File Size: 1.03 MB
Downloads: 2777
Rating: (23 votes)
Description
New: 1-Animated panels added 2-Hard light room changed Fixes 1- now you cannot skip turret room 2- make the speed jump easier Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map for Portal, it took me 4 days to finish and test it several times. hope You all Enjoy 4- remove the overlay textures that looks like a light behind objects
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Looks like an early Quake map, you've got to work on that front (understandable for a 1st map). In particular: dotted lines, architecture consistent with the game, double check signposts which are see-through always on top, lights.
Personally I didn't enjoy the puzzles, too gimmicky (looking up the lightbridge...) but undeniably there are sparks of freshness like this: 
Though as xdiesp said, looking up at the hardlight is not very comfortable, in general the map is splendid. But I can't get through the turrets....It seems that you should use the hardlight as a shield to pass them, but I just don't know how to portal the light bridge there....
Try to repair the bug of the indicator lights.
smwlover: about the turrets, i just used the funnel to get to them and throw them in the water. that's what the funnel is for, anyway, right?
i really liked the map, especially when you get back to the first room. that hidden passage was sweet. also, what's so bad about the somewhat hidden portal surface up the lightbridge. i think this is better than just a surface in plain sight.
I liked this map, some good ideas.... but that damn water killed me so many times because I forget it is water. I also got stuck by placing the blue funnel thing below where you get the block and I went up inside the thing and it shut on me.
i rly dont get this map. there are some rooms with turrets but you dont need it and you dont get in it. simply use the light bridge to run to the exit
I didn't really enjoy this map, felt more like a maze than a puzzle. But someway or another i got to the end.
As for the solution by xdiesp i would have never gotten that light receiver part right, i actually someway managed to solve that part due to a bug.
I don't know exactly how to trigger that bug, but i hit randomly the receivers with the laser, then i did the top one, then the middle one and suddenly the gel was flowing for some reason.
Sulfaras wrote:
i rly dont get this map. there are some rooms with turrets but you dont need it and you dont get in it. simply use the light bridge to run to the exit
I agree with this. I thought I had downloaded the wrong link or something. I completed the map and didn't see a single turret or laser.
All I did was:
Push button #1
Use funnel to get cube
Push button #2
Use light bridge to cross gaps and reach end of map.
as for the laser puzzle, i just hit the top receptacle and the gel started to flow when i took the laser off, the gel kept flowing...
I liked it very much.
You got some Awesome ideas.
I completed it a lot of times and i found some small shortcuts 
here - i made a Walkthrough http://www.youtube.com/watch?v=Dbl5qmCW9cM
Great, the only thing is, at the part with the cube dispenser, you can funnel up into it and get stuck. I saw this and thankfully saved first.
Great work with the laser beam chamber. I would suggest to add a cube respawn in case the player burns it by mistake walking through a shielded door , so that he doesn't have to load the game to a previous state.
I liked it. I wasn't upset about having to look up for the light bridge or the turret room. Both required a little additional thought, but I thought the light bridge/beam combination was nice as well as the double back laser that Xdiesp pointed out. I didn't even realize that there was another cube...the one in Wuter's walkthrough. I just used the laser cube. I had to go back and get it, 'cause I was like damn... 
For me this was an okay map. Nothing spectacular or challenging, but it was working. 3/5.
Thanks for mapping.
I didn't know there was a second cube either. I beat it using the refraction cube. Speaking of which the refraction cube needs a respawn.
New:
1-Animated panels added
2-Hard light room changed
Fixes
1- now you cannot skip turret room
2- make the speed jump easier
Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map
for Portal, it took me 4 days to finish and test it several times.
hope You all Enjoy
4- remove the overlay textures that looks like a light behind objects
File Name: sp_twooneway_final.rar
File Size: 1.03 MiB
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