Stockpile
by Mindbug · Uploaded Jun 06, 2011
File Size: 3.08 MB
Downloads: 598
Rating: (12 votes)
Description
three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)
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Oh wow, these are the first portal 2 puzzles i've played that i've been legitimately stuck in
I seriously have no idea how to complete the second puzzle, and I'm not sure I did the first one correctly either. This is a good thing! It's great to finally have some decent brain teasers come from this game. Deceptively simple looking puzzles, and as a bonus the visuals are pulled off flawlessly
This map is epic. This is the kind of map that has pretty basic looking puzzles but you can still spend quite some time in there. This could even be the best SP map I've played so far. The second part is REALLY clever. (This map deserves some valve recognition. Honestly.)
Mindbug (what a perfectly fitting name), please, for the love of all that is holy, keep creating maps.
I was thinking of posting a hint to the second puzzle, but I won't. Guys, you can do this, if you put your mind to it.
Visuals are nice and simple. I fear the difficulty will be to hard for the average test subject though.
Chamber 2 was the most entertaining for me, it had a decent "reward" when I figured it out.
In chamber 1 and 3 I ended up mindlessly aiming beams everywhere, and not feeling particularly smart after finally completing them.
Wow, thanks for the overwhelming kind responses. 
I'm glad to hear, that my map design went well. Simple but hard puzzles was what i was going for. Also the whitest possible walls, to increase the possibilities, making the puzzle harder and forcing the test subject to be creative. Most of the black walls are there for aesthetic purposes.
SeriousMoh, it's nice to hear you share my feelings on the second puzzle's solution. 
I do intend to create more maps, and these three puzzles are actually part of a campaign i had in mind.
I have updated the map to 1.1. Changes are:
Added detail under stairs.
Added music to catchers.
Fixed misaligned textures
Fixed another solution to first puzzlechamber
Known bugs:
The elevators insists on having no ligtning at all, even if i manually place a light entity.
I couldn't figure out how to remove the ending text. It's not a bug, it's just not intended.
There is nothing wrong with being too hard for the "average" test subject. There are people above and below average. And while i do play pretty much every map posted here, I bought portal, because I wanted to work with my brain. This is a puzzle game after all. Do you think the Rubik's Cube would have been such a success if most people could solve it in 5 minutes?
Anyway, Mindbug, I wanted to know if i used the correct way on the 3rd part.
My solution
I just used the 2 cubes to get the laser around (left side) the pillar in the middle. Now the laser hit the white wall to the right of the exit. Portal there, portal in the pit, done. Is that correct? It seemed a bit too easy for me compared to the first two. If this was the intended solution, maybe you should put this part to the beginning.
SeriousMoh wrote:
Anyway, Mindbug, I wanted to know if i used the correct way on the 3rd part.
Ah! thanks for pointing that out. No, that is definatly not the intended solution. I thought i had cleverly rooted that problem out. But it seems more walls must be unportable.
Luckily i found out i got lots of time, i thought the contest ended 12 minutes ago.
Edit: I replicated the bug, that was a bit of a stretch. Luckily easily fixable.
Somehow, i screwed up the update and now you spawn with potatos.
Edit 2: I fixed it, and the elevator light glitch (finally). New version is uploaded.
appunxintator wrote:
There's no bsp in the current file
Wow, how did i miss that. Fixed.
Wow, I have no idea how to get the 3rd part... but I will keep trying 
EDIT: Wow, i think I found a glitch, that makes the level actually solvable 
I had two portals at main level to have the laser pass the 2 switches, then i stood at the exit, shot a portal on one of the walls near the lower switch. there seems to be a fraction of a second when all three switches are on, and if you are near the door or run "into" it, it will open. I hope you understand what i mean, if not, i might make a video.
Quote:
EDIT: Wow, i think I found a glitch, that makes the level actually solvable
That sounds... Really odd.
If the 3 relays are only on for a split second, how can the door open? Does it open because you walk into it, or can you somehow slip through in this split second it is open?
It sounds like something i couldn't solve, but more of a bug within the game. If you could, a video would be very helpful.
Edit: Wow, that is REALLY weird, but i tried it for myself. I'm not sure how to fix this.
Whats happening is, all 3 relays are on in a split second. at the same time, the door has a trigger, that checks if the player is in the door, so the door doesn't close on the player. If you press yourself against the door, it will see you as inside it, and not automaticly close.
Thanks for finding this (and other bugs
) fixing now.
Edit 2: There, fixed. Now don't try and get stuck in the doors, because it might work if you're placed correctly in about one tenth of a unit.
so, do you mind giving a hint on how to solve the last part? i am completely puzzled...
SeriousMoh wrote:
so, do you mind giving a hint on how to solve the last part? i am completely puzzled...
Hint 1:
The third chamber combines the solution of the first and second chamber.
Hint 2:
Remember the first clean aperture puzzle? The one with the three lasers.
Hint 3:
The portals aren't limited to the walls.
Here, three hints i could think up. Spoils least-to-most from first to third.
Oh man, that was a mistake, asking you for the hints like that... Now I am really getting angry, that I can't finish it, even with hints. I guess I should just go to bed now... or ask you for the solution. I don't know. Usually I don't like resorting to hints and solutions, but what you created here is a masterpiece. I am done.
EDIT: lolWTF?? right after writing that speech i had an idea. needless to say, about two seconds later i finished the map. What a ride...
Well, I'm looking forward to seeing what you can do with gels, funnels and light bridges...
I don't think i have seen anyone more patient or determined to solve a puzzle with as little help as possible. I tip my hat to you good sir.
Wow, this aint no joke. Nicely done mate. Sad to say, I'm stuck on the third chamber...although I don't think I completed the first two correctly either.
Again, nicely done on creating such epic maps.
Here's the essence of multilaser puzzles:
This was just a hint, now keep readjusting those matches until I tell you it's the intended solution. Can't dare imagine the thoughts processes that bring you satisfaction for solving these ones: there's no planning, there's no logic, just time to browse through the configurations. There's a reason if there was just 1 (one) in the campaign.
I consider them the bottom feeder puzzles of Portal 2: unfun, unportaly. 
Chamber 2 was wonderful when I figured it out.
I have a feeling I fluked the first one though, and the third still has me stumped.
chamber 1 - Am I doing it right?
Nope, thats the correct solution. 
I don't know how i could make the player certain that they have gotten the correct solution, like in the second and third chamber. Mostly the second though.
Mindbug wrote:
I don't know how i could make the player certain that they have gotten the correct solution
Perhaps you could allow a little more space for inaccuracy within the chamber, i.e. the box doesn't have to be right on the edge of that platform, or the laser doesn't have to pass at exactly that angle. That way it doesn't feel like an exploit.
Alternatively you could built the platform out of glass. :P
The first two I got done in decent time..but this third one is racking my brain. I have read the hints and still have nothing. So frustrating!!!
EDIT: I finally got it. Mindbug, you are the devil.
I'm also stuck on the 3rd chamber. Can I get some less subtle hints? 
Also, I passed the 1st chamber with an unintended solution-
http://steamcommunity.com/id/76561197970377852/screenshot/540646063521376360?tab=public
aandw wrote:
I'm also stuck on the 3rd chamber. Can I get some less subtle hints?Also, I passed the 1st chamber with an unintended solution-
http://steamcommunity.com/id/76561197970377852/screenshot/540646063521376360?tab=public
Damn, thought I had removed that one, but I didn't seen the clever orange portal. At least it's just a matter of making some tiles unportable. Thanks for finding it. 
And this hint worked for my friend:
Find the one spot in the chamber, in which a single portal has line of sight to all relays.
For those stuck at the last multilasers, here's the solution.
http://i212.photobucket.com/albums/cc123/xdiesp/multilasersareshit.jpg
xdiesp wrote:
multilasersareshit.jpg
Wow. Fuck that. I actually gave up on this puzzle. Glad I did.
I shot some random portals and suddenly the door opened. Here is what I came up with:
http://imageshack.us/f/191/lasergefrickel.jpg/
version2_1 wrote:
I shot some random portals and suddenly the door opened. Here is what I came up with:
xdiesp posted a picture of the same solution, and it's the correct one.
that was... interesting. Different. and a mind[screw] for real.
map was well developed and all that, the only real complaint i have is MY GOD ITS TOO DAMN BRIGHT! I have HDR on, and so moving from area to area = migraine. jeezuz.
this was my final solution:
http://steamcommunity.com/id/rellikpd/screenshot/595815243029625063
rellikpd wrote:
that was... interesting. Different. and a mind[screw] for real.
map was well developed and all that, the only real complaint i have is MY GOD ITS TOO DAMN BRIGHT! I have HDR on, and so moving from area to area = migraine. jeezuz.this was my final solution:
http://steamcommunity.com/id/rellikpd/screenshot/595815243029625063
Yea, sorry about that. I couldn't figure out which parts should be tweaked, or if i were using the light panels or observatories incorrectly.
And yes, that is the correct solution, just mirrored.
Huh ... my solution to the final chamber was actually a bit simpler, only involving two lasers through the portals.
Took a hell of a lot longer to get on the right angle though, I imagine.
I do think it's worth noting that while both Xdiesp and Rellik have basically used the same solution, Rellik's screenshot looks more intuitive simply due to the neat lining up of portals on tiles and lasers on 45 degree angles. I would suggest having more incentive to the player through level design to create such "neat" solutions that look right, instead of having them just randomly spam combinations until they get something that works, but they aren't sure exactly why.
I still found the map enjoyable, in kind of a perverse way. :P
Sheesh, even after coming here and seeing the chamber 3 solution I still couldn't solve it when I went to try it myself. The configuration it requires is too exact.
EDIT: I did eventually solve it, but I had to refer back to the solution pics posted here several times before I got it.
For some reason chamber 2 was super easy. I put the cube and portals in the correct places without even having taken in the entirety of the puzzle elements. So I had a sense of awe when I got the door open and then looked at what I'd accidentally done to make it happen.
I think the big difference between chambers 2 and 3 is that chamber 2 is two dimensional. If you look at chamber 2 from the top down you could draw a two dimensional shape connecting the laser emitter and all the laser relays. As the player directs the laser around the room to reach all the relays the laser stays(close enough) on the plane of that two dimensional shape. In chamber 3, however, the laser must leave that one plane to reach all the relays. The headache comes from trying to understand just how to place the portals and cubes to hit the correct angles.
Here's how I originally solved chamber 1:
http://cloud.steampowered.com/ugc/55866 ... CFDA49721/
BTW, the bug that allows you to quickly change which relay is active and thereby make the door open for a split second is something that can be exploited in the official laser maps in P2 as well.
Dude - I'm STUCK ! !
I need help on chamber 2 and no one has posted any tips or solutions for #2.
I worked it out that it is mathematically impossible:
the emitter does not point to a spinner
you cannot split the Laser into 2 beams
3 spinners - no two are in line with each other due to the platform
so you must have 3 changes of Laser direction to hit the 3 spinners
you can change the direction 2 times ONLY:
1) direction change using two portals
2) direction change using the redirection cube
(or vice-versa)
I tried just barely clipping the edge of two spinners but no - platform blocks it
So there has to be a trick that does not follow conventional physics.
HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lifeson
lifeson99 wrote:
Dude - I'm STUCK ! !
Here's the solutions:
http://i212.photobucket.com/albums/cc12 ... kpile1.jpg
Really smart puzzles. Thanks for creating it. Great job!
Haven't solved chamber 3 yet. Here is my solution of chamber 1 and 2:
http://steamcommunity.com/profiles/7656 ... tab=public
http://steamcommunity.com/profiles/7656 ... tab=public
http://steamcommunity.com/profiles/7656 ... tab=public
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
4dzE9JGIsKk
(Link: http://www.youtube.com/watch?v=4dzE9JGIsKk)
Also note the video description for more feedback and my signature for additional project information.
I like laser puzzles, even if they are usually solved by fiddling around with different angles until you see the answer. I think this is the first one I've seen that manages to get one laser through two portals three times each. My only complaint about this map is it was unbearably bright. I had to reduce my brightness from the normal 75 down to 35 just to see the textures, especially in the first room. 4/5 from me.
I cant find the solution to chambers 2 and 3, am i supposed to be using the instant laser glitch to solve them?
I came up with a solution for room 1 that didn't require re-entrant lasers. I didn't even think of trying that technique because my initial attempt at solving the puzzle was successful.
1. Portal the "long" laser directly into the receiver in the ceiling.
2. Stand one cube on end and push it flat up against the "short" laser so its beam is pointing straight up along the side of the shelf.
3. Standing on the first cube, set the second cube on the edge of the shelf, aimed at the receiver in the wall. Getting it in place without having it fall off the shelf when I let go was tricky, but it worked!
The solution to room 2 was fairly obvious.
I had to refer to someone else's screen shot to solve room 3. I figured it required the use of a portal in the ceiling but I could not come up with the necessary alignment on my own. I probably could have found it eventually but was tired and frustrated and gave up. Even after I saw the solution, it took me about 10 minutes of fiddling to replicate it.
I also found the lighting in room 1 to be ridiculously bright. I couldn't see antyhing but blinding white when I first walked into the room and could not see my reticule against many of the vertical surfaces. Rooms 2 and 3 were OK, lighting-wise.
I'm not a big fan of these types of puzzles but I appreciate the design.
4/5 from me, mainly because of the brutal lighting in the first room.
Gig wrote:
I cant find the solution to chambers 2 and 3, am i supposed to be using the instant laser glitch to solve them?
No, none of these puzzles require using any "glitches" or "exploits". When you solve the puzzles properly, the exit door will remain open so you can take your sweet time walking through it. Screen shots of the intended solutions are available in previous posts in this thread.
Yes! I finished the 3rd chamber! My solution was similar to what rellikpd posted (I looked it up after I founf my own solution 
Thanks for the map
xdiesp wrote:
Here's the essence of multilaser puzzles:
This was just a hint, now keep readjusting those matches until I tell you it's the intended solution. Can't dare imagine the thoughts processes that bring you satisfaction for solving these ones: there's no planning, there's no logic, just time to browse through the configurations. There's a reason if there was just 1 (one) in the campaign.
I consider them the bottom feeder puzzles of Portal 2: unfun, unportaly.
I beg to differ. Logic IS required to solve laser puzzles. It's just that a majority of people don't take the time to properly think and resort to brute-force approaches.
Personally I loved this one, it has a minimalist air to it, something that seems simple but isn't. The 3rd room was the only one that took some serious thinking, but overall quite enjoyable 
three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills.
The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are.
Please tell me about any bugs you find while testing, but most of all enjoy!
Screenshots:
http://imageshack.us/photo/my-images/828/2011060600003.jpg/
http://imageshack.us/f/90/2011060600001j.jpg/
Credits to Msleeper for the elevator entities.
1.1
Fixed misaligned textures.
Added music to catchers.
Added better fog.
Fixed another solution to the first puzzle.
Known bugs:
Weird lightning inside elevators
End game text, which i somehow couldn't remove
1.2
fixed weird elevator lightning
fixed another solution to the third chamber
added more details to one observation room
1.3
fixed yet another solution to the third chamber (and possibly the 2 others)
File Name: Stockpile.zip
File Size: 3.08?MiB
[SP] Stockpile