Flings & Roundabouts

by Moth · Uploaded Jun 30, 2012

Screenshot 1

File Size: 29.71 MB

Downloads: 947

Rating: (6 votes)

Description

an underground puzzle designed by Moth Custom Geospheric dome & other models by Skotty additional detailing and playtesting by DaMaGepy Custom skybox is pretty - don't forget to look up! **Changelog (v2.0) Pistons are now removed from world on exiting room1 This fixes the audio-annoyance some users were reporting

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Moth • Jun 30, 2012 • #47457
225 posts

an underground puzzle designed by Moth

Custom Geospheric dome & other models by Skotty
additional detailing and playtesting by DaMaGepy

Custom skybox is pretty - don't forget to look up!

**Changelog (v2.0)

Pistons are now removed from world on exiting room1
This fixes the audio-annoyance some users were reporting

[url=http://steamcommunity.com/sharedfiles/filedetails/?id=79496765][img]https://dl.dropbox.com/u/17215172/other/workshop_banner.png[/img][/url]

[url=https://dl.dropbox.com/u/17215172/other/moth_underground/001.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/001_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/002.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/002_sml.png[/img][/url]

[url=https://dl.dropbox.com/u/17215172/other/moth_underground/003.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/003_sml.png[/img][/url] [url=https://dl.dropbox.com/u/17215172/other/moth_underground/004.png][img]https://dl.dropbox.com/u/17215172/other/moth_underground/004_sml.png[/img][/url]

File Name: moth_underground_b4.rar
File Size: 28.32 MiB
Click here to download Flings & Roundabouts

sicklebrick • Jul 01, 2012 • #47458
876 posts

Super cool!
One or two issues with bits of nonsolid scenery looking exactly like solid scenery, but no biggie. Thanks

Edit:
Btw, the end relay never fired after five mins in the PTI version

OnePortalizedGal • Jul 01, 2012 • #47459
156 posts

I love undergound maps - this map looked nice but there was alot of stuff crowded in small areas - made it a bit laggy - and was a little confusing at times - a portion of the puzzle revolving around getting a wall up to kill two turrets wasn't very interesting - and it drove me crazy hearing the splashing sound of those lifts going up and down the whole time. You've got the look down - now work on improving your puzzle elements. Thanks for making!

Moth • Jul 01, 2012 • #47460
225 posts

OnePortalizedGal wrote:
it drove me crazy hearing the splashing sound of those lifts going up and down the whole time.

I just uploaded Version 2 to Workshop - I've added a trigger at the exit of room 1 that kills all the pistons - players can't go back there anyway, and there's no noise leak into the main play area.

rock_n_rage • Jul 01, 2012 • #47461
168 posts

I really enjoyed this map. Underground is my favorite theme followed by destroyed. This felt like a destroyed underground map to me! Also like the soft achievment.

quatrus • Jul 02, 2012 • #47462
1,047 posts

Excellent, love the old style maps...could have used a little voice or music to drown out the pistons noise...Thanks for creating.

Shakky • Jul 02, 2012 • #47463
228 posts

Great map. I liked the look and the puzzle.

In the piston puzzle you didn't really need anything but one of the pistons. Also it took me quite a while to notice the portalable surface that the lights were pointing at. Maybe it was just bad luck.

Waiting for more!

Moth • Jul 05, 2012 • #47464
225 posts

Has anyone found the soft achievement yet?

rock_n_rage • Jul 05, 2012 • #47465
168 posts

I found it...

zivi7 • Jul 05, 2012 • #47466
649 posts

I still owed you a playthrough in return for testing Detour so here it finally is.

The details and structure are amazing. But the light was too bright for my taste. Having the general light a bit dimmed would also help to find the panel that those spotlights are meant to highlight.

There was one issue though: When the map started, I spawned inside the elevator ankle-deep in goo. This was especially weird because you die in the piston puzzle as soon as you touch the water. Either the elevator should start higher or the pistons should sink lower.

wstrika • Jul 17, 2012 • #47467
200 posts

Featured on the latest episode of Aperture Quality Control.

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