One+one+one

by InvisiblePanda · Uploaded Jul 17, 2011

Screenshot 1

File Size: 5.67 MB

Downloads: 1445

Rating: (26 votes)

Description

My second medium difficulty map for portal 2 Three small chambers in the clean style containing lasers and funnels Update: v1.1 - fixed bugs in first chamber v1.2 - completely new second chamber v1.3 - minor aesthetic fixes v1.4 - various bug fixes + added minor details v1.5 - fixed alternate solutions in second chamber + steam workshop version Walkthrough - http://www.youtube.com/watch?v=U5Q0PeemCbg Feedbacks are welcome!

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InvisiblePanda • Jul 17, 2011 • #47832
43 posts

My second medium difficulty map for portal 2
Three small chambers in the clean style containing lasers and funnels

Update:
v1.1 - fixed bugs in first chamber
v1.2 - completely new second chamber
v1.3 - minor aesthetic fixes
v1.4 - various bug fixes + added minor details
v1.5 - fixed alternate solutions in second chamber + [url=http://steamcommunity.com/sharedfiles/filedetails/?id=72278298]steam[/url] workshop version

Walkthrough - http://www.youtube.com/watch?v=U5Q0PeemCbg

[img]http://i767.photobucket.com/albums/xx316/16_36/oneoneone0008.jpg[/img]
[img]http://i767.photobucket.com/albums/xx316/16_36/oneoneone0001-1.jpg[/img]
[img]http://i767.photobucket.com/albums/xx316/16_36/oneoneone00045.jpg[/img]

Feedbacks are welcome!

File Name: one+one+one_v1.5.rar
File Size: 5.67 MiB
Click here to download One+one+one

InvisiblePanda • Jul 17, 2011 • #47833
43 posts

i will add walkthrough soon

Enigmaphase • Jul 17, 2011 • #47834
110 posts

Wow, third chamber made me think - good job. I'm still not sure if I acquired the cube correctly, it seems like the fizzler could be moved so it's over the floor instead of the water, to put a little more leeway in the execution. I'll wait to see the walkthrough to judge execution difficulty though.

The first chamber was kind of tedious as far as execution is concerned, trying to hit the panels just right to get the portals in, but I certainly liked the idea behind it. And the second chamber is kind of just decoration, but that's fine.

By the way, there's an edit button - it's a general rule in forums that you shouldn't double post, especially not 10 minutes apart.

xdiesp • Jul 17, 2011 • #47835
1,078 posts

Chain of small, differently themed rooms comprising of 2 puzzlers (first and last) and several filler in between. But the variety doesn't hold up 100%, what with the general brevity and the middle parts not entirely the happiest.

Puzzles feel samely outsider, dealing with secondary effects of item manipulation: the last one does something never tried in the campaign (portal a cube you are a sitting on and jump), which might give problems. Imho that one off-key and the general P1-level tecnique keep this from liftoff.

mironos • Jul 17, 2011 • #47836
66 posts

I think overall, this map was good, but there were a couple of things that kept it from being great, IMO.

First off, the three areas don't really match in any way -- stylistically or in puzzle type. They feel like three really short puzzles just chained together to make the map longer. I liked each puzzle, but I feel like maybe you should pull these apart into three maps and just expand on the concepts in each.

I liked the first puzzle the best -- could probably stand to be a bit harder, but I really liked the concept and the execution was fairly good as well.

The second chamber looked cool, but it wasn't really much of a puzzle. Maybe you could do something more with the concept on that one.

The third was definitely the hardest. The challenge was good and required some really deep thinking, but as others have said, it was a bit unforgiving. It was hard to get down into the funnel pit when it was on w/out getting caught in it.

It was also confusing to have the exit door open when you enter, but be marked with an "X". Then, when the button on the ceiling is pressed, the door is closed, but it shows a checkmark. That feels like it's mislabeled, and made we question whether the level was bugged at first. You might be better off just taking the checkmark out.


Side note: I'm not sure I got the cube in the third chamber the same way Enigmaphase did. I put one portal directly above the floor button, the other on the wall next to where the funnel was, hit the push button, ran onto the floor button, then just grabbed the cube through the portal above me. Was that the intended solution?

I also feel a bit mixed on the final part of the solution. I can't decide whether the jump-off-the-cube-while-portalling-it-onto-the-button is extremely clever, or is too unintuitive. It's definitely something I hadn't seen before, so you absolutely get points for that.

This was a good start, but the mismatch of chambers and the difficulty in navigating the final chamber keep me from giving this a 5.

Overall good job.

wismeril • Jul 18, 2011 • #47837
29 posts

Like said before, the first puzzle is good, the second one is not a puzzle, realy not in the spirit of portal. Didn't understand what it was anyway, and the third one was pretty strange, difficult. Did'nt really understand what you wanted us to do. I requires very very precise movements and not a lot of thought. I don't really like this kind of level.
But there are some good ideas in your puzzles, especially the first one. Thanks

InvisiblePanda • Jul 18, 2011 • #47838
43 posts

Thanks everyone for comments

Enigmaphase wrote:
By the way, there's an edit button - it's a general rule in forums that you shouldn't double post, especially not 10 minutes apart.

i'm really sorry, I didn't know

mironos wrote:
The second chamber looked cool, but it wasn't really much of a puzzle. Maybe you could do something more with the concept on that one.

I had a few ideas how to make a second room more complicated, but I became a victim of the design of this room

mironos wrote:
It was also confusing to have the exit door open when you enter, but be marked with an "X". Then, when the button on the ceiling is pressed, the door is closed, but it shows a checkmark. That feels like it's mislabeled, and made we question whether the level was bugged at first. You might be better off just taking the checkmark out.

Yes I thought about it and decided it would be more understandable when the sign activated while the button is pressed

mironos wrote:
Side note: I'm not sure I got the cube in the third chamber the same way Enigmaphase did. I put one portal directly above the floor button, the other on the wall next to where the funnel was, hit the push button, ran onto the floor button, then just grabbed the cube through the portal above me. Was that the intended solution?

Yes exactly

And sorry for my bad english, i slept in english lessons

Walkthrough:
114pQO6O1uc

Enigmaphase • Jul 18, 2011 • #47839
110 posts

mironos wrote:
Side note: I'm not sure I got the cube in the third chamber the same way Enigmaphase did. I put one portal directly above the floor button, the other on the wall next to where the funnel was, hit the push button, ran onto the floor button, then just grabbed the cube through the portal above me. Was that the intended solution?

Oh, it looked kind of far away to me so I didn't even bother trying that way, haha. I retract my statement about execution difficulty.

mironos wrote:
I can't decide whether the jump-off-the-cube-while-portalling-it-onto-the-button is extremely clever, or is too unintuitive.

Both, it's clever because it's unintuitive - creative, original, yet simple.

infernet89 • Jul 18, 2011 • #47840
174 posts

That was great, but in the first part cube use to stuck in the portals, instead passing cleanly through it... any way to fix this?

Mplayer • Jul 18, 2011 • #47841
51 posts

If someone needs feedback i will give them feedback.
Here you go

Oly-IMAI5fA

If someone doesn`t need feed back i will not give them feedback ... right ?

I found another way to solve the first puzzle.
Hope this video help you improve your map.

GreyHound • Jul 18, 2011 • #47842
57 posts

Hi,

i kinda liked the chambers, but i'm unhappy with the 3rd part, it took me forever to figure that the cube needs to be removed again, even if you can reach the exit without removing it, and there was even a checkmark symbol at the door. Mayb a countdown sound? Idk.

quatrus • Jul 18, 2011 • #47843
1,047 posts

Very creative, but it would help if there was some quidance so that in Ch 3 the player doesn't have to resort to the walkthrough to end the frustration. The cube jump at the end took me a few tries to hit even after I saw it. That solution was novel and would never have occurred to me. I did not like Ch 2 - more like a maze than a portal puzzle...
For 3 unique chambers - well done...Thanks for creating them.

Djinndrache • Jul 19, 2011 • #47844
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

ExsML4S2KEI
(Link: http://www.youtube.com/watch?v=ExsML4S2KEI)

Also note the video description for more feedback and my signature for additional project information.

Enigmaphase • Jul 19, 2011 • #47845
110 posts

Chamber 1 has a pretty quick alternate solution, for some reason my demo files keep getting corrupted, so I'll just explain it.

1) From the entrance, jump and portal on the "floor" under the laser that controls panel 3
2) Portal under the cube blocking the laser that controls panel #2
3) Panels 2 and 3 will now be oscillating up and down - so just frogger your way to the exit

goosegous • Jul 20, 2011 • #47846
7 posts

Nice map. Good use of texturing and lighting. I agree the map does get a bit frustrating at times and some geometry feels out of place. Otherwise good work!

Adair • Jul 20, 2011 • #47847
213 posts

Odd trying to record a demo suddenly makes me crash to desktop.

Anyway, I'll describe what I did in Chamber 1 on my first play through:

I went to the first column with a cube in it and placed a portal above and beneath the cube making it fall endlessly. I've found that this doesn't always happen, but if you reshoot the above portal at just the right time then the cube will end up on the floor next to the column. You can then pick it up and carry it around. I did this again on the other column so after that I had all four elevator plates raised and just jumped up to the exit.
Chamber 2 was different, not bad.

Chamber 3:
I understood the concept of grabbing the cube out of the funnel, but it never occurred to me to place a portal on the ceiling over the floor button. I kept trying to have the portal on the floor next to the button and eventually got frustrated and gave up without ever getting the cube. I felt dumb when I saw the walkthru video.

InvisiblePanda • Jul 20, 2011 • #47848
43 posts

2 Djinndrache
Thanks. it was really interesting to watch your record

infernet89 wrote:
That was great, but in the first part cube use to stuck in the portals, instead passing cleanly through it... any way to fix this?

Unfortunately not. but I did all that was possible, to avoid this stucks

Adair wrote:

I went to the first column with a cube in it and placed a portal above and beneath the cube making it fall endlessly. I've found that this doesn't always happen, but if you reshoot the above portal at just the right time then the cube will end up on the floor next to the column. You can then pick it up and carry it around. I did this again on the other column so after that I had all four elevator plates raised and just jumped up to the exit.

this is what I was most afraid of. I probably will try to increase the length of the columns

Enigmaphase wrote:
Chamber 1 has a pretty quick alternate solution, for some reason my demo files keep getting corrupted, so I'll just explain it.

1) From the entrance, jump and portal on the "floor" under the laser that controls panel 3
2) Portal under the cube blocking the laser that controls panel #2
3) Panels 2 and 3 will now be oscillating up and down - so just frogger your way to the exit

I have no idea how to fix it. But I'll try something

Update v1.1

smwlover • Jul 29, 2011 • #47849
68 posts

Chamber 1 is "looking pretty good" and the concept is special. And chamber 3 involves a brand-new way to solve the puzzle which I never used before. To beat chamber 3 you really need to think outside the box. But I don't know what chamber 2 means to have blue and orange funnels cross each other and I don't understand how the mechanic works. In general, it an awesome map! 5/5 to you!

Eastward • Aug 05, 2011 • #47850
35 posts

Nice clean puzzles. I enjoyed chamber 1, not crazy about chamber 2 at all, and please give me an aspirin for for having to over think in chamber 3. Chamber 3 would have been awesome if it was in portal game and one hears Glados taunt the player but gives little hints over time... Good job.
Eastward

Penchant • Aug 06, 2011 • #47851
2 posts

Chamber 3 was definitely a bit of a head-scratcher but I didn't think that's a bad thing at all. Chamber 1's "official" solution involved dropping cubes into position with over and under portals, kind of foreshadowing using them in a similar way for Chamber 3. Although I only recognised that after I'd solved it. The only thing I'd do to Chambers 1 and 3 is maybe bug-fixing where necessary. But, echoing similar sentiments earlier in the thread, Chamber 2 is not a really a challenge at all - you might have to rethink that one. I'd be really happy to replay the map if you do.

InvisiblePanda • Aug 09, 2011 • #47852
43 posts

UPDATE v1.2 - Completely new second chamber

InvisiblePanda • Aug 17, 2011 • #47853
43 posts

I updated the walkthrough video which now includes a new second chamber

arvisrend • Aug 18, 2011 • #47854
60 posts

As much as I like the idea of the puzzle, the erratic behavior of the cubes in the first chamber (when a cube bounces between two cells, plates go up and down at a ridiculous speed) makes the mod unplayable and prone to crashing. Probably there is a way of doing it right without triggering this behaviour, but I believe a mod should not punish the "error" part of trial and error by crashing.

I am not sure whether making the cube cages a bit higher would help against this. I am tempted to say that relying on a physics engine for puzzles is a design flaw, but given that there are not many other choices in Portal 2 I don't know what to suggest...

Xello • Aug 26, 2011 • #47855
37 posts

arvisrend wrote:
As much as I like the idea of the puzzle, the erratic behavior of the cubes in the first chamber (when a cube bounces between two cells, plates go up and down at a ridiculous speed) makes the mod unplayable and prone to crashing.

I'm not sure what you mean here, i had this behaviour and there were no crashes at all. Infact it made it all the more fun to do as the platforms were moving like there was an earthquake and i had to be quick to jump from one to the next

I solved chamber 2 slightly differently from the walkthrough video, but not too hard.

Chamber 3 had me stumped for a good half hour, when i finally figured out jumping off the cube to gain the required height i loved the idea. Before that i was trying to gain the height by slinging etc but of course i couldn't make it to the door in time.

Fantastic map!

michiel • Aug 26, 2011 • #47856
6 posts

i managed to get a cube outside. I presume that's not the solution?
http://steamcommunity.com/profiles/7656 ... tab=public

InvisiblePanda • Aug 28, 2011 • #47857
43 posts

michiel wrote:
i managed to get a cube outside. I presume that's not the solution?
http://steamcommunity.com/profiles/7656 ... tab=public

No, but sadly it happens from time to time

Xello wrote:
Infact it made it all the more fun to do as the platforms were moving like there was an earthquake and i had to be quick to jump from one to the next

This is an interesting solution

Xello wrote:
I solved chamber 2 slightly differently from the walkthrough video, but not too hard.

I'd like to know how did you passed the second chamber?

Varakir • Nov 27, 2011 • #47858
19 posts

Really enjoyed the map, it's a nice varied selection. Final puzzle was quite perplexing, but not too bad.

I also solved the 2nd chamber differently:


I didn't need to use the portal plates on either side of the cube. Just put the cube on, then jumped onto the floor and shot a portal on the bottom wall and one on the funnel. As soon as the funnel pulls you through the portal you can just push forward across the funnnels behind the fizzer and the last funnel will carry you to the door.

KennKong • Feb 20, 2012 • #47859
942 posts

Funny, but the only mechanic that I got "right" was the one others are saying they would never have thought of, jumping off the cube and portaling under it.
The first room I solved as intended, although I made so many mistakes it took forever.
The second room I finished oppositely, by leaving the cube on the button, riding across to get stuck in the corner, then firing a portal to yank the cube off the button and popping out to the exit.
Getting the cube in the third room was an adventure, because I first tried putting a portal in the wall, and wasn't grabbing the cube. I did it by putting a portal in the floor by the button, and in the floor not quite at the edge of the water. Just before the cube reached the fizzler, I dropped through the portal and grabbed the cube as it fell. This method involved many, many failures, and I almost rage quit.

Seeing that your intended solutions were actually quite simple, changed my feelings about this map. I just missed some workable possibilities. I may be a masochist, because I'm going to reward you for punishing me with a 4.

redunzl • Feb 21, 2012 • #47860
58 posts

For me, this map was a mixture of "love it, hate it", but very good overall.

Room 1 was clever. Except for a couple of "oops, I shouldn't have been standing there when I did that" moments, it was not difficult to solve. I liked the look and layout of the room.

Room 2 was hideous. Yuck, wnat a mess! Trying to see what was going on through that morass of criss-crossing funnels gave me a headache. I never would have figured that one out on my own. I had to watch your walkthrough up to that point to see what had to be done, and even then it was very difficult for me (and yes, I must admit, my poor maneuvering skills were a major contributing factor).

Room 3 was, as others said, a real head-scratcher. I got the cube by putting one portal in the ceiling over the button and the other in the floor of the edge of the platform under the funnel. I hit the button to drop the cube, ran over and stood on the button through the portal in the floor, turned so I could see the cube coming in the funnel, jumped off the button just before the cube hit the fizzler, and grabbed it before it could fall into the goo. Perhaps not the most elegant solution and not the one you intended, but it worked!

It took me about 30 minutes, but I eventually arrived at the intended solution to get to the exit on my own. Clean layout and moderately-fiendish puzzle. Nice job on that room!

I'm giving this one 4/5 mainly because to me, Room 2 was just awful.

TaiMai • Mar 01, 2012 • #47861
39 posts

Enjoying your maps, Panda. Played Magrathea yesterday and am going to Abandoned Room next. My thoughts on One+one+one pretty much echo the sentiments of the rest of the thread, though I didn't hate room 2 like most people. I thought it was interesting, and I solved it like KennKong did. Six of one, half dozen of the other really; I wouldn't call it an exploit. I got frustrated at first in room 3 because getting out of the pit seemed like a chore and became tedious (I was expecting a ceiling tile close by to make it easy) but then I realised the layout was an important clue in figuring out the solution. I think jumping off the cube while portaling down was a novel and clever approach. For a change, it didn't take me 10,000 hours to figure this out, mainly because I had just played a map that required timing the progress of a cube in a funnel. I realized pretty quickly that the only place you had enough time to enter the funnel to get through the doors before they closed was on the edge of the platform, so then it was just a matter of figuring out how to make that happen. Thanks for the effort you put in.

InvisiblePanda • May 16, 2012 • #47862
43 posts

Finally I fixed most of alternate solutions in second chamber

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