Aperture Science Excursion Funnel

by beecake · Uploaded Nov 01, 2011

Screenshot 1

File Size: 1.87 MB

Downloads: 543

Rating: (9 votes)

Description

Aperture Science Test. Now with Excoursion Funnels

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beecake • Nov 01, 2011 • #48692
484 posts

Aperture Science Test. Now with Excoursion Funnels

File Name: aperturescienceexcursionfunnel.rar
File Size: 1.87 MiB
Click here to download Aperture Science Excursion Funnel

Lpfreaky90 • Nov 01, 2011 • #48693
2,842 posts

nice, easy map but why did I need to revert the funnel?

EDIT:
JGIeCZtvpr8

Hobbax • Nov 01, 2011 • #48694
16 posts

1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door

beecake • Nov 01, 2011 • #48695
484 posts

Hobbax wrote:
1+ Revert the funnel doesnt work in this map just jump in catapult to get to the upper box and put the two there and jump in one of the boxes to get to door

What do you mean? The catapult only flings you into the funnel?
I cant see the video

Lpfreaky90 • Nov 01, 2011 • #48696
2,842 posts

copying urls is just too hard for me
edited my first message so the video should be available now

BOB74j • Nov 01, 2011 • #48697
219 posts

Not bad. There is a bit of a bug, however.
In this picture, you can see the grate platform directly above where the excursion (not excoursion) funnel enters the portal. Entering the portal there pushed me down, out of the funnel, and into the acid. The best solution to that would probably be to simply remove that grate.
Two other small things: Use a different instance or model for the cube dropper so they match the ones used in-game. And try putting in a pit in place of the current acid. In Valve's maps, I don't recall acid ever being used in a Wheatley chamber.

beecake • Nov 01, 2011 • #48698
484 posts

lpfreaky90 wrote:
nice, easy map but why did I need to revert the funnel?

EDIT:
JGIeCZtvpr8

Aw Damn!! I really missed that bug... Thank you! Will be editere As soon As possible

Djinndrache • Nov 02, 2011 • #48699
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

LkXYbI5jTGI
(Link: http://www.youtube.com/watch?v=LkXYbI5jTGI)

Also note the video description for more feedback and my signature for additional project information.

KillerBeeGees • Nov 02, 2011 • #48700
40 posts

Got a few things I think could use improving, some of which have already been mentioned. I fell out of the funnel a bunch of times, just like in Djinndrache's video. I laughed a lot more watching him do it than when it was happening to me. It seemed to happen more when I was walking onto the AFP from the back right. It felt like I had slightly more success while jumping onto it, but it still wasn't perfect.

The ledge with the buttons on it feels pretty cramped, especially with that block with the excursion funnel diagram on top there. I assume that's a step-ladder from watching Djinndrache's video, but it's pretty disruptive to the movement there.

I appreciate the Wheatley theme, and the dialogue was appropriate the first one startled me pretty good the first time, but I really do hate monster boxes. They jumped out of cube buttons, once off of a regular floor button, and I think even got caught in a portal while it was travelling in the funnel. I'm not a fan of them, but it's your call on whether the theme is worth a little hit in gameplay.

Reversing the funnel: As mentioned and shown, not necessary to solve. I know your pain with trying to keep a funnel used only in the intended way.

I also had the floor in the departure elevator show up as all black, which might be as easy to fix as just doing an "expert compile," the one labelled as something like "final (slow!)".

I like how simple and clean the room looks (except maybe the dropper in the corner), and the concepts behind the puzzle. It just needs a little tidying up. Also: glowing green copy machine? o.O bizarre, but entertaining

Oh yeah, "excoursion" has no "o". On the bright side, you're the third hit when I google "excoursion."

beecake • Nov 02, 2011 • #48701
484 posts

I made a mistake. The reverse is important when i reupload and it will be
more difficult!

EDIT: REUPLOADED

+Added:
Endless pit
Destruction in endless pit
Reversing funnel bug fixed
Auto saves
Destructed walls

Lpfreaky90 • Nov 02, 2011 • #48702
2,842 posts

Hey, I just downloaded the map again, same map! That's because you gave the file the same name as the older one, so make sure every time you upload a new map that the name of the zip file is different

~Lp

beecake • Nov 02, 2011 • #48703
484 posts

lpfreaky90 wrote:
Hey, I just downloaded the map again, same map! That's because you gave the file the same name as the older one, so make sure every time you upload a new map that the name of the zip file is different

~Lp

Ok i Will delete the o in excoursion asap
EDIT: Reuploaded. Try now!

beecake wrote:
+Added:
Endless pit
Destruction in endless pit
Reversing funnel bug fixed
Auto saves
Destructed walls

+Name changed

quatrus • Nov 02, 2011 • #48704
1,047 posts

Great map and nice use of funnels fore and reverse. I think I solved as intended and it all worked fine. Thanks for mapping.

Lpfreaky90 • Nov 02, 2011 • #48705
2,842 posts

much, much better
I had two solutions which more or less worked, will vid and upload them tomorrow

beecake • Nov 03, 2011 • #48706
484 posts

lpfreaky90 wrote:
much, much better
I had two solutions which more or less worked, will vid and upload them tomorrow

Looking forward to it

Eclipse • Mar 24, 2012 • #48707
5 posts

The monster cube on the high tower jumped off when I was playing. Assuming that's not the intended solution haha

KennKong • Mar 25, 2012 • #48708
942 posts

It's good to see that your puzzle-making is getter better (when you don't make mistakes like in lpfreaky90's video.) I had the same problem others have reported, getting pushed out of the funnel right before reaching the portal in the wall. That is very annoying, and I will deduct one rating point for that. Did I miss your trademark hidden companion cube in this one? 3/5.

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