Aperture Science test 1

by beecake · Uploaded Sep 25, 2011

Aperture Science test 1

File Size: 1.88 MB

Downloads: 550

Rating: (7 votes)

Description

Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI

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beecake • Sep 25, 2011 • #48593
484 posts

Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI

File Name: Aperture Science test 1.rar
File Size: 1.88 MiB
Click here to download Aperture Science test 1

thomars.dm • Sep 25, 2011 • #48594
101 posts

where the portal gun ????

Skerik • Sep 25, 2011 • #48595
59 posts

Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

Jishdefish • Sep 25, 2011 • #48596
9 posts

Skerik wrote:
Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

I assume they were for alternate solutions, though the intent could have been to mislead you into thinking they're important for a little while. A delay tactic for your first time playing the map.

Overall, I think the puzzles were a little simple, but the spooky mood and winding map more than made up for the simplicity.

Skerik • Sep 26, 2011 • #48597
59 posts

Maybe but the first time I play I have done the simple way.

quatrus • Sep 27, 2011 • #48598
1,047 posts

Interesting map, I like dead ends and misdirections stuff in maps, but seems more appropriate for the decayed type. The front looked clean but the backroom revealed it had a decayed theme? Trapped monster cubes... Puzzles were relatively easy with a novel cube retrieval... Thanks for creating. Looking for more...

Djinndrache • Sep 27, 2011 • #48599
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

_VH62u6Wy94
(Link: http://www.youtube.com/watch?v=_VH62u6Wy94)

Also note the video description for more feedback and my signature for additional project information.

beecake • Oct 01, 2011 • #48600
484 posts

Skerik wrote:
Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

Sometimes science has much easier way than the original... You just have to find them

beecake • Oct 01, 2011 • #48601
484 posts

quatrus wrote:
Interesting map, I like dead ends and misdirections stuff in maps, but seems more appropriate for the decayed type. The front looked clean but the backroom revealed it had a decayed theme? Trapped monster cubes... Puzzles were relatively easy with a novel cube retrieval... Thanks for creating. Looking for more...

Glad you want more if it. Yep i am not that skilled making puzzles yet. But as you see i keep on uploading, and i try to get better.
Aperture Science test 2 coming soon.
Thank you for your comment

beecake • Oct 01, 2011 • #48602
484 posts

Jishdefish wrote:
Skerik wrote:

Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

I assume they were for alternate solutions, though the intent could have been to mislead you into thinking they're important for a little while. A delay tactic for your first time playing the map.

Overall, I think the puzzles were a little simple, but the spooky mood and winding map more than made up for the simplicity.

You mean you liked my "Destroyed lab"?

Skerik • Oct 01, 2011 • #48603
59 posts

beecake wrote:
Sometimes science has much easier way than the original... You just have to find them

Yes and this way is very easy!
EQAO_U_cA2Y

beecake • Oct 01, 2011 • #48604
484 posts

Skerik wrote:
beecake wrote:

Sometimes science has much easier way than the original... You just have to find them

Yes and this way is very easy!
EQAO_U_cA2Y

Excactly I know that is pretty easy and the companion cube will be hidden other places next time Harder places

xdiesp • Oct 02, 2011 • #48605
1,078 posts

Overall, positive first impression but negative outlook - and let's leave alone the mapping style which shows promise but imho isn't entirely mature yet. You got something (important) right: we are here to play a game, and the level positively looks that little randomy like a puzzlebox should.

However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.

It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.

beecake • Oct 02, 2011 • #48606
484 posts

xdiesp wrote:
Overall, positive first impression but negative outlook - and let's leave alone the mapping style which shows promise but imho isn't entirely mature yet. You got something (important) right: we are here to play a game, and the level positively looks that little randomy like a puzzlebox should.

However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.

It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.

I see what you mean, and fully agree check my new map and tell me if you like it. Ive focused a lot more on the puzzle

KennKong • Mar 16, 2012 • #48607
942 posts

Not one of my favorites of your efforts. This is much less puzzle than mere obfuscation. Buttons where buttons don't look like they belong (although I grant you that's a clue), door without handle that opens, and silly platform hopping. It just didn't make my day. 3/5.

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