Chamber Nine
by Nezzy · Uploaded Jul 16, 2011
File Size: 1.82 MB
Downloads: 859
Rating: (17 votes)
Description
The updated version of a medium/easy clean chamber that I made earlier. Don't forget to leave feedback at the end, which includes a rating.
Comments
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AAH! You seriously scared me with the turret in the observation room. I thought for a moment that there was a person walking around in there.
The puzzle itself wasn't much of a big deal, with most of the challenge for me being in lining up my portal accurately for the faith plate. The target wasn't much help because its centre was a little bit off from where the portal needed to be.
I liked the focus on performing the same action both at the start and end of the puzzle, though, but I didn't really figure out what I was meant to do until I found the gel room. Perhaps a little more direction at the start would have been good.
Overall I did enjoy it, but I think I would have liked more of a mental challenge.
Short map of discrete difficulty, building and puzzles look classic on paper but left me unconvinced. First, while flat looks are found often in Clean, here the colouring adds to the effect by covering volume under the same tone - check the thumbnail, it's hard to say that's a corner or a white stripe.
Then, there's a bump in the flow when you have to find the way to the first fizzler area: that jump is such a close call, one might be left in doubt that's actually possible and\or an exploit. Notes: those floor buttons actually work like cubeplates; gel sucked in the funnel doesn't splat when it reaches the emitter, just floats there.
-pYvi8lfA_U
Firstly, I gotta say your avatar is pretty nifty and a bit hypnotic as well - I think I stared at it for 30 seconds straight but it could just as easily been 5 minutes.
Tyronis3 wrote:
I beat it in under 30 seconds...
I'm not sure if you're trying to brag or genuinely attempting to be helpful, but you should really consider making more of an effort to make your posts constructive, clear, and at the very least meaningful.
Be that as it may, Tyronis is correct in saying that there is a glaring shortcut in the map currently. I whipped up a quick video to demonstrate:
Enigmaphase wrote:
Be that as it may, Tyronis is correct in saying that there is a glaring shortcut in the map currently. I whipped up a quick video to demonstrate:
LoL, i've found the same shortcut too.. I was wondering to post the .dem, but now it's useless.
Visually an interesting map with the clean style. I admire the overall layout and appreciate the thought process. However, due to the irreversibility of the map (A leads to B leads to C), the map was mostly a frustrating experience that punished the player for stupid things, for example, if you place the funnel too high when obtaining the paint, the box deactivating the fizzler can be moved and force the player to reset the entire map.. A lack of info_portal_helpers (seriously, I will never understand why so little mappers use these) and an abundance of exploits (videos of shortcuts and other oddities have already been posted) really deterred the enjoyability of the map for me.
Also, as a side note, the reverser button was acting weird for me: it refused to take a box or myself most of the map.
You can place both cubes simultaneously on the buttons:
http://cloud.steampowered.com/ugc/59469 ... 8D2863575/
If you remove one of them the excursion funnel goes offline while one button is still active.
http://cloud.steampowered.com/ugc/59469 ... 7E80E8771/
It looks like there is a square grid on water surface.
http://cloud.steampowered.com/ugc/59469 ... 12667F128/
Also you can hear "cubes going through tubes" sound if you stand here:
http://cloud.steampowered.com/ugc/59469 ... 2299A94D4/
And this is my speed run. About 2 seconds faster than Enigmaphase's speed run.
oLzaoZ0MiJc
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
GAj1ip3HGG8
(Link: http://www.youtube.com/watch?v=GAj1ip3HGG8)
Also note the video description for more feedback and my signature for additional project information.
That Gel thing was a bitch to figure out.
Great game play though. Easy to figure out what had to be done, but a bit more thinking required as how to accomplish it.
Well Done!
- TechOwl -
What is the intended solution for getting the gel where you need it? The way I did it I'm not sure if it was glitchy or it's what actually is meant to happen...
Basically, put the gel into the funnel (reverse) which took the gel all the way up to the top of the funnel. Now, I expected it just the get splattered all over the top of the funnel - but no. There was a blop of gel still in the funnel. I'm not sure what to call it, the thing where the funnel STARTS, there was gel there (as it's in reverse).
So I use the funnel to get another cube (destroying my cube on the emancipation grill button). I take the funnel up to the two buttons with the cube. I place a cube on the regular funnel button, then remove the other one. The funnel now goes in a normal direction (with a blob of gel). I portal below the funnel and on the flaith plate target, wait for the blue gel to come through and remove portals.
I seriously hope that wasn't the intended solution. I really don't think the when a funnel in reverse with gel in it, the gel is supposed to gather at the top of the funnel??
I hope that's understandable, I could try to take some pics. But I would like to see the 'proper' way to do this chamber as I really enjoyed it. However, some exploits need fixing.
EDIT: Also, the starting elevator didn't work for me, and I re-loaded several times and still wouldn't work. I had to noclip myself out to actually start the chamber!
Quite easy compared to some of the other maps i've tried today, but very enjoyable. Good job
So the ninjas can easily break this map, but it's easily fixed, too. I never portaled the floor on the target side. Of course, if you take away too much portal surface, you start to give away the solution, but since this one isn't that hard to start with, it's no great loss.
I enjoyed playing it (I have this thing for flings) so I give it a 4.
I think there's a glitch--I spawn at the elevator in the beginning and it doesn't move at all...
The updated version of a medium/easy clean chamber that I made earlier. Don't forget to leave feedback at the end, which includes a rating.
File Name: Chamber_09.zip
File Size: 1.82 MiB
Click here to download Chamber Nine