Aperture Science Turret Test

by beecake · Uploaded Nov 18, 2011

Screenshot 1

File Size: 1.69 MB

Downloads: 1434

Rating: (18 votes)

Description

Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!

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Comments

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beecake • Nov 18, 2011 • #48709
484 posts

Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!

File Name: aperturescienceturrettest.rar
File Size: 1.69 MiB
Click here to download Aperture Science Turret Test

Lpfreaky90 • Nov 18, 2011 • #48710
2,842 posts

nice map, nice use of the diversity vents

I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok 4/5

beecake • Nov 18, 2011 • #48711
484 posts

lpfreaky90 wrote:
nice map, nice use of the diversity vents

I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok 4/5

Thank you ^^ Yes the goal isn't to kill all the turrets... The goal is to survive

radeftw • Nov 18, 2011 • #48712
3 posts

I like the looks and the idea but it's really easy keep making maps tho, I like all yours from before.

beecake • Nov 18, 2011 • #48713
484 posts

radeftw wrote:
I like the looks and the idea but it's really easy keep making maps tho, I like all yours from before.

Thank you Hard puzzles happens... I'm just glad you completed it

wolf bytes • Nov 18, 2011 • #48714
42 posts

Excellent map!
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I kind of wanted to pick up those last two turrets... ah well.
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?

Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!

beecake • Nov 19, 2011 • #48715
484 posts

wolf bytes wrote:
Excellent map!
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I kind of wanted to pick up those last two turrets... ah well.
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?

Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!

Very glad you liked. And oh yes diversity vents are not just disappearing again.

The reason why you Can't pick up those turrets is because it would be unrealistic thar you suddenly can pick up turret but you couldn't before... That would just be strange. And if you were able to pick up turrets the map would be so much easier

Korl • Nov 19, 2011 • #48716
41 posts

I liked the map, especially the vertical light bridge puzzle.

shammy • Nov 20, 2011 • #48717
14 posts

Nice map, personally I found this one quite easy, hope you can build a longer version next time, but overall a pretty good map

quatrus • Nov 20, 2011 • #48718
1,047 posts

Nice map, good use of vent and a refreshing break from all the hideously complex laser maps. Thanks for creating.

Djinndrache • Nov 24, 2011 • #48719
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

rmI7_z8aV9k
(Link: http://www.youtube.com/watch?v=rmI7_z8aV9k)

Also note the video description for more feedback and my signature for additional project information.

DannySwish • Nov 25, 2011 • #48720
41 posts

Without meaning to I went backwards before the test and the door closed in front of me. Fix with a push or something?

DannySwish • Nov 25, 2011 • #48721
41 posts

Just finished it, I loved it! Excellent! 5 stars~

sicklebrick • Dec 01, 2011 • #48722
876 posts

Really nice map!

At first though, I didn't realise the diversiry vents were working.. so I knocked all the turrets down by hand, and jumped inside the vent... might be worth blocking that so we can't jump out the other end!

Still, 5/5

KennKong • Mar 27, 2012 • #48723
942 posts

4/5. I liked the way you placed the tiles to give a subtle hint. That gave me the idea to try sucking the window out of the observation room to get at the companion cube. The glass didn't break or anything, but the cube did get sucked through the vent and I heard it being destroyed, and spawned another cube in the room which did not get sucked out.

IMHO, a better solution to preventing players from abducting turrets is to place them behind grates. In this map, I really wanted to grab one turret to try and shoot out the glass in the OR.

I'm glad to see you're experimenting with other elements as well, e.g. the cameras and monitors. I'm hoping that pretty soon you run out of things to test and decide to sit down and design a full-blown map.

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