Retupmoc's Portal 2 Maps

by Retupmoc · Uploaded Jun 06, 2011

Retupmoc's Portal 2 Maps

File Size: 13.54 MB

Downloads: 248

Rating: (4 votes)

Description

Thanks to Retupmoc for : sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS. coop_Retupmoc_Map : Tiny Map made for Fun with Friends. Thanks to Retupmoc Email : [email protected] http://retupmoc.ca/portal2.htm

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

Retupmoc • Jun 06, 2011 • #47993
3 posts

Thanks to Retupmoc for :
sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS.
coop_Retupmoc_Map : Tiny Map made for Fun with Friends.

Thanks to Retupmoc
Email : [email protected]
http://retupmoc.ca/portal2.htm

File Name: RetupmocsPortal2Maps.zip
File Size: 13.54 MiB
Click here to download Retupmoc's Portal 2 Maps

Retupmoc • Jun 06, 2011 • #47994
3 posts

Thanks for the 7 downloaders' So far... Its nice to see that people are downloading them. I hope all of you comment on it and tell me where i have some weaknesses in map making. Or request some more map idea's.... thanks so far for downloading.

xdiesp • Jun 09, 2011 • #47995
1,078 posts

You did your best, that's what matters: like this, map's just not playable - but you can improve it as you learn. World portals are fun and everything, but looks need their share of attention too. Or people might just disconnect.

My personal suggestion, since you achieved something similar, is to try to make this smaller and in Clean style: the wheel room puzzle would be interesting then.

quatrus • Jun 12, 2011 • #47996
1,047 posts

Have some friends do blind testing of your map first, or maybe post in the WIP section. I jumped on the cube and used the funnel to go across toward the turrets, I saw noplace to go and got stuck against the wall....end... Thanks for starting to map...

Hober • Jun 12, 2011 • #47997
1,180 posts

(Note: this is a copy and paste of my running notes as I judged the map. I'm posting them here to give you more feedback than silence, but I'm not going to write a thesis about this. Here's are my thoughts, take 'em or leave 'em.)

Gratuitous time constraints. The bridge that turns off, the turrets to shoot at you.
Huge, featureless, unportalable room with poorly-aligned textures.
Most everything being unportalable telegraphs there is one and only one right answer.
More gratuitous turrets?
Gravity change?
Wall disappears as you walk toward it
Obvious lighting
Turret pillboxes
Can't go back?
Client command to set cheats to 0? Paranoid, much?
More unaligned textures
Ridiculous back-and-forth portaling
Block with a misaligned texture just hovering
More really obvious lighting
You have to go through a portal to make steps appear? Stupid
No cubemaps, so the ones in the elevator aren't built. Fail

Retupmoc • Jun 13, 2011 • #47998
3 posts

Thanks for your Feedback i appreciate it.

For Hober, I CAN'T Pm you back so...

Coop_Retupmoc_Map.bsp with the .VMF --> http://www.mediafire.com/?9u3w2wkbv9zumhu

Just the .bsp files are here

coop_Retupmoc_Map.bsp --> http://www.mediafire.com/?bcyj551sh9r7xa9

sp_Retupmoc_Map.bsp --> http://www.mediafire.com/?fmnddjn8t4be4cn

Hober • Jun 13, 2011 • #47999
1,180 posts

Upload it to the download database. Sorry for the hassle.

Djinndrache • Jul 26, 2011 • #48000
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Gpn384I_Tzo
(Link: http://www.youtube.com/watch?v=Gpn384I_Tzo)

Also note the video description for more feedback and my signature for additional project information.

Advertisement
Registered users don’t see ads! Register now!