #45869
58 posts

PSICODELIA Test One.(Original Project http://www.tarados.org/?page_id=6)
By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx
Current Version: v:1.3 FINAL
-------------------------------------------------

NOTE: For Problem load VPK files: VPK Extract in DLC Custom.

[img]http://img641.imageshack.us/img641/8194/sppsicodeliav10000.jpg[/img]
[img]http://img685.imageshack.us/img685/310/sppsicodeliav10008.jpg[/img]


DESCRIPTION:
------------------------------------------------

It's a very logical map and a few juggling.
It's a Maps i want to be hard for people to think, but do not get bored.
I'm using custom textures (included in the VPK).
I have completed 100% of the puzzle.
Is 100% possible to complete the map without cheating.
It is a Map with Original style, with hard work.

I hope it's one of the most difficult they have played.

I hope you like it.

GALLERY:
------------------------------------------------
Gallery IMGs: http://imgur.com/a/Nw832#FjcaE

SOLUTION v1.2 - v1.3: (not view recommended, xD)
------------------------------------------------
Are you sure want to see the solution?
FYxRIQI9gw0




UPDATES:
------------------------------------------------
Update Final Version v1.3:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs: Overlays any defective.
Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly.

v1.2 (FINAL)
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.

v1.1c
improved the puzzle.
Fixed Bugs.
Fixed Cheats.
thanks to "Instantiation" & "xdiesp" for contributing failures.

v1.1b:
Fixed Bugs.
Fixed Cheats.
Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info.


v1.0 Final:
Complete 100% map.


v194a:
Completed 70% map.
Fixed Bugs.
It is possible to take the cube company, up to the mark [img]http://img41.imageshack.us/img41/5918/sshot2u.jpg[/img], without cheating.

V190a:
Fixed Dilbao detected faults (Thank Dilbao)
A?adidas mas indicaciones, para hacer el puzzle mas facil.
Completed 55% map.
It is possible to complete without cheating around the map built and brought to the second room the hub company.

V186a:
First public release.
Companion cube, can be no cheating in the second room.


..
..

File Name: sp_psicodelia_v1_3.rar
File Size: 25.7 MiB
Click here to download PSICODELIA Test One v1.3

Dilbao • Jun 24, 2011 • #45870
32 posts

I think second room is not complete yet, so I comment only for the first room.

Map's overall look is visually appealing. Puzzles kind of OK, but navigation and understanding of puzzles are not OK.

Since this is a WIP, I'll keep it short and skip to what I found problematic:

- I could not find a safe way to take companian cube, so I got stuck at there. Maybe there is a way I didn't see it yet, but I got frustrated from trying. I think second room is needed to solve. But how to get there without the taking the cube is a mistery.
- I don't understand what should I do with this panel.
- Reversing the funnel didn't help me on anything.

- If you drop cube to water, it's gone, no respawn.
- This looks wrong.
- It's hard to see opening above the button. I didn't see it until I look from inside with noclip. I don't think glass is necessary in that puzzle, whole place can be inside fence.

Anyways, I'm not saying any of the puzzles are hard or easy but they are hard to understand.
For instance, there was no visual cue for exit. It becomes much easier to navigate in maps if you see where is the exit and what is prohibiting from it.

andyb • Jun 24, 2011 • #45871
257 posts

The first 2 can be done.Combination of portal and funnel after you launch yourself.3rd chamber is way to dark for me to complete if even can be.

2CAE7256 • Jul 26, 2011 • #45872
31 posts

Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)
0c6TrmQyeWs
I suspect this map is full of exploits.

Metafrank • Jul 26, 2011 • #45873
41 posts

Seems it is easier to find ways to break the map than the intended solution.
I think it is very appealing visually, but gameplay-wise it seems to me that it's intended to use techniques that feel more like abusing mechanisms than using them logically.
Maybe I'm just exploiting stuff as well without knowing though.

xdiesp • Jul 26, 2011 • #45874
1,078 posts

My condolences on your father's passing.

Map which uses stark, high contrast looks and achieves one of the best exploration-based gameplays around - despite a few rough edges. From the wirly decor and cameo, you might think this was some kind of arcade, tongue-in-cheek experiment as sp_reddit : but as soon as you leave the starting area, the level opens into a sprawling, vertical maze packed with elements to locate and aggregate coherently.

The rough edges were the other side of the coin: those highly detailed, B&W walls also strain the search for actual white panels; the huge structure supports a great deal of exploration, but also no escape scenarios (no way out if not to die); there's much to do, possibly an overabundance since several elements can be ignored (the orange funnel, at least one laser) to break through. Still manageable however.

Assorted glitches: this space could be wider; tiles being cut; entering this panel's portal sometimes drowns you; the platform & light make that button invisible from below.

BlumCoLe • Jul 26, 2011 • #45875
211 posts

2CAE7256 wrote:
Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)

I suspect this map is full of exploits.

LOL, that's crazy! Oo
The map took me about 90 minutes and you solve it in 1:30 minutes ...respect!

Well, i think it's a medium-difficult map and makes me lot of fun!
Nice level design and wonderful puzzles...

Just one nice bug (i think there are more) ^^:

AgIH0dDzNNI
//xD sorry for steam interface, I didn't know that it is included in the recording. xD

carlymx • Jul 26, 2011 • #45876
58 posts

Hello.

Grateful to whom it has passed without cheating, to send their videos with their solutions to learn. Thank you.

First of all, thank you very much for playing my first map.
Your comments will help me to learn and improve.

Thanks for bringing the little mistakes that you have the map, I'll try to fix in the coming days.

Can you tell me how long it took to solve the puzzle LEGALLY? 90 minutes?

2CAE7256 wrote:
Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)
I suspect this map is full of exploits.

Anyway, thank you for showing me what I have to fix.

Metafrank wrote:
..I think it is very appealing visually, but gameplay-wise it seems to me that it's intended to use techniques that feel more like abusing mechanisms than using them logically...

Thank you for your comments you are right, a map is not to cheat. Picardy proves he does but not wisdom.

BlumCoLe, That I do not ever happened. anyway is made ??by a user instance, anyone with that instance will also have this bug. Thanks anyway, will be remedied.

Thank you all for having played my first map, trick problems.
Whoever wants to know the right solution, I leave a video.

Psicodelia Test One v1.0 Solution
FX4oK92KffE

A Greeting.

carlymx • Jul 26, 2011 • #45877
58 posts

Now available a new version with the solution (I hope) to bugs and cheats.

Psicodelia Test One v1_1b

Instantiation • Jul 27, 2011 • #45878
66 posts

Incredible map. (EDIT: I got the intended solution, more or less; I overcomplicated the ending by not thinking with portals, but that just meant I had to backtrack more.)

Screenshots of bugs (things fixed in 1.1c)
(Click images for full size; you won't find these bugs in the map anymore.)
I put the first cube on the button (to activate the faith plate) without using the hole in the top to pick up the box. I (misused, based on your video) the hole to get into the funnel, as shown (only taking about three shots to get the portal centered so the funnel goes through the hole):

[terrible joke about cutting corners]

Even though the passageway is properly blocked, the funnel still goes through the panels. Not a huge deal.

This portal goes above the intended surface.

My laser solution is less interesting than yours.

This shot (orange portal) probably shouldn't be possible :

Not shown:
I pushed the ? (triangle button for the light bridge) way too early, before I had even used the laser to turn on the light bridge.
I did encounter the bug where I fall through the floor right at the threshold of the exit door.


Rewarding puzzles that require thought.

xdiesp • Jul 27, 2011 • #45879
1,078 posts

I tested the updated version, here's everything:

- It's missing cubemaps;

- This hole would be better wider (mas largo), not longer. Just the same size of the white panel below, with a grid:
http://i212.photobucket.com/albums/cc12 ... -17-65.jpg

- All observation rooms contain either nodraw textures or holes to the void outside the map:
http://i212.photobucket.com/albums/cc12 ... -10-71.jpg
http://i212.photobucket.com/albums/cc12 ... -53-53.jpg
http://i212.photobucket.com/albums/cc12 ... -36-88.jpg
http://i212.photobucket.com/albums/cc12 ... -57-93.jpg

- Unaligned textures:
http://i212.photobucket.com/albums/cc12 ... -44-65.jpg
http://i212.photobucket.com/albums/cc12 ... -53-14.jpg
http://i212.photobucket.com/albums/cc12 ... -03-00.jpg
http://i212.photobucket.com/albums/cc12 ... -31-66.jpg

- You can reach this button by portaling up and jumping:
http://i212.photobucket.com/albums/cc12 ... -37-48.jpg

- I had already completed the map via the intended solution the first time, just noticing at the very end how it could have been exploited from the get go. However, there are a couple elements I still have no idea what they are for - these laser, button and laserbell. Their signs as of now are not understandable. And what's the use for the orange funnel?
http://i212.photobucket.com/albums/cc12 ... -51-11.jpg
http://i212.photobucket.com/albums/cc12 ... -23-34.jpg
http://i212.photobucket.com/albums/cc12 ... -41-84.jpg

- That button up there is basically invisible, maybe add some signs to it:
http://i212.photobucket.com/albums/cc12 ... -14-18.jpg

- Portaling to that platform at the very bottom of a pit, close to the exit door, often kills you and fizzles the cube;

- No escape scenarios:

1) The space invader platform before the glass over it is raised, or the cube one for the same reason. The first can be fixed with a far away white panel which doesn't interfere with any puzzle. The latter is still acceptable, but could be prevented by catapulting the player away and destroying the cube.
http://i212.photobucket.com/albums/cc12 ... -15-95.jpg

2) This entire area if you don't have the funnel to pass the gap between the bridges. Could use a ladder to the first part of the bridge:
http://i212.photobucket.com/albums/cc12 ... -15-39.jpg

3) Put the companion cube on the plate which turns this funnel's target black, then destroy the lasercube and go back here. You can't go get another lasercube, because there's no way of using the funnel to snipe a portal to the lasercube above. No ideas here, maybe a button to throw any cube away from that plate:
http://i212.photobucket.com/albums/cc12 ... -00-72.jpg

4) Jump to the ending corridor with the fizzlers on, there's no way back:
http://i212.photobucket.com/albums/cc12 ... -19-95.jpg

carlymx • Jul 28, 2011 • #45880
58 posts

New version v1.1c

carlymx • Aug 02, 2011 • #45881
58 posts

Update Final Version v1.2:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.

I hope you like my first map.

xdiesp • Aug 02, 2011 • #45882
1,078 posts

carlymx wrote:
Update Final Version v1.2:


improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.

I hope you like my first map.

Well done with all the fixes. One question: if you get to the 2nd room, use both portals so you don't have the funnel anymore, can you still pass the broken bridge?

carlymx • Aug 02, 2011 • #45883
58 posts

xdiesp wrote:
Well done with all the fixes. One question: if you get to the 2nd room, use both portals so you don't have the funnel anymore, can you still pass the broken bridge?

No, not possible (AFAIK), try a simple way to fix it but could not, all seemed very complicated to do. It's a price to be paid because of people cheating.

So just before going to the second room makes a "save game"

anyway I think it's okay, maybe more to solve this problem before but before other maps are the same or even more difficult xDDDDD

lifeson99 • Aug 06, 2011 • #45884
102 posts

I did not think a map could be "too hard" since I assumed the harder it is - the better.

Stunning, amazing, intricate . . . but this map is too hard. There are numerous areas that you have to either be a genius to figure out, or get lucky, or fly around in NoClip mode aimlessly.

For example, the Laser in the 2nd room:
1) the sensor is completely hidden and not only is it hidden, but it is an all-black square, so there is no way I would have ever recognized it as a laser receiver.
2) you have to put the two portals so that the laser exits the 2nd portal - goes back into the first portal and changes direction to exit the 2nd portal again. Very cool concept but impossible for 99% of the players to figure out IMO - especially since you have no idea there is a laser sensor there.


Then there are those very high upper floors that you are required to have knowledge of.
I don't know - I see a couple of the resident Portal Experts figured it out, but even after watching the solution I saw many things that for me at least, are simply impossible to figure out without watching the walkjthrough. I ended up NoClipping and still could not solve this, as I flew around and pressed buttons. It's as if the author tried to hide and conceal EVERYTHING in every step of the solution. As if during the making of this, at each step he asked himself . . . "hmmm, how can I make this step extremely difficult to figure out". And then after making it extremely difficult - re-evaluated whether or not there was a way to make that step even more difficult.

I liked the part where you go back to the first room to retrieve the cube - that was fun and very cool - the timer was over generous but it did not matter. I found it surprising that when I brought the cube back and took it upstairs, that the floor cube square button turned the checkmark into an X instead of turning thew X into a checkmark.

I also like the look and feel of the surfaces - shiny Black and White everywhere. Very clean - like a Gameroom.

So, overall I appreciate it as a huge effort but it is a 384-step Japanese Puzzle box which most cannot get through. I got through the first level then after a few hours I quit in the 2nd level. It became very frustrating.

carlymx • Aug 08, 2011 • #45885
58 posts

lifeson99 Thank you for your comments.

If it is not a map for beginners. I realized that all the maps considered "difficult" really just were complicated because the stunts were difficult to make or has hidden his puzzles. were not very logical puzzles.

Then I played "Engineer v1" I find it so amazing (very logical and very difficult) I decided to make an extremely difficult but logical puzzle.

I have only 2 questions:

1: The laser sensor does not actually meets the eye?




2: You told actually 384 steps to solve the puzzle?

A Greeting.


PD: I am preparing a new walkjthrough the latest version when ready to climb the post.

xdiesp • Aug 08, 2011 • #45886
1,078 posts

lifeson99 wrote:
I got through the first level then after a few hours I quit in the 2nd level

I think Distracted by Love took me almost two hours as well, you should check that one out.

Ruien • Aug 27, 2011 • #45887
157 posts

This was an absolutely excellent map. My favorite map by far! I had been busy recently and only just now tried it, and spectacular - a true masterpiece.

After solving the puzzle (it took me 4 hours!), I watched the walkthrough video. Our solutions were quite different in some places, so this puzzle still retains some multiple solutions.

One interesting note regarding the portal surface above the timed door that takes you back to the first room where the Companion Cube is waiting: this portal surface is unnecessary. I never even realized it was there.

Also, I ended up burning a lot of time because I did not realize that the light bridge remained on after the laser was removed from the relay. I thought that it had to stay there, and was working to get the companion cube into the button pit without touching the redirection cube (don't try it; it's impossible).

In any case, these are minor, minor things. Your map was phenomenal, entertaining, and just the right difficulty to be interesting but not frustrating. Your logical puzzles were well-thought-out and did not fail reason. Your father would be proud.

Regards, and thank you for a great map,
Ryan

carlymx • Aug 29, 2011 • #45888
58 posts

Ruien wrote:
This was an absolutely excellent map. My favorite map by far! I had been busy recently and only just now tried it, and spectacular - a true masterpiece.
...
Ryan

Ryan Thanks for your feedback and support, the trap to get the cube company has already been solved easily (thanks for comment).

I look forward to do another chamber to enjoy as much as the first.

a Greeting

UPDATES:

Update Final Version v1.3:

improved and amplied the puzzle.
Fixed Bugs: Overlays any defective.
Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly.

KennKong • Sep 14, 2011 • #45889
942 posts

Excellent puzzle map.
I had to watch the beginning of the solution because I got stumped by not figuring out the lightbridge would stay on without the cube.
I got extremely frustrated by having the companion cube knocked out my grip every time I went up the funnel. That shaft needs to be larger, for sure.
I got stuck at the very end of the map because I tried to carry the companion cube down from level 01 to level 00. The fizzler zorched the cube on the way down, leaving me no way to open the exit.

Despite having one of my pet peeves, switches that activate things in other rooms, this map was challenging enough to earn a 5/5 from me.

macko68 • Oct 15, 2011 • #45890
65 posts

It took me almost 2 hours but hell that was quality time. Great atmosphere, music and first of all puzzles. Really like logic on this one. Personally I prefer maps just like that intriguing, challenging, triggering creative thinking. Well done carlymx !

The only gripe I have is the alignment of laser on 00 floor. Lost a lot of time there just to enable the catapult

Looking forward to your next releases. As stated before your father would be proud.

Djinndrache • Jan 09, 2012 • #45891
1,442 posts

Amazing map! A must-play!

Here is my blindrun:

h2jRy8bCrKU
(Link: http://www.youtube.com/watch?v=h2jRy8bCrKU)

carlymx • Feb 02, 2012 • #45892
58 posts
zivi7 • Mar 13, 2012 • #45893
649 posts

Excellent!

I was stuck for a while when I was searching for the correct portals to activate the central faith plate via laser, but managed to do it finally. I enjoyed the constant "flow" of puzzles. I especially liked the puzzle to get the companion cube inside the second area, nice idea! 5/5

PCdoc • Nov 20, 2012 • #45894
245 posts

Having played this v1 about a year ago . . . I saw Psicodelia Test v1 an v2 in your Workshop so assumed v1 it was the same map.
Then I thought "hey wait a minute - the workshop does not support all these custom texture files".

So I played the v2 on your Workshop. WOW, it was such a lot of fun and had so much there. I LOVE all of your maps !!!

I am going to play v1 now. I am sure it is NOT the same map as this v1 and I am sure it will be awesome.

Superb work !!

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