Interruption
by Misterpixel · Uploaded May 24, 2011
File Size: 2.83 MB
Downloads: 2055
Rating: (27 votes)
Description
A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map. Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.
Comments
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Nice little puzzle
And even though the effects in the beginning were ncie, not really neccecary for such a small map.
The cinematics were very nice, breaking the glass and giving of the Portal gun in particular.. I got a few sound errors at the end but the puzzle its self was fun!
Kudos to the mapper: even if just a small map, with all these chiseled details it gets away much bigger than it is. Quality over quantity!
I really loved the detail work in this map, but I was disappointed at the end when the map ended (not to say that's a bad thing)
Great job. I like the place where in which you situated your map. The puzzle was quite ok with the difficulty, I hope you will keep up the good work.
The puzzle was great. What I didn't like was the ending. For a series of puzzles, that would've been okay if after you fall down the hole (you could make that a GLaDOS betrayal) , you somehow escape, and then...I don't know, really. But I'm sure you can think of something. But for a one-puzzle map, it might have been better to just have the elevator.
Very nice map, the puzzle is cool, the attention to detail is amazing.
Acquisition of the portal device and the ending look nice but are somewhat unnecessary on a small map that isn't embedded in in a chain of chambers. If you just wanted to try it out: well done
I hope you keep up the good work and make something longer and more challenging next time. But keep up the great visuals, there are far too few maps that look as interesting as their puzzles are/want to be.
Thanks everyone!
I probably did go over the top with scenery vs gameplay. Next one (which will follow on from the fall at the end of this) will be a bit heavier with the puzzles.
I didn't want to use the elevators because I wanted it to seem somewhat separated from the official map chambers; blocking off the proper exit via elevator and instead having the drop was supposed to give the feeling of "you're not supposed to be here, we've got other plans for you."
The sounds were being horrible through the whole creation process but hopefully they play fine, even though they give errors in the console.
An short but excellent map! The way that you should break the glass to get the box is special and awesome. And the ending did surprise me a bit~~ More maps please!!
Very nice. The movements were smooth, and looked great.
Some improvements that would also be spoilers
The end is ruined if you stand by the door. Also, after noclipping, i noticed that the elevator chamber is WAY too huge for something that is being unused.
Great map, can't wait to see more.
tin-hay wrote:
Very nice. The movements were smooth, and looked great.Some improvements that would also be spoilers
The end is ruined if you stand by the door. Also, after noclipping, i noticed that the elevator chamber is WAY too huge for something that is being unused.
Great map, can't wait to see more.
Oops, I was going to check if you could prevent yourself from falling but never got around to it. It'll be fixed in when I add the transition to the next level, thanks for reminding me.
And the elevator is supplied as a prebuilt instance, so it's either the whole thing or nothing at all. It is just the shell though, there isn't actually an elevator or any scenery in there.
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=r_3ERutoKbg
Nice little map. The first time i played it I was able to get through field without cube on button...took a number of tries though. When I finally grabbed the cube out of the glass room in the first chamber I realized that I was supposed to get that first...lol.
Updated it so you couldn't hide in the doorway at the end to stop the fall. Also made it automatically transition to the next map, Destruction if it is downloaded. So go get it!
Simple but cool map with very good effects and cinematics.
Feedback:
* The moving part of the wall (which is activated by button) should be metalic or something like that when it is moving! It doesn't seem cool like that, because when it is white, i expect to make a portal there.
* You seriosly must make maps! I see you keep up the good work with 'Destruction'. You know how to use the effects which makes map awesome. Thanks!
A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map.
Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.
File Name: interruption.rar
File Size: 2.83 MiB
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