Dot-to-Dot

by DKGuarneri · Uploaded Jun 13, 2011

Screenshot 1

File Size: 1.64 MB

Downloads: 1880

Rating: (28 votes)

Description

My second chamber.

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DKGuarneri • Jun 13, 2011 • #49368
2 posts

My second chamber.

File Name: Dot-to-Dot.zip
File Size: 1.64 MiB
Click here to download Dot-to-Dot

El-Ditcho • Jun 13, 2011 • #49369
1 posts

Nice map. Unfortunately it took some useless time and moves to put cubes right in hole.

Nahor • Jun 13, 2011 • #49370
54 posts

Clever idea, a bit too easy given the dots next to the holes.

I didn't need to lower the platform on the right, next to the acid pool, to get the cube,I put another cube on the light bridge, climbed on it, jumped towards the platform and I could grab the cube

It is also a bit tricky to put the cube in the holes sometimes. Maybe you could place ramps on the side of the holes to better guide the cube in.

Sometimes, the laser doesn't reach the end of the "pipe" (happened to me for the cube sending the laser under the center wall when opening the door). The cube was not aligned well enough and the laser was intersecting the side wall instead.
Maybe the ramps suggested above could help align the cubes. Or maybe use the cube receptacle/button.

Endrey • Jun 13, 2011 • #49371
26 posts

so much waste of a timer with the cubes ....

Localized • Jun 13, 2011 • #49372
8 posts

Nice concept, as the other said I too found it a tad difficult to actually get the cubes into their holes. Overall well done.

That Greek Guy • Jun 14, 2011 • #49373
124 posts

come on guys it wasnt that hard.
i REALLY liked this map well done

BenB • Jun 14, 2011 • #49374
25 posts

Fun enough but this [ http://i.imgur.com/t2bjt.jpg ] hole was a pain to do, as the wall gets in the way. I couldn't put it in straight as my arse just gets in the way. Maybe Glados is right, I put on too much weight.

650yoghurt • Jun 14, 2011 • #49375
14 posts

you should align the holes with the panels. it would look much better.
and where is glados? but i liked the idea with the holes.

quatrus • Jun 14, 2011 • #49376
1,047 posts

Nice new concept with the holes in the floor, but just a bit boring playing dominoes with the laser boxes. Thanks for mapping.

smwlover • Jun 15, 2011 • #49377
68 posts

Having holes on the floor makes this map special and fun except that putting the box right into the hole is a bit frustrating. Creative one. 5/5.

RubyCarbuncIe • Jun 15, 2011 • #49378
303 posts

Very creative map you've got here. My only Con was that I found it difficult to put the cubes in the holes.

5/5

Hellraiza827 • Jun 16, 2011 • #49379
11 posts

I was able to use the light bridge to easily grab the cube on the ledge near the water. The wall that the light bridge comes out of could be made smaller so the light bridge can't be placed high enough to grab the cube.

xdiesp • Jun 17, 2011 • #49380
1,078 posts

Test for a different interpretation of laser cubes, and I think it's safe to say it proves that too much of them gets boring fast.

Chickentest3 did something very similar with a pipe labyrinth , but at least that had to built only once. I would have better envisioned this kind of puzzle either with 5 cubes immediately, or multiple combinations which work as keys for several rooms (and something else in between). As for the rest, visuals are lacking as in Turretery.

Penassa • Jun 17, 2011 • #49381
9 posts

well, i found it a bit frustrating to fit the cubes in the holes, the idea is good but the implementation is bad, having said that i couldn't say how to improve it,the look of the map is overall decent but doesn't feel to me like a lost chamber in the portal2 universe, the ambient is not quite right.
other than than that was fun but need improvement first to the puzzle itself and then to the visuals

3/5 cakes

enecellist • Jun 18, 2011 • #49382
1 posts

Nice map!

I only thought it was a bit frustrating that I accidently fell into one of the holes near the end. I couldn't jump out, got roasted by a laser, and had to start all over.

Djinndrache • Jul 12, 2011 • #49383
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

iYbKg0kTtis
(Link: http://www.youtube.com/watch?v=iYbKg0kTtis)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Jan 27, 2012 • #49384
942 posts

I have nothing that hasn't already been said. The broken puzzle and cube placement problems drag this down to 3/5 from me.

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