The Pitt - 01

by wickermanz · Uploaded May 28, 2011

Screenshot 1

File Size: 17.03 MB

Downloads: 1128

Rating: (4 votes)

Description

This is my first ever map I've made for any game. It's basically a Turret killing frenzy map with tons of explosions lasers and places to die or be shot a million mph into the air. BUGs, sometimes the "Pneumatic Diversity Vent" will fling you into a wall or to your death. Fixed: 1 of the cubes was getting covered in bounce gel if you wait to long in the tunnel. (this was unintended) Enjoy!

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wickermanz • May 28, 2011 • #47901
5 posts

This is my first ever map I've made for any game. It's basically a Turret killing frenzy map with tons of explosions lasers and places to die or be shot a million mph into the air.

BUGs, sometimes the "Pneumatic Diversity Vent" will fling you into a wall or to your death.

Fixed: 1 of the cubes was getting covered in bounce gel if you wait to long in the tunnel. (this was unintended)

Enjoy!

Having Trouble?? (don't click if you want to find out yourself)

[spoiler]Did you know you can stack cubes?[/spoiler]

File Name: The Pitt 01.zip
File Size: 17.03?MiB
The Pitt - 01

SeriousMoh • May 28, 2011 • #47902
31 posts

let me put it like this: did you intend to make your map look like this? it sure looks kind of unfinished. plus you don't need the rep gel. the funnel wont disappear the second time you try to get up

Vandread83 • May 28, 2011 • #47903
66 posts

Holy hell, all that for THAT ending? I mean it was cool from a technical perspective and probably tough to accomplish, but hell... I wanted a happy ending after all that work

spent forever on the room with the turrets cause I didn't notice the button on the wall, I built a pedistal, stabilizers and made a laser canon that I would aim then switch the beam from holding the door open to shoot a turret...

Also, final room with turrets lagged like hell whenever I blew up a turret and my computer is pretty decent.

Skerik • May 28, 2011 • #47904
59 posts

The room with the moving ground and all of these draws on the walls is the end?


And is it normal that the cube is like a magnet on the wall near the funnel like on this image: this image?

rollao • May 28, 2011 • #47905
14 posts

I thought this map sucked donkeydick. Sorry. Couldn't see anything half of the time...

benjedi420vt • Nov 21, 2011 • #47906
20 posts

anyone have a video - this place sucks can't see anything, i dont even know what im supposed to do!

mouse • Apr 14, 2012 • #47907
59 posts

This map is terrible. It's dark as hell so you can't see anything and there's not really any puzzles to it. I didn't even see the solution to any of the "puzzles" until I already solved them by a different means, likenoticing the floating button after I got to the top floor or noticing the vacuum tube after I cleared out all the turrets. So many parts of it make no sense but there's not much challenge to it either so you're really just following a confusing and very poorly optimized path. Especially when the map spawns like 15 turrets and 30 refractor cubes on you and the framerate drops to 10. I didn't finish it cause I was tired of watching portal 2: slideshow edition. To put all this another way, this map is terrible. 1/5

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