The Abandoned Room

by InvisiblePanda · Uploaded Jun 04, 2011

Screenshot 1

File Size: 5.92 MB

Downloads: 955

Rating: (19 votes)

Description

My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA

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InvisiblePanda • Jun 04, 2011 • #47816
43 posts

My first map with Excursion funnel, Buttons and Cubes

[img]http://i767.photobucket.com/albums/xx316/16_36/the_abandoned_room0005.jpg[/img]
[img]http://i767.photobucket.com/albums/xx316/16_36/the_abandoned_room0003.jpg[/img]
[img]http://i767.photobucket.com/albums/xx316/16_36/the_abandoned_room0002.jpg[/img]

I hope you enjoy it

Update:
v2.0 - removed some unnecessary white panels
v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting
v2.2 - fixed a bug with robotic arm
v2.3 - some visual and gameplay changes
v2.4 - ambient sounds added + some visual adjustments to lighting
v2.5 - minor fixes + elevators added + [url=http://steamcommunity.com/sharedfiles/filedetails/?id=72012720]steam[/url] workshop version

walkthrough:
http://www.youtube.com/watch?v=oRLoa6acDLA

File Name: the_abandoned_room_v2.5.rar
File Size: 5.92 MiB
Click here to download The Abandoned Room

Ahoron • Jun 04, 2011 • #47817
3 posts

I like the scenery in this map!!
Didn't get the last jump a few times, but then i got it.
Not to difficult, but a nice idea.
Thanks for that

Thinkingwithreddit • Jun 04, 2011 • #47818
8 posts

This was very visually interesting and fun. I liked the couple different areas to explore. The puzzle was very easy to follow, and determine the solution. Perhaps if you had several tests such as this progressively getting more challenging you would have a really awesome map. I really like your layout, design and visuals.

xdiesp • Jun 05, 2011 • #47819
1,078 posts

Puzzle is solid, but I see people having problems with the last jump unless you create another white floor somewhere else. What brings you down is the room's skin: all those differently themed tiles give off an harlequin vest effect, not to mention all the alignment defects.

Or maybe it's the geometry being too simple for such variety, such as the disarming intro.

InvisiblePanda • Jun 05, 2011 • #47820
43 posts

Thanks for all comments

2 xdiesp
how do you make the last jump?

xdiesp • Jun 05, 2011 • #47821
1,078 posts

InvisiblePanda wrote:
how do you make the last jump?

I put portals in the pit below the funnel and on the angled panel, jumped. But it only brought me near the exit: so I repeated the same jump from there (higher) and made it.

InvisiblePanda • Jun 05, 2011 • #47822
43 posts

if you jumped into the pit from the surface of distant block and missed the exit that's ok.
Last jump was conceived as a jump in the pit from a funnel

xdiesp • Jun 05, 2011 • #47823
1,078 posts

I didn't miss, but good to know that wasn't necessary.

vertigoelectric • Jun 05, 2011 • #47824
28 posts
Djinndrache • Jun 06, 2011 • #47825
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=vT_TdLPytgM

InvisiblePanda • Jun 06, 2011 • #47826
43 posts

Djinndrache
thx, now i know about another way to solve puzzle

edit: updated map, now it won't be so easy

vertigoelectric • Jun 06, 2011 • #47827
28 posts

OH, I found a bug... sorta. Some time after setting the first cube on the button that tilts the wall panel upward, I used a quicksave. Upon reloading, I found that the panel had been reset even though the cube was on the button. I had to go back over there, lift the cube, then set it back down onto the button in order for the panel to tilt upward again.

smwlover • Jun 10, 2011 • #47828
68 posts

It's a standard map with medium difficulty. The graphics is excellent and the puzzle is good. A little flaw is that it's easy to get stuck in the beginning when you have no boxes. I did get stuck for 2 or 3 times when I finally got the correct way. Anyway, great work! Come on and we're expecting more challenging maps of you!

Edited: The last jump, in my opinion, was kind of trial-and-error. At first I jumped down from the middle platform and failed; then from the third platform and failed again. Only then did I know that I should jump from the funnel to the pit.

InvisiblePanda • Jun 12, 2011 • #47829
43 posts

2 smwlover
Thx. I'm glad you enjoyed it

edit: updated map

InvisiblePanda • Jun 13, 2011 • #47830
43 posts

vertigoelectric wrote:
OH, I found a bug... sorta. Some time after setting the first cube on the button that tilts the wall panel upward, I used a quicksave. Upon reloading, I found that the panel had been reset even though the cube was on the button. I had to go back over there, lift the cube, then set it back down onto the button in order for the panel to tilt upward again.

fixed

  • made the final jump from the distant block impossible

KennKong • Nov 29, 2011 • #47831
942 posts

This room was abandoned for a good reason: it wasn't a good test. While the attention to detail in the artwork is commendable, it's overdone to my eye. The puzzle consisted of me floundering around until I ran out of things that didn't work. 3/5 from me.

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