Without Portalgun Demo ?2: Volleygel

by Loo-Kin · Uploaded Jan 28, 2012

Screenshot 1

File Size: 9.11 MB

Downloads: 1874

Rating: (27 votes)

Description

As I promised... This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.

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Loo-Kin • Jan 28, 2012 • #47243
10 posts
dinnesch • Jan 28, 2012 • #47244
105 posts

Entertaining use of the lack of portals, I liked the original concepts used in the 'puzzles'. Can't think of any criticism besides the map generally relying a bit much on timing rather than thinking(which is a matter of taste).

Looks great, too!
5/5

Lpfreaky90 • Jan 28, 2012 • #47245
2,842 posts

Very nice map!
List of things I noticed:
Very interesting puzzle, gives a few new twists to blue gel.
Sometimes the puzzle was a bit unforgiving, but it was still fun to play.
The use of wires for indication of what button opened what portal was also very well done.
Loved the small details: a walkway two ways around the big column, a broken stair that didn't go anywhere, but still had another broken counterpart a bit far away!

Excellent map! 5/5
I'm looking forward to see you new maps =D

OnePortalizedGal • Jan 28, 2012 • #47246
156 posts

This map was great looking - I love the old style - and the puzzles were inventive, but after all this is Portal - I would rather solve puzzles with a gun. 5/5 from me -
thanks for making!

soad667 • Jan 28, 2012 • #47247
86 posts

Awesome map. Loved the gameplay without the gun and visually was excellent. Keep it up.

silic • Jan 29, 2012 • #47248
93 posts

thoroughly enjoyed it!

Its a unique concept which i actually like alot. maybe people could use this concept in starter levels (e.g before getting your portal gun) like in the actual game.

5/5 from me!

Djinndrache • Jan 30, 2012 • #47249
1,442 posts

It's not easy to make decent maps without a portalgun. This map definately made it! Great ideas and concepts. Here is my blindrun:

vhWXgCHhYN4
(Link: http://www.youtube.com/watch?v=vhWXgCHhYN4)

co0op • Jan 31, 2012 • #47250
114 posts


This was really awesome! Thank you for a great fun experience without a portalgun

5/5.

(Edit: replaced "portals" with "portalgun".

KennKong • Feb 12, 2012 • #47251
942 posts

Interesting concept well executed in an appropriate and detailed setting. I had fun, even though I'm a fairly low precision player (I overran the buttons a lot). At least this had the larger old-style ones! 4/5, because it just wasn't quite enough of a good thing.

FourthReaper • Feb 15, 2012 • #47252
356 posts

Nice map, really liked the atmosphere (with the cables and generators) and the concept for the puzzles was fun. Just like KennKong I had a lot of trouble with precision, and I couldn't time easily either, but it was a lot of fun.

If think, however, that you could have mixed thing up a little, too. It was buttons and repulsion gel all throughout the test. If you will expand on this idea I'd like to see other elements, too...

HMW • Feb 16, 2012 • #47253
806 posts

Very nice map, and great puzzle idea!

Timing was a bit tricky sometimes, but that's not a big problem at all, since you can retry very quickly. (I.e. you don't have to get a new cube from the other side of the room, or something like that.)

The design is absolutely fabulous, and nicely detailed. I only found one minor issue: after the second test there's one gantry model that overlaps with the surrounding geometry in a visually unpleasant way:
http://steamcommunity.com/id/portal_HMW/screenshot/468609975003896671
If you view that part in-game, there's an area between the beam and the floor that flashes between the two colours. Moving the gantry up or down by just one Hammer unit solves that.

Going to try no. 1 now!

XnowFM • Feb 17, 2012 • #47254
11 posts

You really managed to get the whole old-style vibe. Add to that a really interesting and well made puzzle-concept and the 5/5 rating is the only feasible rating.

Maybe for future releases you could do something similar, but with a one-portal-gun? I'm looking forward to see more of you!

Bokkie • Feb 20, 2012 • #47255
21 posts

lpfreaky90 wrote:
* The use of wires for indication of what button opened what portal was also very well done.

Agreed !!

Very very very entertaining map !!

[REDACTED] • Mar 03, 2012 • #47256
1 posts

So, I got in a lift today because the room I was stored in lead me there, and after exiting I found my ASHPD stripped from my hands and a bunch of gel I can't move. A few minutes later I was well into this test and loving it! Well, most of it. When done, I wrote on the self reporting form all about the ups and downs of the test. Then I hoped the creator wouldn't create a time travel device of their own and then beat me to death with my own review. If you would like to read said review, there's a little opener of nothing below, and you can follow the convenient hyperlink to the post at ASEMBLE.



As a general rule of thumb, don't ever do science unless you are sure you have the right equipment. If you don't have the right equipment it's a safety hazard, and that's where you get all of those repetitive punny safety posters in high school labs. [Handle test tubes like a gun, they might go off!] Well, I was told upon being 'hired' that Aperture wasn't exactly the safest science company, so I was prepared for stuff like unattended radioactive waste, uninsolated machinery, a lack of those OSHA-issue latex glove boxes on the walls... But really, asking me to do dangerous physics with dangerous gels over dangerous water with untested exposure to ginormous buttons is pretty hardcore. Especially when you're used to figuring it all out on your own.



Okay, since I just know you're enticed, you can go read the full review, soak up a bit of healthy criticism, and rage at me all you want at http://asemble.thepodkast.com/rest-tests-vollygel/#more-454. I do believe you'll find some ideas for future demos!

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