Eclectic Elements

by ApertureAce · Uploaded Jun 06, 2011

Screenshot 1

File Size: 3.23 MB

Downloads: 2414

Rating: (15 votes)

Description

A custom Portal 2 map made with various testing elements.

Comments

Sign in to comment.

ApertureAce • Jun 06, 2011 • #50581
2 posts

A custom Portal 2 map made with various testing elements.

File Name: Eclectic Elements.zip
File Size: 3.23 MiB
Click here to download [COOP] Eclectic Elements

xdiesp • Jun 15, 2011 • #50582
1,078 posts

Kudos to the author for fitting 3 quality chambers in such a lightweight map - the others in that range look terrible. Clean, with stark shadows and lots of glass + neons.

Gameplay wise, the difficulty curve along the 3 rooms ranges from the claustrophobic and dangerous no. 1; to no. 2 open to experimentation and the one looker here; and finally the canon but emotionless no. 3 (you are number six).

We managed to avoid difficulty spikes on room 2 by acrobatics: we jumped from the lightbridge to the cage with the round hole, by the exit - a portal made on the white wall there can connect to the exit room. Also, in room 3 we ran and jumped from the blue gel with need for that last fling.

Djinndrache • Jul 22, 2011 • #50583
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

ycq7TeBtgE4
(Link: http://www.youtube.com/watch?v=ycq7TeBtgE4)

Also note the video description for more feedback and my signature for additional project information.

nibbori • Dec 03, 2011 • #50584
4 posts

there's a wide unintended solution in chamber 3 thatinvolves only 4 portals and a bunch of seconds to be done (no repulsion gel or propulsion gel using needed).

I'm sure u've already spotted that solution before, but if you'll ask i'll post a video for it.

Mek • Jan 01, 2012 • #50585
459 posts

Great map.
We solved the first chamber in an unintended way because it is possible to burn the turrents with laser by placing a portal right where turrets aim.

Advertisement
Registered users don’t see ads! Register now!