[SP] Override

by ColorCubeMan · Uploaded Jul 04, 2011

Screenshot 1

File Size: 6.88 MB

Downloads: 1897

Rating: (32 votes)

Description

A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE

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ColorCubeMan • Jul 04, 2011 • #48334
54 posts

A Wheatley themed map including excursion funnels, gels, turrets.

screenshots:
http://img819.imageshack.us/img819/945/64456147.jpg
http://img42.imageshack.us/img42/563/48787622.jpg
http://img651.imageshack.us/img651/2662/48414791.jpg

You can watch the solution here:
http://www.youtube.com/watch?v=yJLGZyDYvPE

File Name: sp_override.zip
File Size: 6.88?MiB
Override

infernet89 • Jul 04, 2011 • #48335
174 posts

Nice map, the three chambers are quite easy to solve, and there aren't much unintended way to do that.. I loved how you get rid of the last turrets

Pricee • Jul 04, 2011 • #48336
27 posts

Hey ColorCubeMan,

I have decided to do a gameplay / commentary of your map, the video will be on youtube shortly, you can view it at: http://www.youtube.com/user/Pricee123?feature=mhum along with other portal 2 custom maps I have done. It will be on youtube tomorrow

Two things i found with this map, i'm sure i glitched the first chamber and cheated past it and they were all very easy to solve, i am at loss as to what the surprise was as well. Good solid map anyway

xdiesp • Jul 04, 2011 • #48337
1,078 posts

First impression is that of the classic "functional, no frills" formula, but that's only superficially true: both looks and gameplay hold a slight edge over the mass production. Both on the mapping front (style's slick yet stops short of flashy - but not shy of giving away the occasional eye candy) and the gameplay (puzzles being squarely logic yet not laid bare on the ground).

Could achieve more than normality, if it wanted to: i.e. events during navigation between the tests, or Wheatley dialog, or expanding the secret room functionality. Bug: falling in the last pit doesn't kill you.

rlink0 • Jul 04, 2011 • #48338
19 posts

I really enjoyed this, but I didn't solve subchambers 1 and 3&1/2 correctly. First Subchamber:

I ended up putting the blue paint down differently. I put it where you did as well as next to the exit door, not realizing I could skip pretty much the entire chamber by putting it there, falling down a portal on top of it, and bouncing to the door. I got the cube by applying blue paint to it, but could not wash it off. I didn't realize I wasn't supposed to get it that way, but it didn't matter in the end, because of putting the blue paint below the door.
You might wonder how I put it there. I found out quite by accident. I put a portal on the non-sloped floor and below the paint dispenser, pushed the button, and that kept the paint in the air. Then I ran over to the door, and put a portal there. The paint dropped to the floor, and I could bounce from the ceiling to the door, making the cube useless. If I had obtained it the right way, I could actually have brought it to the next subchamber, I think.

Second half of the Third Subchamber:

I put a portal so that the laser shot out of the other one, grabbed the redirectional cube thing, and hopped down. I shot the other portal on a wall, and aimed at the little turrets through the portal. Then I went back up, and, with all of the turrets dead, exited.

The Irate Pirate • Jul 04, 2011 • #48339
236 posts

There is something about the simplicity of these maps that made them astounding, the puzzles were just the right level for your average Portal 2 player. But yeah, it lacked something to make it stand out among other maps.

Lpfreaky90 • Jul 04, 2011 • #48340
2,842 posts

very nice map however two problems:
1) You can get stuck in room 3 =( (http://steamcommunity.com/profiles/7656 ... tab=public)
2) I didn't die when I fell down near the turrets o_O. So I had to noclip back up =(

other than that, great map

xdiesp • Jul 04, 2011 • #48341
1,078 posts

For ludicrous it may sound, you can get stuck if you funnel up in the blue gel dispenser (was just trying to get out of there).

mironos • Jul 04, 2011 • #48342
66 posts

Enjoyed this one -- not overly complicated, didn't have to think too hard, just hard enough.

I liked the theme -- being out in the open like that made it feel epic and adventurous, and I liked your music choices as well, which contributed to that feel.

Like everyone else I loved the end part where you kill the turrets.

One small thing I noticed: the entry sign was a bit bright. Likely due to running w/ HDR -- you might want to dim your spotlights under the BrightnessHDR field to make the sign a little less blown out, contrast wise.

One other note, in the second chamber, once I had the cube, I took it with me to the upper level, then just threw it down onto the button. That's probably not any easier than your solution, but just thought I'd point it out.

Good map! 5/5!

quatrus • Jul 05, 2011 • #48343
1,047 posts

Gret map, not overly complex but fun. thanks.

Eastward • Jul 09, 2011 • #48344
35 posts

Nice map. I found the rooms to be fun and enjoyable. The entry into the game suddenly and really built up my expectation with Wheatley's voice. Probably should have carried that to each room, or every other room. Design and style was excellent, with difficulty moderate (some rooms were easy). And now for the emotional effect. As I said the entry was grand, how shall I put this, but the ending was nice but needed a finale. Destroying the turrents did not do it for me. Therefore the game seem to me to be missing that something, not sure if I can place my finger on it just yet, eventhough I enjoyed the game.
Eastward
P.S. Someday I hope to achieve building maps at this level. Again thanks.

arvisrend • Jul 09, 2011 • #48345
60 posts

Discouragement redirection cubes are now considered weapons of mass destruction.

Great map!

I think you can get stuck in the first chamber, though, by following the funnel too far.

SuperSoldier • Jul 10, 2011 • #48346
31 posts

I just played this map. It wasn't hard. But it was great! I was playing it with my Razer Hydra, so I may have not used the intended solution in one chamber. And it was hard to blow up those turrets because I had to rotate the cube just right.

Djinndrache • Jul 22, 2011 • #48347
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

LUwc7Bupa4s
(Link: http://www.youtube.com/watch?v=LUwc7Bupa4s)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Feb 09, 2012 • #48348
942 posts

I liked both the visual and puzzle designs. I found some of the same bugs mentioned before. Although it is probably good practice to cleanse portals between rooms unless it's part of the puzzle not to, it is also common courtesy to make the cleanser visible with a fizzler.

More and better use of funnels than most funnel puzzles. Would have been a 4, but the bugs were too easy to stumble into. 3/5 from me, but keep making maps like this, just a tiny bit more polished.

gompasta • Feb 09, 2012 • #48349
109 posts

fo8Z9DEhufY

Long update. Sorry about the sound, im not sure what went up.

msleeper • May 30, 2012 • #48350
4,095 posts • Member

Map was great fun. Aside from one or two visual problems (hint overlays being out of place, one other thing near the beginning I forget now) it's an overall really solid map.

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