sp_LightBridge_Gel_v2

by EL POLLO LOCO · Uploaded May 31, 2011

Screenshot 1

File Size: 2.08 MB

Downloads: 946

Rating: (9 votes)

Description

Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter

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EL POLLO LOCO • May 31, 2011 • #46534
34 posts

Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult...
Uses gels and light bridges.....have fun!

Update =
-Auto saves
-Only one way to solve the last puzzle
-Made the first room a little brighter

File Name: sp_LightBridge_Gel_v2.zip
File Size: 2.08 MiB
Click here to download sp_LightBridge_Gel_v2

svenofix • May 31, 2011 • #46535
6 posts

Nice map. But not having any Checkpoints is very annoying if you happen to die.

xdiesp • May 31, 2011 • #46536
1,078 posts

I found intriguing the style of the first room, its only fault was that darkness and black walls together made it difficult to see the actual room borders. Had it been all in that style, this map would have had personality.

As for the second room, the paint started to get detrimental soon. In the end I just portaled to the exit. Maybe I'm drunk right now, but I would set the 2nd room on high pillars in the 1st.

luke • May 31, 2011 • #46537
4 posts

I did the same. Repulsion gel was totally superfluous.

EL POLLO LOCO • May 31, 2011 • #46538
34 posts

Thanks for the comments and feedback. Oh and also, I made it so you could choose if you wanted to use the repulsion gel or if you wanted to just use the white gel....but thanks.

I think I'm going to make it so you have to use the repulsion gel......Because that's the way I initially wanted it.

Kibate • May 31, 2011 • #46539
105 posts

I don't get it, am i doing something wrong?
I can't get past the very first map. Not only is it too dark, but there is nothing to do. I deactivated the turrets and got the cube, now what, nothing happens.

Quovatis • Jun 01, 2011 • #46540
47 posts

Kibate wrote:
I don't get it, am i doing something wrong?
I can't get past the very first map. Not only is it too dark, but there is nothing to do. I deactivated the turrets and got the cube, now what, nothing happens.

Throw the cube up at the button and the funnel will start. Kind of stupid IMHO

Kibate • Jun 01, 2011 • #46541
105 posts

I see, yeah, that is kinda odd. The second chamber was really nice though

xdiesp • Jun 01, 2011 • #46542
1,078 posts

EL POLLO LOCO wrote:
I think I'm going to make it so you have to use the repulsion gel

Maybe reusing the lightbridge with blue paint? And leave the damn white paint alone.

sixequalszero • Jun 01, 2011 • #46543
4 posts


First time through I didn't use the light bridge to deactivate the turrets. Second time I did which was much easier. I did use the bridge to elevate myself to press the button. Once in the second room I only decided to break the laser with the cube once I made it to the finish, didn't need to repulsion gel or even realise it was there in the first place.

http://oi54.tinypic.com/2exa9me.jpg
http://oi56.tinypic.com/afjw3q.jpg

EL POLLO LOCO • Jun 01, 2011 • #46544
34 posts

Quovatis wrote:
Kibate wrote:

I don't get it, am i doing something wrong?
I can't get past the very first map. Not only is it too dark, but there is nothing to do. I deactivated the turrets and got the cube, now what, nothing happens.

Throw the cube up at the button and the funnel will start. Kind of stupid IMHO

My intent was to make people do the thind were when you are standing on the light bridge you shoot the light bridge that is under, slightly higher and you get raised up too.

Adair • Jun 04, 2011 • #46545
213 posts

EL POLLO LOCO wrote:
My intent was to make people do the thind were when you are standing on the light bridge you shoot the light bridge that is under, slightly higher and you get raised up too.

Funny, I've done that technique in another map, but it didn't occur to me here so I peeked through under the glass barrier instead: (screenshot)
http://cloud.steampowered.com/ugc/559784493840805541/45043DFA704A983494CC292115193175934DEF4A/
You can peek through enough to reshoot the portal where the cross hairs are.

Djinndrache • Jul 01, 2011 • #46546
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

ko3H14iE4eg
(Link: http://www.youtube.com/watch?v=ko3H14iE4eg)

Also note the video description for more feedback and my signature for additional project information.

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