Tower Flings

by Officer Captain · Uploaded Jun 02, 2011

Screenshot 1

File Size: 1.09 MB

Downloads: 346

Rating: (5 votes)

Description

A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle

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Officer Captain • Jun 02, 2011 • #49223
2 posts

A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility.

Changelist
b2 - Improved lighting, tweaked 3rd jump puzzle

File Name: sp_tower_flings_b2.zip
File Size: 1.09 MiB
Click here to download Tower Flings

Enigmaphase • Jun 02, 2011 • #49224
110 posts

Interesting. So the blue gel was just a decoy?

Djinndrache • Jun 04, 2011 • #49225
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=CKXCVOXbcJI

Officer Captain • Jun 04, 2011 • #49226
2 posts

Enigmaphase wrote:
Interesting. So the blue gel was just a decoy?

Yes, I suppose I just wanted to rack the player's knowledge of jump puzzles a bit.

Djinndrache wrote:
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=CKXCVOXbcJI

Also, thank you for the playtest, I shall tweak the map a little in where you had slight problems.

xdiesp • Jun 12, 2011 • #49227
1,078 posts

Uninmpressive Old Aperture map, mostly built around platforming: close call jumps and sniping portals (nudge nudge) make its "puzzles". What perplexes me, is the thing about luring the player on a false path which kills him.

Pathfinding punishing exploration.

KennKong • Nov 23, 2011 • #49228
942 posts

Running, jumping and crouching practice, nothing more. Maps in the original game using the same mechanic are much more fun to play. I am almost dissappointed enough to give this a 2, but it does work for what little it does. 3/5, but removed from playlist.

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