Fastreflexes

by DavidD · Uploaded Jun 02, 2011

Screenshot 1

File Size: 0.96 MB

Downloads: 2689

Rating: (9 votes)

Description

This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber. Ignore the portalgun bug. I know about it but I do not know how to fix it

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DavidD • Jun 02, 2011 • #47806
7 posts

This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber.

Ignore the portalgun bug. I know about it but I do not know how to fix it

File Name: mp_coop_fastreflexes.7z
File Size: 984.08 KiB
Click here to download Fastreflexes

Zelyhn • Jun 03, 2011 • #47807
12 posts

Honestly, worse intro ever!
Why in god's name would you have to do all that just to be able to solve this awkwardly simple puzzle? Any mistake in this map makes you have to do all that intro all over again which is terrible.
Apart from that, some good visuals.

Zig • Jun 03, 2011 • #47808
14 posts

just crap imo, did it with my mate up there and was really boring. i dont even see the fast reflexes part. anyway.

Zelyhn • Jun 03, 2011 • #47809
12 posts

Okok we've been harsh with you ^^
This was a good attempt and you deserve credits for your map. Now that the frustration is gone I'll be fair with you: It could be the start of a nice map (since your mapping skills seem quite good and creative) but it's just not quite what the players expect to go through. That being said, good luck with your work

xdiesp • Jun 04, 2011 • #47810
1,078 posts

Spartan in looks and difficulty, frankly unenjoyable and might cause birth pains after prolonged exposure. Stay away.

smashy • Jun 04, 2011 • #47811
11 posts

its a pain that you always have to qalk quite a bit if you die - especially if you die often (which happened to us like 15 times before both our timing was correct)

consider replacing the crushers with panels, which dont open and then close, but just open, so you still need timing, but don't die - youd just land on a portable floor so you can port up yourself in no time.

vertigoelectric • Jun 05, 2011 • #47812
28 posts

Hmmm...

Well I don't know if this is the "bug" you're talking about, but we don't start with portal guns and only the person who goes to the control buttons gets one.

coopcrowd • Jun 12, 2011 • #47813
45 posts

This map is insanely challenging, but due to the walk back to the flipper of destruction being very short we didn't find it too frustrating and once completed very rewarding (Love the WIN text at the end btw)

Overall a good job and we look forward to playing some more of your maps! (You probably don't want to watch this if you haven't completed this map yet)

KV1UELs0yeQ

Djinndrache • Jul 03, 2011 • #47814
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

zMVVRURrG_U
(Link: http://www.youtube.com/watch?v=zMVVRURrG_U)

Also note the video description for more feedback and my signature for additional project information.

TheNightmaren • Apr 12, 2012 • #47815
56 posts

Iviv and LyLy here having played Fast Reflexes. Frustrating, frustrating, frustrating! That's the first thing that comes to mind when thinking of this map. I like the concept, but it's timing and luck to win this one which isn't fun after a while. We stuck with it and finally got it in our own little way.

OhHTiGxVwKc

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